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Missile Warrior online?


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#261 iHover

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Posted 05 November 2012 - 08:25 PM

View PostDaekar, on 05 November 2012 - 05:25 PM, said:

Don't know if they're OP and I don't care. They're no fun to use and no fun to fight against. Boring as hell either way. I wouldn't cry if they took them out altogether. I had to use them on my Founder's Cat after the reset and I couldn't wait to swap them for SRM6s... it was either a snoozefest or felt like I was using hacks to win... and Lord, who wants to win like that? I'd rather play a different game entirely.

Amen to that. Id add when your drop with more than one or two in a match they just ruin it. As I understand it they wont be including ECM in this next patch so I'll be playing a lot more xcom. Its a shame that Piranha is taking a great game and mess it up with this crap. I was so excited when I 1st read that Mech Warrior was coming back. I couldnt wait to grab the founders pack and for a while it was Mech Warrior now... welcome to Missile Warrior Online.
NO THANKS

#262 Inkarnus

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Posted 05 November 2012 - 08:31 PM

Its op that ppl pay no rearm cost nough said .(

#263 Mister Haha

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Posted 05 November 2012 - 08:33 PM

View PostiHover, on 05 November 2012 - 08:25 PM, said:

Amen to that. Id add when your drop with more than one or two in a match they just ruin it. As I understand it they wont be including ECM in this next patch so I'll be playing a lot more xcom. Its a shame that Piranha is taking a great game and mess it up with this crap. I was so excited when I 1st read that Mech Warrior was coming back. I couldnt wait to grab the founders pack and for a while it was Mech Warrior now... welcome to Missile Warrior Online.
NO THANKS


+1

they are not inherently fun either way. (unless you do it for the lolz)

robots should be fighting each other, not hiding from each other.

it's fun when you make LRM boats explode, though.

Edited by Mister Haha, 05 November 2012 - 08:37 PM.


#264 AC

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Posted 05 November 2012 - 09:05 PM

The new fun trick is to use fast Jenners with the TAG laser jammed on. They just run into the middle of the fight with their lag shields and let his team mates LRM obliterate the other side.

It is beyond me why MWO decided to have a free for all spotting for LRM's. It's like every mech is outfitted with a free C3 computer.

#265 Roken

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Posted 05 November 2012 - 09:36 PM

I've been privy to this beta for a good while. I've seen things come and go. As someone mentioned before, gausscats were a huge "problem" for a while but the new folk haven't seen that. Back then, they'd set up a killbox and sit back near their base waiting for you while a scout or two snuck around to your base. There wasn't much to do then except to try to distract them while flanking them which was something of a crapshoot. Alternately, you could hit them with LRMs which, at the time, really only discouraged them.

Used to be in the early beta, LRMs would not miss once locked. Even if you broke lock, they'd still home in. What's more, they went straight up and over cover. So the people complaining that cover doesn't work now sound completely ridiculous. You seriously have no idea what you're on about. Yes, some missiles may slip over the top of the building and hit your 'mech, but you have to realize you're piloting something that's 3 stories tall--it's not small! Add to that the fact there is no 3rd-person view and it can be kind of tricky to tell just where you are, nevermind the latency issues in the netcode (don't get me started on how it was when I first got into the beta back when.)

LRMs do not need to be removed from the game. That just fills a void for another battlefield control weapon, like the gauss or PPCs or something else. Reducing their damage to 1.8 is laughable: LRM5s will do 9 damage instead of 10. LRM 20s will do 36 instead of 40...so what? That just means it'll take 1 or 2 more seconds of staying in the open to get killed. 1.6 sounds more realistic to me, but then again, this IS a beta. I don't care what the number really ends up being. We're the test subjects at this point or else this wouldn't be called a beta at all. Contrary to popular belief, a beta is not a demo (unless you're Battlefield 3 or MoH:Warfighter).

There will always be something you might not like about this game because frankly no game is going to be perfect. But as this is a beta, there is still plenty of room for improvement. I just don't feel removing or "nerfing LRMs 50%" is in any way necessary. Fixing netcode, matchmaking, performance...those things to me are more important to the game as a whole. The numbers inside the game are going to be in a constant flux but none of that matters if the core of the game doesn't run properly.

#266 Kurayami

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Posted 05 November 2012 - 11:10 PM

netcode, matchmaking, transparent maps, hitboxes, physics, ams, ecm, artemis, tag, narc, bap - fix em and we can talk about LRM and what should be nerfed, though im afraid, they would be in need of buff at that point.

