Jump to content

PGI needs to adopt the BF3 scoring/reward system.


25 replies to this topic

#21 Johnny Morgan

    Member

  • PipPipPipPipPipPip
  • 236 posts
  • LocationOttawa, Canada

Posted 03 November 2012 - 03:58 PM

View PostBogus, on 03 November 2012 - 12:06 PM, said:

I see the argument for players losing money "sometimes", but I don't feel we really have a sufficiently robust baseline in place that this wouldn't end in epic fail. Yeah, there's trials, but half of a MW game is owning and tinkering with mechs and disincentivizing people from owning and tinkering with mechs is stupid and dangerous especially with the more FPSy Hawken just around the corner. It's a bit gamey but perhaps something we could consider is eliminating or almost eliminating the base payouts but make "tier 1" equipment--stuff other than ER/gauss/streak/pulse/upgrades--free to repair but ammo still cost money. That way a simple low-end mech turns out a lot like a trial mech does now, but people feel some ownership and we sidestep the risk of players getting screwed for trying to do it right. This would also make upgrades more approachable.


that's the problem the OP is pointing out, right now there is actually *no* incentive to buy a mech, you will make more c-bills just dying quickly in a trial mech.

OP is bang on, need more positive reinforcers that encourage model play behaviours.....

It's basically IBI therapy for gamers, it will TOTALLY work too btw.

Edited by Johnny Morgan, 03 November 2012 - 03:59 PM.


#22 Landsharkk

    Member

  • PipPipPipPipPipPipPip
  • 521 posts
  • Locationnear Seattle, WA

Posted 03 November 2012 - 04:30 PM

View PostJohnny Morgan, on 03 November 2012 - 03:58 PM, said:


that's the problem the OP is pointing out, right now there is actually *no* incentive to buy a mech, you will make more c-bills just dying quickly in a trial mech.

OP is bang on, need more positive reinforcers that encourage model play behaviours.....

It's basically IBI therapy for gamers, it will TOTALLY work too btw.



I firmly believe that changes to the MWO reward system, similar to what I have typed up in the original post (similar, but not exact), after much balancing it would be a great fix to a lot of current issues with MWO. It's been proven to work in other multiplayer games before.

#23 Ravensol

    Member

  • PipPipPipPipPipPip
  • 359 posts

Posted 03 November 2012 - 09:02 PM

View PostRavensol, on 03 November 2012 - 11:05 AM, said:

the curent system is fine just reduce a few things and increase others. cbill reward for w/l reduced to 20k/10k. kills bumped to 20k assists 20k spotting 20k base capture 80k componet destruction 5000 damage done bumped up to 50x's. Doing this would promote gameplay and discurage suiciding buy making it not worth doing. Take my normal match that i win start 20k for win 1kill (20k) 4assists (80k) 2 spots(40k) 6 comp destruct(30k) 400 damage (20k) that is 210k for a win that you participated in say you didn't win but still did the same of everything else it's 200k this would really promote gameplay over trying to cheat the system and would probably end up making matches alot better.

ya i quoted myself but this is the easiest way to fix the issue and promote perfomance ingame. Also it is the fastest and easiest way for pgi to implement it simply tweek the multipliers they already have inplace. No new code no new programing just simple tweek of a system already there.

#24 Landsharkk

    Member

  • PipPipPipPipPipPipPip
  • 521 posts
  • Locationnear Seattle, WA

Posted 04 November 2012 - 07:55 AM

I'm still a firm believer that this needs more attention.

#25 Nacon

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 661 posts
  • LocationMars

Posted 04 November 2012 - 08:23 AM

I like most of the ideas except for #10 and #13.

#10, if player died so easily... should be punished with the repair cost. Keep in mind, MWO need to make money... so the player can either fork up cash for MC to get bigger mech or whatever... or just keep playing Trial mech because they're "clearly" not ready to have their own mech.

#13, I thought that was just odd suggestion. Doesn't seem reasonable. Maybe reward the commander for staying after death, to support his team further still.

#26 PurpleNinja

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,097 posts
  • LocationMIA

Posted 05 November 2012 - 10:01 AM

You should post this on the suggestions board.
Will not make any difference, but devs can't complain you posted on the wrong board.

About the topic, rewards are a big mess, they got plenty of ideas from players, but all they came up to is locking trials, so people will be forced to cycle through 3 unarmored Commandos to make money.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users