Kaijin, on 03 November 2012 - 10:54 PM, said:
This is incorrect. MWO is not a direct transfer from TT rules. C.A.S.E in MWO only prevents spreading to adjacent locations. It is useless with XL engines in MWO.
I'll simplify what I said in my post for you. CASE prevents DAMAGE TRANSFER. Damage only transfers to adjacent locations and stops when damage equals (shots remaining x damage per shot). While I haven't seen an ammo explosion in a leg yet, the functionality of the mechanic is evident in a previous posters video link. The ammo explodes, tossing the (intact) arm off the mech and then cores the mech with the remaining damage transfer. If the mech had CASE, it still would have lost the arm, but the arm would have taken no more damage than it had before loosing the torso and any damage in excess of that needed to completely destroy that torso location, would have blown out the back armor on the mech and, after that, been lost. I use CASE and can attest to you that it works this way.
Furthermore, it is NOT useless with XL engines because if the damage doesn't transfer to your center torso, it can't damage more engine slots nor can it damage a gyro. Unless they've changed repairs significantly in the past couple weeks, the more slots that are damaged, the more expensive it is. And 3 engine slots to repair is MUCH cheaper than 9 slots plus gyro plus whatever equipment you had stuffed in your belly.
Edited by Lawler, 03 November 2012 - 11:26 PM.