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Missile Warrior online?


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#181 Cel

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Posted 05 November 2012 - 12:06 PM

View Posthanitora, on 05 November 2012 - 12:04 PM, said:

Considering it happens to me too, and if I stay behind that same building for 20 seconds I get hit by nothing then yea I think it's the netcode and you're blind as a bat. BTW as a LRM boat I often see my missiles fly through buildings even though they actually harmlessly hit the ground.

Also I think you'll find more people saying that the netcode is bad and crying about jenner rubberbanding than you'll see noobs complaining about LRMs. So call me what you will, but in the end you you're the one who'll end up feeling the dumbass

Nope.

#182 hanitora

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Posted 05 November 2012 - 12:06 PM

View PostNoth, on 05 November 2012 - 12:03 PM, said:

Something as small as dropping back to 1.8 would keep LRMs competitive and useful, while cutting down their raw power, whihc would allow for more varied tactics.

How is a minor damage tweak going to save you?
The damage should be dropped to like 0.5. Then you'd be fine.

Quote

Nope.

Keep in denial.

Edited by hanitora, 05 November 2012 - 12:07 PM.


#183 Cel

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Posted 05 November 2012 - 12:07 PM

View Posthanitora, on 05 November 2012 - 12:06 PM, said:

How is a minor damage tweak going to save you?
The damage should be dropped to like 0.5. Then you'd be fine.


Keep in denial.

You obviously didn't play when LRMs were 1.6. Stop talking like you know wtf you're saying.

#184 Noth

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Posted 05 November 2012 - 12:09 PM

View Posthanitora, on 05 November 2012 - 12:06 PM, said:

How is a minor damage tweak going to save you?
The damage should be dropped to like 0.5. Then you'd be fine.


Keep in denial.


You'd be amazed how a minor damage tweak can effect the performance and ability to do more than just sit in cover.

#185 Zerbob

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Posted 05 November 2012 - 12:10 PM

Once ECM is implemented, we'll have a hard counter to LRM boats. I believe it is being implemented tomorrow's patch, or the late November patch.

#186 Noth

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Posted 05 November 2012 - 12:12 PM

View PostZerbob, on 05 November 2012 - 12:10 PM, said:

Once ECM is implemented, we'll have a hard counter to LRM boats. I believe it is being implemented tomorrow's patch, or the late November patch.


Hence it will be mandatory and make LRMs useless. That is not balance. LRMs should not be useless, but should not be so powerful that they dictate the tactics on the battlefield.

#187 hanitora

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Posted 05 November 2012 - 12:12 PM

View PostCel, on 05 November 2012 - 12:07 PM, said:

You obviously didn't play when LRMs were 1.6. Stop talking like you know wtf you're saying.

I am asking how it will save you, the guy standing alone in the middle of the field being shot at from all sides.
Yeah it could make the weapon completely useless against a competent player, but that restriction doesn't apply when questioning you.

#188 iHover

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Posted 05 November 2012 - 12:13 PM

For all the LRM proponents that are saying that these weapons are not over powered because they can dealt with through good tactics. Is this the behavior you’re see from your opponents? I doubt this is the case. I play between 2 - 4 hrs a day on weekdays and pretty much most of the day / night on and off Sat and Sun. This is not what Im seeing from our opponents. The drops Ive been in since the patch our LRM guys are steam rolling the competition in at least 8 out of 10 matches with little to no brawler interaction. How long do you think those people will continue to play a game where they just get constantly ***** at 1000 meters? Do you think they will spend money on that game? Do you think the game will continue to evolve without said cash? Do you think it will even stick around?
I don’t think this game has to have mechs sporting 80 missiles ( 160 points of damage) that they can chain fire almost non stop. I think this takes the weapon far beyond its support roll.
I do know Im about done with Missile Warrior Online. No Im not whining because I constantly fall victim to this OP weapon, I rarely do. I am however sick and tired of being in drops that are wholly dominated by LRM fire. I started playing this game to get in a mech and shoot it out with other mechs. I have no desire to be an oversized scout or sit on the sidelines watching the fireworks. Im still hoping that the designers will balance this out but until then Ill take my money elsewhere .

