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Why 8 v 8 is a Gamebreaker


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#21 xRaeder

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Posted 04 November 2012 - 03:52 AM

View PostAzrael1911, on 04 November 2012 - 03:43 AM, said:

Not really true, a premade will stomp a pug 4v8 about 50% of the time.


Yeah focus fire over VOIP is a ***** to defeat.

#22 Adrienne Vorton

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Posted 04 November 2012 - 03:59 AM

View PostRiceyFighter, on 04 November 2012 - 02:57 AM, said:

There been many times in our clan where we went 6 v 8, 5 v 8 and successfully defeated the enemy team. Coordinated team play and skill over numbers.

QFT

#23 ferranis

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Posted 04 November 2012 - 04:05 AM

View PostAdrienne Vorton, on 04 November 2012 - 03:59 AM, said:

QFT


Facepalm

#24 Bommer

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Posted 04 November 2012 - 04:16 AM

PLEASE ! Just stop crying !

#25 Goit

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Posted 04 November 2012 - 04:29 AM

View PostAzrael1911, on 04 November 2012 - 03:43 AM, said:

Not really true, a premade will stomp a pug 4v8 about 50% of the time.


yeah if the pug people are all in trial ravens...

The match making is farsical. The fact that people d/c during the finding pilot phase of joining a game and they aren't replaced is stupid. The fact you can't join the game again once you have d/c crashed even though your mech is sat there is also completely stupid. I've had games start 6v8 with the matchmaking and then still have 1 afk. And people botting is also getting on my ****.

#26 4er3BaPa

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Posted 04 November 2012 - 04:57 AM

Ingame team balance mechanics - sucks
each match random team vs. pre-lanced team with more founder units - 99.9% to defeat
need to accept pre-assemble friend teams fight only vs. pre-assemble
and need to balance founder units in each team in random vs. random because trial mech in a noobie rule - sucks too

#27 Krivvan

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Posted 04 November 2012 - 05:06 AM

View Postferranis, on 04 November 2012 - 03:37 AM, said:

How the "i have seens more -2 wins than you" people come out of the closet. Yes that is because you were playing in a premade against pugs.


I would just like to point out that it is completely possible for a lone Pugger to achieve a W/L ratio quite a bit greater than 1. At the risk of sounding like I'm bragging though, not every pugger is going to have the same results as I do when I pug.

#28 Dagnome

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Posted 04 November 2012 - 05:13 AM

http://mwomercs.com/...79-matchmaking/

Can we close this thread now?

#29 Deiphobus

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Posted 04 November 2012 - 05:21 AM

Mack1

You complain too much and about everything!

Maybe u should quit and try another game!

#30 Shalune

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Posted 04 November 2012 - 05:24 AM

This is sort of an absurd topic to begin with. The first 2 kills are a good indicator of who will win? You don't say? All other factors removed this is a sign that the team with 2 kills is playing better. Even scaling the numbers up, everything else scales with it. 2 kills isn't a good indicator? Well the pace of combat and ability of the enemy team to focus fire with more mechs makes it very possible to focus down 4 out of position mechs instead of 2 before any of their own fall.

As for your comments xRaeder let's start out with an important distinction. What you are asking for is not a way to improve this game. What you are asking for is a different game. All the specific examples you lay out are based on faulty assumptions. In each one you are not only presenting a possible scenario your team will face, but assuming that your team will respond incorrectly to it.

LRM stacking? Fast movers flank, and/or cluster in cover for overlapping AMS, or rush overhead cover (caves or major buildings)

Lights vs streak cat? Make it a priority for longer range mechs, lights should be nowhere near it.

Base race? Scatter lights to locate them and determine if you can intercept or it's better to race. If neither is viable then mistakes in positioning were made long before this point.

I think the frustration you are running into has more to do with the general lack of experience the average player has right now. I cannot honestly say how much this will improve with time, but if it's a serious issue for you then you may consider joining a clan/merc group/guild/coven that you can work together with to counter these things. If that doesn't sound appealing maybe the game just isn't for you. You can always try again later when the game is out of beta.

#31 Krivvan

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Posted 04 November 2012 - 05:26 AM

View PostxRaeder, on 04 November 2012 - 03:36 AM, said:

Does the enemy team have a Streakcat? There goes all your light Mechs. Decided in two minutes.


If the enemy team has a streakcat then the light mechs simply ignore it and find a better target while keeping mind of the streakcat's position. I see streakcats close to every other game now and I don't consider them a threat to the team's chance to win the game.

