
This is a quick 30 second fix.
I don't think the current code supports it, but I'd actually like to see LRM's impulse value broken up between the missiles in the salvo. So an LRM 20 would have an impulse of .05 or .025 per missile that hits depending on the max damage number you use. Instead of the full impulse even if only 1 missile hits you out of a salvo.