

Anti-Farming Mechanic Interfering With Legitimate Deaths.
#1
Posted 05 November 2012 - 01:20 PM
The first one is an act of final contigency. I recall one incident where deep in combat, I was the focus of three mechs - two assaults and a jenner. My armor was gone, my torso quickly falling apart, and my weapons running hot. The next direct hit to center torso would be my last. I was not getting out of there alive. So what do I do? I throw all that I have at the enemy in efforts to take one of them out with me. I target the jenner, and start alpha striking. Overheat warning comes up, I override and continue firing. The second alpha takes out one of my arms, the third shot kills the jenner, and me along with it. Had I not overheated, the jenner would still be alive, and I would still be dead. But what was my reward for this valiant and glorious death? No payout. Dubya. Tee. Eff.
The other problem is one of low threshold overheat. It just happened to me now. I was in combat with a tango, exchanging fire. After I fired one array of lasers, I see an explosion and death animation, I look at the notice and it said Ramses2020 killed Ramses2020. Apparently, I had heated up just enough to trigger an internal ammo explosion. To add insult to injury, my payout was a whopping zero C-Bills. ugh.
The current system needs to be re-examined and a new solution found. Overheats in combat are rare, but usually legitimate, and those should not be penalzed because of C-Bill farmers.
#2
Posted 05 November 2012 - 01:35 PM
#3
Posted 05 November 2012 - 08:09 PM
#4
Posted 05 November 2012 - 08:53 PM
Knee jerk over responses without considering the consequences is also a formula for disaster.
Give them time to fix it.
All they need is to put in some checks like did you do a certain amount of damage or time before overheating death, but they need to get that in.
The exploiters are the ones you are really complaining about.
They will always find the cheapest and dirtiest way to get ahead.
To stop them you need to consider the honest player and not punish them.
#5
Posted 05 November 2012 - 08:57 PM
Ramses2020, on 05 November 2012 - 01:20 PM, said:
Overheat explosions are not really that rare especially in any standard loadout for ammunition types on caustic... fighting in that damn crater.

Edited by Alik Kerensky, 05 November 2012 - 08:58 PM.
#6
Posted 06 November 2012 - 12:01 AM
Ramses2020, on 05 November 2012 - 01:20 PM, said:
The current system needs to be re-examined and a new solution found. Overheats in combat are rare, but usually legitimate, and those should not be penalzed because of C-Bill farmers.
What was the loadout of weapons, the mech, heatsinks, engine, map you were playing on? I think I remember you online recently lol
C-bill farmers? lol really? Not to burst that one, but working in or against a coordinated team and you can get taken down, or singled out and wiped out quick... I know this from both sides of the fence (cause no one is perfect lol)


Edited by Grendel408, 06 November 2012 - 12:03 AM.
#7
Posted 06 November 2012 - 07:56 AM
Ramses2020, on 05 November 2012 - 01:20 PM, said:
The current system needs to be re-examined and a new solution found. Overheats in combat are rare, but usually legitimate, and those should not be penalzed because of C-Bill farmers.
I had something similar happen to me the other day. I was engaging a target while watching my heat on Caustic when I took a direct hit. As I took this direct hit, my heat from my already firing MPL pushed my heat up to 100 and I died. I thought I died from damage from my opponent but then I saw that I killed myself.
The only thing I can think which happened is my opponent crited a heatsink or two which caused my MPL to overheat my mech causing the two AC/20 rounds to cook off which killed me. However, the kill should have been rewarded to the enemy engaging me and should not have been counted as a suicide.
I agree, this is a broken mechanic. However, I am not sure what can be done about it now until certain other features of this game are implemented...
Alik Kerensky, on 05 November 2012 - 08:57 PM, said:
Overheat explosions are not really that rare especially in any standard loadout for ammunition types on caustic... fighting in that damn crater.

LOL.
Don't fight in the caldera - you will find your life expectancy will improve significantly.

#8
Posted 06 November 2012 - 09:42 AM
#9
Posted 06 November 2012 - 09:43 AM
This goes back to a few issues, teamkilling penalties, overheating abuse, etc.
I suggest PGI takes a more heavy handed approach with this - teamkills themselves should cost a good 250K cbills. yes, sometimes an accidental TK will happen aand it will suck, but mainly it will stop TKing completely with crazy costs.
in terms of AFK abuse, etc, we need to see much higher performance base pay. in a recent game, enemy had 2 mechs left, we had 1, the last man killed both enemy mechs and won the game - 2 mechs that needed a lot of damage to still kill. Bonus pay? barely. this & performance based pay needs to be improved.
If players had the chance to earn 350-500K on a great win due to effective payouts based more on damage, kills & assists, while focusing less on the wins and losses, afk earnings can be reduced.
in example, instead of this minimum pay so everyone makes some money, we could pay mechs for damage taken instead. losers would still see payouts from getitng slammed, and teams, etc would get pay for how much damage they absorbed while fighting the enemy - and often important and currently under-paying aspect of the game.
of course, we always have this argument of horrible players not making any money, the hand-holding if you will of the newbie. however, once newbies are matched together, we might begin to see this even out, and indeed viably possible to give 0 pay to players if they fail to perform in matches.
1. open the mechlab right away - give everyone 1-4 million cbills to start tinkering. keep the grind brutal so people will pay to get premium, mechs, etc.
2. better payouts overall for owned mechs vs trial mechs. otherwise, why bother with owned mechs? I'd like to see trial mechs be "rented" mechs, where while your repairs are free, you need to pay a rental fee, which cuts your earnings down instead. This, coupled with better performance based pay, will encourage actively killing&fighting vs afk deathruns at the enemy.
3. time of battle pay. the longer the battle, the more the payout is - compensating for the "base rush/afk" 60-120 second matches to farm cbills as efficiently as possible.
4. longer cap times when capping an enemy base, reduced bonus from every additional mech on the pad, and a cap of 4 mechs capping speed on the base.
once again, I'll reiterate that performance based pay imho really needs improvement, ideally inline to support teamplay and not KDR monkeys.
#10
Posted 06 November 2012 - 09:55 AM
#11
Posted 06 November 2012 - 10:10 AM
Deonmag, on 06 November 2012 - 09:55 AM, said:
Well you got 1 kill thats nothing, by your description you could have gone rambo and killed another rambo. Sounds like it was worth around 5k.
This game should award teamplay!
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