Bogus, on 03 November 2012 - 12:06 PM, said:
I see the argument for players losing money "sometimes", but I don't feel we really have a sufficiently robust baseline in place that this wouldn't end in epic fail. Yeah, there's trials, but half of a MW game is owning and tinkering with mechs and disincentivizing people from owning and tinkering with mechs is stupid and dangerous especially with the more FPSy Hawken just around the corner. It's a bit gamey but perhaps something we could consider is eliminating or almost eliminating the base payouts but make "tier 1" equipment--stuff other than ER/gauss/streak/pulse/upgrades--free to repair but ammo still cost money. That way a simple low-end mech turns out a lot like a trial mech does now, but people feel some ownership and we sidestep the risk of players getting screwed for trying to do it right. This would also make upgrades more approachable.
that's the problem the OP is pointing out, right now there is actually *no* incentive to buy a mech, you will make more c-bills just dying quickly in a trial mech.
OP is bang on, need more positive reinforcers that encourage model play behaviours.....
It's basically IBI therapy for gamers, it will TOTALLY work too btw.
Edited by Johnny Morgan, 03 November 2012 - 03:59 PM.