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Developer Interview 6: Dion Linaker, Colin Huang, Stephen Andrusyszyn

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#61 Stone Profit

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Posted 12 April 2012 - 02:53 PM

View PostCorsair114, on 11 April 2012 - 09:52 PM, said:


I'm mostly impressed that this didn't cause the software to immediately go herp, derp, and die like... quick someone finish my analogy. My coffee needs refilling.

An Urbanmech in an open field.

#62 Scatter Wolf

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Posted 13 April 2012 - 05:15 AM

I think I should just come out and say this. The Behemoth, she is needed on the battlefield.

#63 Aegis Kleais

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Posted 13 April 2012 - 11:38 AM

I would actually love to see a follow up to this interview, but it can't be done simply because screenshots and videos of the UI in question have not been released for full interactive evaluation.

#64 HighlandWolf

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Posted 13 April 2012 - 04:29 PM

I love the little tidbits they give about gameplay and weapons and mechs, thanks for this great interview..thanks..just keeps making me chomp at the bit to play this game

#65 trycksh0t

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Posted 13 April 2012 - 11:55 PM

Fantastic interview, it's awesome to hear from everyone involved with the development, not just the programmers or lead designers. Also, digging the little hints that got dropped in there, enough to make my mind race with random speculation about what all that could possibly mean. Also:

View PostStone Profit, on 11 April 2012 - 09:48 AM, said:

MWO: If you had to pick a faction, which one would it be?

[DION] I would have to pick House Marik because of its ideology and structure. The strong multicultural aspect reminds me of home here in Vancouver.
[COLIN] Capellan Confederation (House Liao).
[STEPHEN] House Liao.



I read this and immediately thought "Yay, new targets!"

#66 Blastcaps

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Posted 04 June 2012 - 04:45 PM

View PostTimberJon, on 11 April 2012 - 09:30 AM, said:

Great interview guys. As always, our thanks.

Question: What kind of system will you be providing so we can quickly report issues, exploits or in-game bugs? I will want to be reporting these as soon as possible so you can chew on them, but without game interruption. If we need to log out of our game or wait until we are in the 'Lab to find the report form link or some such... many players may skip the feedback.

agree with this, in match needs several options, report afk (aka report leech) report suspect bot (aka botter running straight into enermys and allowing self to delibrately be destroyed to avoid being automaticly removed due to afk reports)





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