#32 Shaddock

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Posted 04 November 2012 - 05:33 AM

I agree 12 v 12 needs to be higher priority

#33 4er3BaPa

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Posted 04 November 2012 - 05:38 AM

streacat tergeting on light first - because it easy way to kill and make xp, cat catch mouse not elephant first
speed not got chance to dance around for light mech (jenner escape may be, other light not from streak)
hate match random vs founder - no team balance ingame ((

#34 Adridos

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Posted 04 November 2012 - 05:41 AM

View PostUltrabeast, on 04 November 2012 - 02:55 AM, said:

Only losers use streak cats.

And most premade groups I've had the pleasure to fight against. Not all, but many did. :)

#35 Digital Ninja

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Posted 04 November 2012 - 06:05 AM

View PostxRaeder, on 04 November 2012 - 03:52 AM, said:


Yeah focus fire over VOIP is a ***** to defeat.

If most PUG players weren't trying so hard to avoid teamwork they could do the same thing.You only have to type 1 letter to call a target. There's nothing stopping you guys but yourselves.

#36 Gen Kumon

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Posted 04 November 2012 - 06:07 AM

View PostxRaeder, on 04 November 2012 - 03:52 AM, said:


Yeah focus fire over VOIP is a ***** to defeat.


Actually, focused fire via ingame text chat works nearly as well.

Or it would if people would actually read the chat. That's the secret. The people that are willing to join premades? Actually listen and pay attention. Half the people in pug refuse to even *try* to coordinate, when they're not busy acting like this is CoD or Halo. Or blowing themselves up for Cbills.

Basically, if you had a premade that wasn't over VOIP, and just used the teamchat? They'd still smash most PUGs, just because by virtue of being willing to act as a team, they're higher quality players than a large number of puggers.

EDIT: And Digital Ninja...well, ninja'd my point by about a minute and a half. Oh well, at least I went into more detail.

>.>;

Edited by Gen Kumon, 04 November 2012 - 06:08 AM.


#37 Costello

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Posted 04 November 2012 - 06:41 AM

View PostMack1, on 04 November 2012 - 02:54 AM, said:

I have seen people posting this in a few other threads but think it deserves it's own discussion.

The big problem with 8 v 8 is the first 2 kills will decide the outcome of the game, sure not always (my streak cat video proves this) but 90% of the time once you go 2 Mechs down you are pretty much screwed. I have played loads of games and can only think of 2 or 3 times we have come back from losing 2 Mechs early on.

This is why the game should be at least 15 v 15 now I know this is "Lore fail" but we are supposed to be having fun, I really don't care about Lore, I care about enjoying my time playng. Happy customers spend money, unhappy customers leave and no one is going to tell me MWO has mostly happy customers, in-game chat and the forums confirm most are very unhappy.

Get 12 v 12 moving asap and then work on 15 v 15 and keep expanding before it's too late.


Well in my opinion 2 kills are not a game breaker, I have been in several matches down by two with a disconnect and still won. It comes down to pilot skill, knowing what they should do, and a fraction of luck. the way i see it you or your team got on the short side of the kills and then jsut gave up trying. ive been in those teams as well. As for 15Vs15 God please no Unless your a clanner then i guess ok. Atm i think 12 Vs 12 would be jsut fine. bigger maps yes but hey im patient. Some people should be on a JG whitworth Commercial " Its my mechs, maps, weapons, And i want it NOW!" Like i said before this is my opinion and will not go through and reread this. Have a good day sirs.

#38 Slepnir

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Posted 04 November 2012 - 06:53 AM

15...somebody needs to learn to count, 4 in a lance would be 16 mechs not 15., however i think going the other way would be a much more enjoyable game 4V4-lance on lance-makes for a very challenging game. and requires teamwork since you dont have hordes of players focus firing on a single mech to overwhelm it.

#39 Rogue 6

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Posted 04 November 2012 - 07:05 AM

**Actually, focused fire via ingame text chat works nearly as well.

Or it would if people would actually read the chat. That's the secret **

The problem with your assumtion here is that PGI made the dam chat text dissappear way to fast< there is no setting to make it stay or even see what text you missed becuse your fighting for the ONE second the text dislayed.

#40 Vlad Ward

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Posted 04 November 2012 - 07:10 AM

Open the chat window and you'll see the message history.

Don't do this while trying to maneuver.





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