Why the PPC and High Heat Weapons are BROKEN (Math as to why inside) - good read for a new player
#61
Posted 03 November 2012 - 03:58 PM
#64
Posted 03 November 2012 - 04:03 PM
Vlad Ward, on 03 November 2012 - 03:26 PM, said:
I just think this "Heat Neutral Tonnage" figure is absolute bollucks and I'm tired of people referencing it as if it means anything.
AI have no qualms with more heat efficient builds like the SL Jenner. I just don't see the need to be totally heat neutral all the time.
Common misconception. Heat neutral is just used as a baseline to show how hot something is, how much tonnage you need to run it cool, etc. Having a completely heat neutral build is almost always a very poor build actually, it sacrifices too much weaponry, and you won't always be firing every second.
I mean in TT, you could make a mech completely heat neutral with all weapons firing all the time, but it was dumb:)
Edited by Larrak, 03 November 2012 - 04:12 PM.
#65
Posted 03 November 2012 - 04:11 PM
Larrak, on 03 November 2012 - 04:03 PM, said:
Common misconception. Heat neutral is just used as a baseline to show how how something is, how much tonnage you need to run it cool, etc. Having a completely heat neutral build is almost always a very poor build actually, it sacrifices too much weaponry, and you won't always be firing every second.
I mean in TT, you could make a mech completely heat neutral with all weapons firing all the time, but it was dumb:)
Yes. Except that people like the OP reference it as if it's impossible to use weapons without running heat neutral. They replace weapon tonnage with "Effective tonnage" that makes a boatload of gameplay assumptions that are nowhere close to sound.
If we were to ask the OP, PPCs would weigh 37 tons.
Edited by Vlad Ward, 03 November 2012 - 04:12 PM.
#66
Posted 03 November 2012 - 04:17 PM
Vlad Ward, on 03 November 2012 - 04:11 PM, said:
Yes. Except that people like the OP reference it as if it's impossible to use weapons without running heat neutral. They replace weapon tonnage with "Effective tonnage" that makes a boatload of gameplay assumptions that are nowhere close to sound.
If we were to ask the OP, PPCs would weigh 37 tons.
Well, I think what he is saying is that you should be able to run some of your weapons heat neutral. For instance in TT the K2, with 20 heatsinks and 2 PPCs, is heat neutral when stationary and only firing PPCs. However if you start moving, or firing your medium lasers, it overheats.
Look at the state of the game right now, everyone runs around with medium lasers as their primary weapon even on on Atlas! Those are basically backup weapons in TT, you can fire them all day without overheating.
Triple the Rate of Fire, keeping heat dissipation the same. It screwed every high heat weapon. Which is incredibly boring for game purposes, only a few weapons are viable.
#67
Posted 03 November 2012 - 04:36 PM
#68
Posted 03 November 2012 - 05:10 PM
MustrumRidcully, on 03 November 2012 - 10:43 AM, said:
Patch Claus isn't real.
MustrumRidcully, on 03 November 2012 - 01:19 PM, said:
His name is Byterot.
Vlad Ward, on 03 November 2012 - 04:11 PM, said:
Yes. Except that people like the OP reference it as if it's impossible to use weapons without running heat neutral. They replace weapon tonnage with "Effective tonnage" that makes a boatload of gameplay assumptions that are nowhere close to sound.
If we were to ask the OP, PPCs would weigh 37 tons.
But only your first weapon can be undersinked. Once you have one weapon overheating you the rest have to be heat neutral or you overheat faster.
#69
Posted 03 November 2012 - 06:44 PM
Larrak, on 03 November 2012 - 04:17 PM, said:
Agreed..... how are they ever going to bring clan tech into the game (which runs hotter) with some IS tech being nearly impossible to use.
Edited by Omegaspecter, 03 November 2012 - 06:45 PM.
#70
Posted 03 November 2012 - 07:43 PM
Ballistics and missiles are full damage as long as you hit.
#72
Posted 03 November 2012 - 08:03 PM
#73
Posted 03 November 2012 - 08:33 PM
#74
Posted 03 November 2012 - 10:02 PM
#75
Posted 04 November 2012 - 12:05 PM
Low heat weapons will always be good, barring massive changes.
Missiles are not OP, they are finally just worth using.
Lag shield being fixed will cause some of this to go away.
#76
Posted 04 November 2012 - 01:48 PM
SpiralRazor, on 04 November 2012 - 12:05 PM, said:
Low heat weapons will always be good, barring massive changes.
Missiles are not OP, they are finally just worth using.
Lag shield being fixed will cause some of this to go away.
Basic meritless insult followed by unavoidable concession. A good start
#77
Posted 04 November 2012 - 02:32 PM
http://mwomercs.com/...r-the-solution/
Edited by MCXL, 04 November 2012 - 02:32 PM.
#78
Posted 04 November 2012 - 07:02 PM
Abrahms, on 04 November 2012 - 01:48 PM, said:
Basic meritless insult followed by unavoidable concession. A good start
Dude, you badly need an editor...reading your original post was painful.
Then again, youve said nothing here that i havent been saying since before you started posting on the beta forums bro.
Theres no concession when i said the same thing two weeks after CBT went live when i had enough experience to competently comment.
The only saving grace was the hope of having DHS at 2.0....
#79
Posted 04 November 2012 - 07:18 PM
You're one them.
/
#80
Posted 04 November 2012 - 07:29 PM
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