The prior situation with groups up-to-8 players in size created an environment where entire teams of random players were pitted against whole teams of players who know eachother and are probably playing with VoIP communications. This can't happen anymore. In fact, all teams will have an equal chance of hosting premade Lances of up-to-4 players, meaning that Lone Players will, on average [over the course of days], be both reinforced and opposed by equal amounts of "premadeness." Also, the Premade Groups will ALWAYS have random players on their team instead of possesing the ability to link all of their teammates over their own private comms network.
Now that random Pick-Up Gamers will fight both alongside and against Premade Lances with equal frequency, how will this change gameplay dymanics?
Will the new "PUGstomping" beccome a Lance-based exercise with 4-player groups roaming the field while leaving their 4 random players behind?
Will the Premade groups utilize the text chat features more frequently?
Will Lone Wolves try to participate in joint exercises with the Premades?
Will all the players on a premade chat back-and-forth with the PUGers, or will you assign a "Text Liaison?"
What will you do, personally, with the change in the system?
Edited by Prosperity Park, 06 November 2012 - 09:51 AM.