Deadoon, on 24 November 2012 - 05:43 AM, said:
- HE: splash damage, 75% damage on armor, 125% damage on internals once armor is stripped off, increased cockpit shake on impact
- AC/10 (AP) shells: 100% damage on armor and internals (like atm)
- HEAT: 50% damage vs armor and 50% damage vs structure BUT hitting both the same time -> damage sstructure even when armor is still full, increased crit chance x1.5
- proximity shell: solid shell which explodes in front of the locked target -> focussed 'buckshot' pattern on long range
- 'buckshot': reduced spread (~150m mechsized spread), double amount of pellets doing half the damage (instead of 10@1 -> 20@0.5), increased crit chance x3
Availabiltiy:
AC: HE, AP
UAC: AP
LBX: everything
Edit:
Changing ammunition on the fly. But to switching takes time: double reload cycle OR keep the loaded shell and set the next time to be loaded. (aka 'WoT model')
Edited by Ragor, 24 November 2012 - 06:51 AM.