#189 Joseph Mallan

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Posted 05 November 2012 - 12:17 PM

I don't know? Every 3rd or 4th Match the enemy either rushes us fighting point blank or rush the Cap forcing us to come out of position and again fight a close battle. Not all of them are PUGs but they are trying to kick our butts and it does work if we lose focus.

#190 Noth

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Posted 05 November 2012 - 12:18 PM

View Posthanitora, on 05 November 2012 - 12:12 PM, said:

I am asking how it will save you, the guy standing alone in the middle of the field being shot at from all sides.
Yeah it could make the weapon completely useless against a competent player, but that restriction doesn't apply when questioning you.


At 1.8 even when they regularly dropped 90 degrees onto your head (avoiding any cover) with fire and forget were easier to deal with than the current LRMs due to the fact they were less punishing when you were seen out of cover. This is also partly due to how easy it is to use TAG and the nice bonus it give the LRMs.

The idea is not never have to use cover, but to make it a choice to use cover and allow you to actually retaliate without getting killed so quickly. at 1.8 LRMs are still dangerous and you'd still want to use cover, they are just more forgiving and allow you to do more than sit in cover.

#191 hanitora

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Posted 05 November 2012 - 12:18 PM

View PostiHover, on 05 November 2012 - 12:13 PM, said:

For all the LRM proponents that are saying that these weapons are not over powered because they can dealt with through good tactics. Is this the behavior you’re see from your opponents?

The behaviour I see from my opponents is as follows:

3 disconnect, 2 rush into the middle of my team and die and 3 die to LRM in the middle of an open field.

#192 Cel

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Posted 05 November 2012 - 12:18 PM

View Posthanitora, on 05 November 2012 - 12:12 PM, said:

I am asking how it will save you, the guy standing alone in the middle of the field being shot at from all sides.
Yeah it could make the weapon completely useless against a competent player, but that restriction doesn't apply when questioning you.

It's not going to save the guy out in the open field. But that's not the only topic of discussion here. How about the one where you turn the corner and you realize there's LRM looking at you, you slowly brake and start to back up.

Currently in this state, that will still get you crippled or killed in most cases. A couple of patches ago, that was a mistake you could live with, now it's just a camping fest. That's how a few damage tweaks would help.

#193 PropagandaWar

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Posted 05 November 2012 - 12:19 PM

I ended up going into some NGNG dropships last night rather than running with my team. I am a medium hunch/cent pilot generally short to med range. I ended up dropping with guys in heavy and assault mech missle boats who were all nice peeps. The threeish maps in Mountain Colony they dominated and it was easy to see why. rather than running inside from the getgo the majority of pilots got trapped up in their base or went after the jenny jennersons. I saw little to know ams. So it was a wash. RiverCity our boats were squashed because op used cover coming in. The point is the counter to lrm boats on most occasions is to use cover get close and load AMS. Is 1.5 - 3 tons of AMS that big of inconvience if your all dead. Umbrella up peeps. Then when ECM comes double it up. Stay near cliffs, go tunnel Hug buildingsand, get your fasties in at the first sight of lrm fire,.

Edited by PropagandaWar, 05 November 2012 - 12:22 PM.


#194 Noth

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Posted 05 November 2012 - 12:23 PM

View PostPropagandaWar, on 05 November 2012 - 12:19 PM, said:

I ended up going into some NGNG dropships last night rather than running with my team. I am a medium hunch/cent pilot generally short to med range. I ended up dropping with guys in heavy and assault mech missle boats who were all nice peeps. The threeish maps in Mountain Colony they dominated and it was easy to see why. rather than running inside from the getgo the majority of pilots got trapped up in their base or went after the jenny jennersons. I saw little to know ams. So it was a wash. RiverCity our boats were squashed because op used cover coming in. The point is the counter to lrm boats on most occasions is to use cover get close and load AMS. Is 1.5 - 3 tons of AMS that big of inconvience if your all dead. Umbrella up peeps. Then when ECM comes double it up. Stay near cliffs go tunnel Hug Buildins and get your fasties in at the first sight of lrm fire,.


