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Matchmaker needs Trial Mech balancing ASAP


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#1 Secundus

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Posted 03 November 2012 - 04:32 PM

The imbalance of Trial mechs on one team vs none or few on another is really bad and needs to be fixed ASAP. Your algorithm needs to be balancing trials on top of tonnage and I honestly don't think it can wait much longer. Every game where one team is crushed, which is most of them, the losing team is almost always stacked with Trial mechs. I've been watching this carefully, taking some screenshots, and it's a huge problem. I've seen other people posting stats here that have also confirmed this issue.

I think if you wait even a month to patch it this is going to do serious damage to your new user base. The limiting of 4 player groups won't change this problem at all, if there's 6 trial mechs in a round, it should be three per side, not 5 on one, 1 on the other. If it takes longer to match groups then so be it. I'd rather wait 2 minutes in a queue for a reasonably balanced game that's fun, that not wait at all and have either an easy win or a quick loss. I'll take a close loss over an easy win any day of the week.

This should be priority 1, not sure why you aren't panicked about it, but this can't keep going on for weeks and months with any expectation of picking up new players. Don't put this on the back burner.





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