MustrumRidcully, on 23 November 2012 - 08:22 AM, said:
In your opinion... and completely ignoring that you get 20 "tons" of heatsinks free... and ignoring that the weapon with heatsinks can fire alot longer than 30 seconds because it has no ammo... and around we go in this ever circling argument
since you like maths so much, here's some I just came up with...
take a chassis, mount a 300 engine, switch to double heatsinks... with 18 tons add either
1 gauss and 3 tons of ammo, 3 tons of ammo is 30 shots = 120 seconds of fire = 0.5DPS over 15 minutes
with a front load of 15 and a max DPS of 3.75
or
2 PPC's and 4 additional heatsinks (total 56.6 capacity and 25.6 dissipation, 2.56 per second)
2 PPC's fired whenever possible without shutting down = 2.93DPS over 15 minutes
and it front loads it by 20 instead of 15, and if you wait for cooldown you can have bursts of 6.66DPS
now, your answer to this is going to be that you can add more ammo, or that you don't need to fire for 15 minutes... but you can add more heatsinks and you might well need more than 450 points of damage output... averaged over 15 minutes, you would need 90 tons of ammo for the gauss to reach it's 3.75DPS, where as the PPC's only need 60 tons of heatsinks to become totally heat neutral and maintain 6.66DPS
no matter how much ammo you add or how many equalising tons of heatsinks, the PPC's always stay well ahead on all 3 metrics you've limited yourself to
you could add 3 medium lasers to exceed the burst DPS but then they are much shorter range and you still wouldn't be able to match the overall DPS of 2.93 over 15 minutes
your or Vapour Trails arbitrary 20, 30, 120 or 160 seconds is just that, arbitrary, so is my average over 15 minutes, but which one of any of these someone chooses to use for their own acceptance of what weapons to use is entirely up to the individual choosing the weapons, and totally *NOT* what PGI should be using to balance the game - they should be using server telemetry plus their own ideas on where they want weapons to sit, plus gameplay factors like screen shake, EMP or whatever that show up in the telemetry as being possibly overpowered
Edited by Apoc1138, 23 November 2012 - 07:28 PM.