#267 Wispsy

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Posted 06 November 2012 - 04:48 AM

View Posthanitora, on 05 November 2012 - 04:18 PM, said:


And where are your spotters? And where are your LRM equipped mechs?
You have a bunch of ****** heavies hunched in a corner armed with small lasers and nothing else, of course you're going to get wrecked.
You're acting as if your team has no balance and the enemy team is extremely balanced.

Unless you are implying that the enemy team is nothing but missile boats and 2 spotters, in which case you can just go wreck their **** with 4 mechs sneaking around while rest draw fire and brawl with the scouts near your spawn. All it takes for cat missile boats is to wreck their ears, Awesome is easy as **** to core and Atlas boats are the most dangerous. Those may be a problem so definitely a good idea to try avoid the firing arc of those. Or you can just camp on your arse and waste their missiles. If they are dumb, they'll gladly oblige.

Also if you lock, fire volley, unlock then the volley will miss. Unless the target stays PERFECTLY still or the missile boat is able to reacquire lock before the missile arrive.


I am not sure I understand....a tagged scout will die from 2+ missile boats the moment he is out of cover....so your teams scouts are dead or in cover. If you rush them...they do more damage then you, by a lot and it is all on your torsos.
Honestly perhaps you really have somehow managed to miss seeing full armoured atlas's under full ams umbrella literally melt in 5 seconds.....but it can be made to happen very easily. My point was that if you are hiding in one of the few places on the map that can be called "cover" you can still be spotted by their scouts with very very little chance to retaliate, if your scouts go out to meet them, they will instantly die. Ever seen a Jenner on Jenner+5missileboats fight? it is damn short. Now there is a point to spotting people in "cover" as "cover" in this game only works for one direction/angle....and guess what, you would have to be really silly to have all your missile boats with 180m minimum range all standing on the same hill.....so you always have more then one angle.

On the subject of reaquiring locks. You make it sound like a disadvantage, whereas I see that as one of the primary reasons they are so strong. WHEN YOU LOSE LOCK AND THEN REGAIN IT YOUR MISSILES WILL DO A FULL 180 TURN TO GET BACK ON IT, INSTANTLY. if you cannot figure out how to use this to your advantage then this whole post is lost on you. Missiles go to the last place they were fired, so losing and regaining locks is totally fine and almost always lock can be regained to make most missiles hit.

As to the scenario....it was an answer to people commenting on the usefulness of cover and their ability to instakill every scout that ever gets los. Cover is useless unless you are against a defending team with all their missiles in one place, instakilling scouts who are spotting for lrms as a "tactic" is just down right dumb.

The other counter is ofc, bring your own missiles and tag scouts. Have a tag dodging fight for 30 seconds then whoever wins that, barring huge skill/luck difference will win the game.

Yes competitive play is all about 100% headshooting with gausscats. If you do not miss then obviously a 2shot sniper is the strongest thing you can play. Even if each missile did 100 damage most competitive teams right now would still probably go gausscat as lrms have travel time and showing sniping skills is more impressive, nothing you can do will change this but missiles really make normal gameplay outside of that less fun ;) as the missile boat, the scout or the brawler :( at least for me B)

#268 AlexWildeagle

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Posted 06 November 2012 - 05:05 AM

View PostRoken, on 05 November 2012 - 09:36 PM, said:

I've been privy to this beta for a good while. I've seen things come and go. As someone mentioned before, gausscats were a huge "problem" for a while but the new folk haven't seen that. Back then, they'd set up a killbox and sit back near their base waiting for you while a scout or two snuck around to your base. There wasn't much to do then except to try to distract them while flanking them which was something of a crapshoot. Alternately, you could hit them with LRMs which, at the time, really only discouraged them.

Used to be in the early beta, LRMs would not miss once locked. Even if you broke lock, they'd still home in. What's more, they went straight up and over cover. So the people complaining that cover doesn't work now sound completely ridiculous. You seriously have no idea what you're on about. Yes, some missiles may slip over the top of the building and hit your 'mech, but you have to realize you're piloting something that's 3 stories tall--it's not small! Add to that the fact there is no 3rd-person view and it can be kind of tricky to tell just where you are, nevermind the latency issues in the netcode (don't get me started on how it was when I first got into the beta back when.)

LRMs do not need to be removed from the game. That just fills a void for another battlefield control weapon, like the gauss or PPCs or something else. Reducing their damage to 1.8 is laughable: LRM5s will do 9 damage instead of 10. LRM 20s will do 36 instead of 40...so what? That just means it'll take 1 or 2 more seconds of staying in the open to get killed. 1.6 sounds more realistic to me, but then again, this IS a beta. I don't care what the number really ends up being. We're the test subjects at this point or else this wouldn't be called a beta at all. Contrary to popular belief, a beta is not a demo (unless you're Battlefield 3 or MoH:Warfighter).

