Coconut Monkey Exploit
#1
Posted 04 November 2012 - 12:38 AM
After installing the Coconut Monkey bobblehead, our team went on to a 30/1 victory ratio. The reasons for this are clearly linked to the outrageous bonuses that the Coconut Monkey bobblehead provides both the mech it is installed in, and the team that mech is a part of. Let me address these issues in no particular order.
The first thing our team leader noticed is that the Coconut Monkey's bobble animation seemed remarkably smooth. He remarked that his field of view seemed to be much deeper and clearer than before and he could notice mechs well beyond the range of his weapons.
Along with the clarity of vision afforded by the Coconut Monkey bobblehead to our group leader, I also noticed that enemies had a highly reduced chance of targeting me or my lancemates. Of the 30 games, we roughly lost 5 or 6 mechs total, and one was due to friendly fire. I was left thinking that the Coconut Monkey bobblehead actually functions as a placeholder for the mechanics of the Guardian ECM so that PGI could get data on how it works on the sly (much like how they had the Centurion-AH in place to test the AC/20 arm for the Wen-Lo-Wang before revealing the Hero Mech).
Furthermore, my group leader reported picking up enemy targets with a radar lock much earlier in the match than normal, which further reinforces the above observation by suggesting that the Coconut Monkey bobblehead contains the mechanics for the Beagle Active Probe, extending detection range or otherwise picking up targets significantly earlier than we did in previous matches. In fact, our entire group was noticing this benefit. Perhaps there is test mechanics for C3 as well???
Considering the above observations, we decided to test just how many developer considerations might be attached to the Coconut Monkey bobblehead. What we found is hard to prove, but these are my observations at the very least.
- The Ultra AC/5 seemed to have a much reduced or eliminated jam rate. During my play I didn't see it jam once.
- My mech's heat dissipation seemed to be improved as I didn't overheat nearly as often as before.
- AMS for my entire team seemed to function at greater capacity, easily swatting down massive walls of LRMs from PUG Awesomes, Dragons, and Centurions that were launched at us.
Ultimately, I'm not sure if the benefits of the Coconut Monkey bobblehead were placeholder for testing design choices, a bug, or whether it is intended for such MTX decorations to actually have in game effects and thus allow players to pay to win. Either way, some players will see the benefit of the Coconut Monkey bobblehead and use its power for their own gain before PGI can patch it and then cry "nerf" when their decoration is reduced in effectiveness. When the power of the Coconut Monkey bobblehead fades, that will be a a dark day for some, and a bright day for most.
Until then, with great power comes great responsibility, and an unstoppable force that can only be countered by new tactics or a Coconut Monkey bobblehead of your own.
I'm curious if others have noticed the power of the Coconut Monkey bobblehead, or if it is a fevered delusion experienced by an entire 8 man team.
#2
Posted 04 November 2012 - 12:41 AM
#3
Posted 04 November 2012 - 12:50 AM
P.S. Btw its Free just like this one is too: http://mwomercs.com/nvidia
Edited by EternalCore, 04 November 2012 - 12:52 AM.
#4
Posted 04 November 2012 - 12:52 AM
Edited by Volthorne, 04 November 2012 - 12:53 AM.
#5
Posted 04 November 2012 - 12:53 AM
#6
Posted 04 November 2012 - 12:54 AM
EDIT: But it makes sense... i kill more people with my coconut monkey >.>!
Edited by ArkS, 04 November 2012 - 12:57 AM.
#7
Posted 04 November 2012 - 12:55 AM
#9
Posted 04 November 2012 - 12:57 AM
Totally OP.
#11
Posted 04 November 2012 - 01:03 AM
#12
Posted 04 November 2012 - 05:19 AM
#13
Posted 05 November 2012 - 06:09 AM
Coconut Monkey gives 10% damage boost to LRMS, 15% view distance, and 5% torso twist speed bonus. Also, it unlocks a crazy new AI voice that sounds kinda like a high pitched jamaican guy with a penchant for violence.
BOMBACLOTS BE DROPPIN DA LRMs, ALL DA WAY FROM BABYLON!
Edited by IQwrassler, 05 November 2012 - 06:10 AM.
#14
Posted 05 November 2012 - 10:39 AM
#15
Posted 05 November 2012 - 01:02 PM
Eshek, on 04 November 2012 - 12:53 AM, said:
Jiggling fairy...
#16
Posted 05 November 2012 - 02:58 PM
#17
Posted 09 November 2012 - 04:40 PM
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