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There's more than one way to nerf a cat


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#1 Thornfoot

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Posted 03 November 2012 - 08:27 AM

I Love driving my streak cat.

However, when the missile racks (ears) are open there should be NO armor available on them from the front. Any shot into the missile rack should go immediately towards component damage. This would give streak cats a tactical achilles heel where they would be very vulnerable to aimed return fire for a few seconds after firing. It makes sense, and might prove to be the effective nerf people are seeking.

#2 IceSerpent

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Posted 03 November 2012 - 08:36 AM

You do realize that if that gets implemented any Cat would only be able to use its missile launchers exactly once (assuming that there is an enemy brawler nearby), right?

#3 Kaspirikay

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Posted 03 November 2012 - 08:38 AM

*Looks at topic name

iseewhatyoudidthere.jpg

#4 Tardstrong

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Posted 03 November 2012 - 08:40 AM

This does make sense.
Would this affect other mechs using missiles in the same way?
Think of all the new lrm boat pilots who get smashed because they don't take cover.

#5 Dagger906

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Posted 03 November 2012 - 08:48 AM

View PostThornfoot, on 03 November 2012 - 08:27 AM, said:

I Love driving my streak cat.

However, when the missile racks (ears) are open there should be NO armor available on them from the front. Any shot into the missile rack should go immediately towards component damage. This would give streak cats a tactical achilles heel where they would be very vulnerable to aimed return fire for a few seconds after firing. It makes sense, and might prove to be the effective nerf people are seeking.


In other words, premade buff, pug nerf, for cats.

Premade cats have competent scouts, stay behind terrain, and never gets in line of sight. You won't hit their ears anyway before you die.

Pug cats with no spotters are already defenseless.

Want to fix cats? Revert scouting mechanics to that of previous MW games - scouted targets only seen on radar, not lockable until you've detected it yourself.

#6 Thornfoot

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Posted 03 November 2012 - 08:52 AM

View PostTardstrong, on 03 November 2012 - 08:40 AM, said:

This does make sense.
Would this affect other mechs using missiles in the same way?
Think of all the new lrm boat pilots who get smashed because they don't take cover.

View PostIceSerpent, on 03 November 2012 - 08:36 AM, said:

You do realize that if that gets implemented any Cat would only be able to use its missile launchers exactly once (assuming that there is an enemy brawler nearby), right?

Exactly, Cats firing any missiles would be vulnerable for a moment. Streak cats firing continuosly would stay vulnerable. It is the perfect achilles heel for that configuration, and would still require an aimed shot from the right direction to take advantage of. It could be mitigated somewhat with the creation of a 'Fast Door Close' module.

#7 Vermaxx

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Posted 03 November 2012 - 08:52 AM

I'm not a huge fan of them having no armor, or even reduced armor, if the doors are open.

Look at most of the artwork, very few mechs have CLOSED MISSILE TUBES. The Hunch4SP does, but practically everyone I look at has open black holes all over their chests.

None of these mechs have reduced armor for slotting missiles, so why did the Cat get it? They already have the unfortunate problem of a MISSILE DOOR FIRE DELAY, and are the only mech in the game who does.

I think they need to get rid of the doors, at least let people choose. Yeah, the doors are iconic Catapult, but the Timberwolf designers took em off and THAT mech doesn't have any reduced armor for having the missiles always modeled as POKING OUT of the tubes.

#8 Sevaradan

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Posted 03 November 2012 - 08:58 AM

Gotta agree this "nerf" wouldn't affect my lrm boat at all. In fact, all its going to do is encourage lrm boating in turret mode behind some terrain vs more balanced builds and more aggressive play styles which the puggies actually have a chance of countering.

Edited by Sevaradan, 03 November 2012 - 08:59 AM.


#9 Sarda

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Posted 03 November 2012 - 09:02 AM

Considering Catapults are the poor man's Timberwolf, I can only imagine how much complaining there's going to be when those are released. o.O

#10 Thornfoot

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Posted 03 November 2012 - 09:03 AM

View PostSevaradan, on 03 November 2012 - 08:58 AM, said:

Gotta agree this "nerf" wouldn't affect my lrm boat at all. In fact, all its going to do is encourage lrm boating in turret mode behind some terrain vs more balanced builds and more aggressive play styles which the puggies actually have a chance of countering.

Turret Mode? There is no 3rd person mode, if that is what you mean, and missile boats should be hiding behind cover already if they know what they are doing.

#11 Vermaxx

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Posted 03 November 2012 - 09:07 AM

What he probably means by 'turret mode' is that they can be visible, just so fkin far away you either can't hit them well or can't even aim.

LRMs still dont fire with a ballistic trajectory. IS LRMs were all slanted UP (go look at the original art) because they fired on a curve to get the range implied in their profile. That is why missiles originally came DOWN on you and beat your cockpit in. Well, that was too good, so they got a modified flat trajectory. They clear certain levels of terrain after a certain distance, but nothing like what they should be able to do. Finding 'the right cover' is way more important than just being behind something.

It is far better to just sit on top of a hill so far from the fight that you're unable to be targeted, and look very watery even in max zoom.

#12 Sevaradan

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Posted 03 November 2012 - 09:07 AM

exactly.

Edited by Sevaradan, 03 November 2012 - 09:08 AM.






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