Stabbitha, on 15 November 2012 - 08:28 PM, said:
When you are testing for balance, you are only testing very limited parameters. Damage output. Heat output. Time period.
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Quick example of a balance test.
Base 10 heatsinks.
1 PPC vs 1 Gauss
For each extra heatsink, add one tonne of ammo. Ergo, the smallest test you can do is 11 HS PPC vs 10 HS + 1 tonne of ammo for the gauss. Assume 100% hit rate, no pilot lab heat dissipation buffs etc, just weapon v weapon.
Fire both weapons as rapidly as possible until the following conditions are met:
1) Either the PPC overwhelms heat capacity, in effect shutting down the mech or the gauss runs out of ammo.
2) Which ever occurs first, the other weapon will take it's last shot. Total time is from first shot to last shot. ie. PPC overheats and GR has 2 seconds left on refire, test doesn't end till the GR get's the last shot off.
Take total shots, multiply by damage, divide by time, taadaa, you have DPS...
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This is similar to the methods others have used to demonstrate why the PPC (and hot weapons in general) aren't balanced. If the answer to a straight math problem, which weapon fires longer and/or hits harder with less limitation, can only be debated by anecdotal tales of how the PPC is fine or convoluted tests that involve a plethora of variables irrelevant to actual weapon balance, then it becomes patently obvious that the math stands and everything else is, in fact, irrelevant...
Incorrect.
Imagine the gauss cat shoots the arms (to disable the other mechs weaponry) whereas the PPCcat has to shoot the torso? You did not consider this key variable (nor did you consider whether or not the gauss user reallocated armour from the rear to the front to game the test). You did not consider that the arms of a k2 are a much easier target than the right/left torso. You did not consider that the gauss cat can add extra weapons and use them more effectively because they aren't heat stressed. You didn't specify tonnage of ammo or tonnage of heatsinks ie. would you stack in tonnes of ammo if you only expected to fight one other mech.
That is, you artificially limited your test because all the other variables (and there are literally hundreds of variables that could be added to the 'test') are irrelevant. You just haven't pared your test down to the constants (and I really can't emphasise that enough) required to establish whether or not the parts are balanced or not in their own right.
Constants for weapons:
Ammo per tonne (obviously for weapons that require ammo)
Heat per shot
RoF
Range constraints
Weight
Damage
Then of course you end up with derivatives like DPS, DPH etc. And that's where weapon balance ends. If there are savants that can make bad weapons work for them, g'luck to em, doesn't make the weapon good...
You say at the end there, imagine the Gausscat shoots the arms off... well it wasn't a build comparison so that's not where the PPC would be, they would be side torso just like the Gauss. Otherwise it's not an equal comparison. The scenario I laid out is 4 part, by the end neither mech had any advantage the other wasn't also given. The 4 parts combined are an equal comparison of PPC vs Gauss.
It's really very objective. Gauss wins 3/4 parts. That isn't a percentage that Gauss would win, because who knows how often there will or won't be cover and who will have it. It's much easier to pull off the Gauss RoF cover example than the PPC RoF cover example because the Gauss cat has 3 seconds to get behind cover before the PPC cat can fire again while the PPC cat has 1 second to get behind cover after its' 2nd volley. I didn't say the PPC cat would win 25% of the time because it probably would win less than 10% of the time. But this is subjective, even though it's probably right. I merely presented objective evidence earlier.
Dunno why you're debating this with me when we're both saying the same thing, Gauss > PPC. Seems like a waste of time to me :-p