I'll say this again. The issue isn't that you can't counter LRMs. The issue is that the LRMs dictate the entire tactics and strategy of the battlefield. It allows 1-2 tactics and one real strategy. That is bad for the long term of the game. Look at LoL, far from balanced, but when one champion or item begins dictating how the match goes that champion is nerfed or changed because it is too powerful.

#195 hanitora

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Posted 05 November 2012 - 12:25 PM

View PostCel, on 05 November 2012 - 12:18 PM, said:

It's not going to save the guy out in the open field. But that's not the only topic of discussion here. How about the one where you turn the corner and you realize there's LRM looking at you, you slowly brake and start to back up.

Currently in this state, that will still get you crippled or killed in most cases. A couple of patches ago, that was a mistake you could live with, now it's just a camping fest. That's how a few damage tweaks would help.

Er I am not going to be going out of cover at full tilt only to accidentally run into an LRM boat unless my intent is to hop cover to cover or close to sub 180 range in which case he isn't going to do anything except waste whatever amount of missiles he decided to fire.
BTW I am not actually opposed to damage tweaks for LRM. I just think anyone claiming it's overpowered is full of ****.

#196 Kell Draygo

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Posted 05 November 2012 - 12:25 PM

They need to remove the ability of groups massing LRM Mechs queuing together. It is just a horrid game play experience right now and is no fun at all. It's stupid overpowered and combine it with premade pugstomping, when you run into those groups and there are a lot of them, this game is just no fun.

#197 Khobai

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Posted 05 November 2012 - 12:27 PM

The reason LRMs are problematic is because the base assault gamemode favors the defender. Whichever team commits first tends to lose which often results in a mexican standoff.

The solution is a gamemode which forces both teams out of their comfort zone of defending.

#198 Imagine Dragons

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Posted 05 November 2012 - 12:28 PM

Make machine guns be able to hit LRMs, problem solved, I now look forward to pretending that my dragon is a battleroid.

#199 Cel

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Posted 05 November 2012 - 12:30 PM

View Posthanitora, on 05 November 2012 - 12:25 PM, said:

Er I am not going to be going out of cover at full tilt only to accidentally run into an LRM boat unless my intent is to hop cover to cover or close to sub 180 range in which case he isn't going to do anything except waste whatever amount of missiles he decided to fire.
BTW I am not actually opposed to damage tweaks for LRM. I just think anyone claiming it's overpowered is full of ****.

LRMs are overpowered to a degree of difference where LRM before would suppress and rarely kill on it's own. Now LRM don't need anyone, they don't need assaults at the front, they just kill on their own.

They are so powerful that everyone is using them, it has changed the way the game plays overall. If you don't agree, that's your opinion. But we know it as a fact because it was never like this. All the missile boats are super happy of course because they always complained they couldn't get any kills, when it's never been about kills, it's about helping your team. Now all LRM boats think they are awesome by themselves, like they're carrying the team. To some degree, they all are, because everyone uses LRM now.

#200 hanitora

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Posted 05 November 2012 - 12:30 PM

View PostKell Draygo, on 05 November 2012 - 12:25 PM, said:

They need to remove the ability of groups massing LRM Mechs queuing together. It is just a horrid game play experience right now and is no fun at all. It's stupid overpowered and combine it with premade pugstomping, when you run into those groups and there are a lot of them, this game is just no fun.

As if it's any more fun to be pub stomped by a steiner scout lance mounting close range brawling weapons.

Quote

LRMs are overpowered to a degree of difference where LRM before would suppress and rarely kill on it's own. Now LRM don't need anyone, they don't need assaults at the front, they just kill on their own.

Without that assault at the front not only does an LRM boat see jack and **** but it also can't do anything to stop the **** that it sees from walking up to him and ****** his face.

Edited by hanitora, 05 November 2012 - 12:33 PM.






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