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Changing the uac/5


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#1 Deadoon

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Posted 03 November 2012 - 09:46 AM

I'd say it is kind of crappy as it is due to the way a jam works in this game and mechwarrior in general.

Am Uac has a theoretical max rate of fire of 2X whatever variant it is the ultra of, but in practice you are unlikely able to fire more than a ton of ammo at that rate of fire. I think one should be able to clear a jam in a few ways;

1) Forced heat generation to "cook-off" the round forcing it to fire, this could be a button to press or is done automatically, this causes damage equivalent to that round cooking off normally without a case the that section of structure and heat dispersion would only occur after this action. This one will take time, for balance reasons i'd say 10 or 20 times the rate of fire(11-22 seconds enough to screw you over, 10 would provide a more fun experience and make the gun less frustrating to fire off 6 rounds then jam) of said autocannon, making it increasingly unfeasible for larger uac later on and can be fudged with canon.

2) Using a extra ballistic or omni(when available) slot(on the same component) to add an extra ammo feed to the gun, this one is mechanically possible if the weapons are right next to each other, but canon-wise would be total bs.

3) Make it load up round up to a certain level(maybe class divided into 40-60(8-12) to allow for uac/20 when they come around if they ever do) and make it fire those rounds at ultra(2x) rate of fire and only reload at regular speed of comparable class regular ac also canon wise total bs.

My reasoning for this suggestion for change, is a balance issue with the regular ac/5 and the uac in my own opinion. The ac/5 has the advantage of never jamming, a cheaper ammo, more of it and weighs less, all the uac has for it is a higher rate of fire when you get down to it due to the long range of both guns. I personally use a dual ac/5 loadout on a ylw(woo hoo it's that heroic gimp), this causes me to lose extra tonnage at the benefit of having an alpha the same power as an ac/10 and a rate of fire nearly 50% higher and an dps around the same boost for half the price of ammo and at the cost of weight being 4 higher and using 1 more slot both for critical and for ballistics. I'd have to trade a lot of benefits for using an uac currently but this provides the problem with the uac in general in my opinion.

Or add a toggle for ultra mode and regular mode to take advantage of the higher fire rate of the uac but remove the jamming problem caused by the second round firing mode.

#2 Sulf

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Posted 04 November 2012 - 10:34 AM

View PostDeadoon, on 03 November 2012 - 09:46 AM, said:

I'd say it is kind of crappy as it is due to the way a jam works in this game and mechwarrior in general.

Am Uac has a theoretical max rate of fire of 2X whatever variant it is the ultra of, but in practice you are unlikely able to fire more than a ton of ammo at that rate of fire. I think one should be able to clear a jam in a few ways;

1) Forced heat generation to "cook-off" the round forcing it to fire, this could be a button to press or is done automatically, this causes damage equivalent to that round cooking off normally without a case the that section of structure and heat dispersion would only occur after this action. This one will take time, for balance reasons i'd say 10 or 20 times the rate of fire(11-22 seconds enough to screw you over, 10 would provide a more fun experience and make the gun less frustrating to fire off 6 rounds then jam) of said autocannon, making it increasingly unfeasible for larger uac later on and can be fudged with canon.

2) Using a extra ballistic or omni(when available) slot(on the same component) to add an extra ammo feed to the gun, this one is mechanically possible if the weapons are right next to each other, but canon-wise would be total bs.

3) Make it load up round up to a certain level(maybe class divided into 40-60(8-12) to allow for uac/20 when they come around if they ever do) and make it fire those rounds at ultra(2x) rate of fire and only reload at regular speed of comparable class regular ac also canon wise total bs.

My reasoning for this suggestion for change, is a balance issue with the regular ac/5 and the uac in my own opinion. The ac/5 has the advantage of never jamming, a cheaper ammo, more of it and weighs less, all the uac has for it is a higher rate of fire when you get down to it due to the long range of both guns. I personally use a dual ac/5 loadout on a ylw(woo hoo it's that heroic gimp), this causes me to lose extra tonnage at the benefit of having an alpha the same power as an ac/10 and a rate of fire nearly 50% higher and an dps around the same boost for half the price of ammo and at the cost of weight being 4 higher and using 1 more slot both for critical and for ballistics. I'd have to trade a lot of benefits for using an uac currently but this provides the problem with the uac in general in my opinion.

Or add a toggle for ultra mode and regular mode to take advantage of the higher fire rate of the uac but remove the jamming problem caused by the second round firing mode.



Seems legit.

I get the feeling they temporarily shelve mechanics that don't work. Jamming effectively removed the uac/5 from use which had a similar effect to removing knockdown. I doubt they planned to make the weapon unusable, but the result is a less broken game.





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