There will always be something you might not like about this game because frankly no game is going to be perfect. But as this is a beta, there is still plenty of room for improvement. I just don't feel removing or "nerfing LRMs 50%" is in any way necessary. Fixing netcode, matchmaking, performance...those things to me are more important to the game as a whole. The numbers inside the game are going to be in a constant flux but none of that matters if the core of the game doesn't run properly.


First off no one wants LRMs removed from the game.
Second I know how tall my mech is, I know where the cockpit is and how to gauge my cover. I have also seen missile go right through buildings. I was behind a building that had 4 floors more above my cockpit in a hunchie....thats overkill as cover goes and sitting still the missile barage continued and continued. So please quit blowing smoke trying to make it seem like everything is OK.
And it is no fun at all to have to stand there hiding because you get melted away after leaving cover. LRMs are rediculous at present, not the individual useage but the bulk useage. LRMs are basically easy mode right now.

#269 Imagine Dragons

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Posted 06 November 2012 - 05:13 AM

View PostAC, on 05 November 2012 - 09:05 PM, said:

It is beyond me why MWO decided to have a free for all spotting for LRM's. It's like every mech is outfitted with a free C3 computer.


This, it would be such a clever indirect nerf if they took out the free C3 computers...

#270 Havyek

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Posted 06 November 2012 - 05:20 AM

If you're getting ***** by LRMs, you are:
Not using cover
Standing still too long
Standing in the open
By yourself

I've been killed by LRMs before, but the only time I've been "*****" by LRMs was in a trial Awesome, in caustic, not paying attention and wandered off into the open by myself trying to get a clear shot on someone. Got hit by about 3 salvos from 2 or 3 missile boats and went boom before I could get back into cover.

#271 iHover

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Posted 07 November 2012 - 07:44 AM

I logged on to checkout yesterdays patch. Heat nerfs for lasers and more buffs for lrms. ANd now LRMs drop stright down on your head even if your in cover. What a joke.

#272 Inappropriate745

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Posted 07 November 2012 - 07:49 AM

I <3 LRMS with Artemis, they really improved my experience playing. I can match my bfs damage now in games too. Just because you died to it, now you cry about it. I love world of mechwarrier, it's so much better than COD :(

#273 Cel

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Posted 07 November 2012 - 07:51 AM

View PostKurayami, on 05 November 2012 - 11:10 PM, said:

netcode, matchmaking, transparent maps, hitboxes, physics, ams, ecm, artemis, tag, narc, bap - fix em and we can talk about LRM and what should be nerfed, though im afraid, they would be in need of buff at that point.

Your ignorance on game balance is astounding.

#274 Purlana

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Posted 07 November 2012 - 07:51 AM

View PostBackstabbing ****, on 07 November 2012 - 07:49 AM, said:

I <3 LRMS with Artemis, they really improved my experience playing. I can match my bfs damage now in games too. Just because you died to it, now you cry about it. I love world of mechwarrier, it's so much better than COD :(



Nice name....

#275 Imagine Dragons

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Posted 07 November 2012 - 07:57 AM

View PostBackstabbing ****, on 07 November 2012 - 07:49 AM, said:

I <3 LRMS with Artemis, they really improved my experience playing. I can match my bfs damage now in games too. Just because you died to it, now you cry about it. I love world of mechwarrier, it's so much better than COD :(


ಠ_ರೃ

Edited by XenomorphZZ, 07 November 2012 - 07:57 AM.


#276 Inappropriate745

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Posted 07 November 2012 - 07:58 AM

View PostPurlana, on 07 November 2012 - 07:51 AM, said:



Nice name....


I didn't make it, but I was given this account with MC in it, I really like this game, if they bring out founders again I'll make a new name then.

#277 Cel

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Posted 07 November 2012 - 08:06 AM

View PostBackstabbing ****, on 07 November 2012 - 07:58 AM, said:


I didn't make it, but I was given this account with MC in it, I really like this game, if they bring out founders again I'll make a new name then.

Ignorance is Bliss.

#278 Duffanichta

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Posted 07 November 2012 - 12:04 PM

http://youtu.be/oyvtj9LdU14

Edited by Duffanichta, 07 November 2012 - 12:05 PM.


#279 Imagine Dragons

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Posted 07 November 2012 - 02:24 PM

The LRM trajectory angles are not intended according to the Kotaku interview...

#280 iHover

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Posted 07 November 2012 - 04:47 PM

No kidding. The fact that they want to buff them in any way is ********. They where OP before you add the stupid Archimedes. They take away from the game the only people that want them buff like this are
people that cant aim and or people on teams that have to have them to stand a chance in a match. I remember the promo vids where the creative directors where touting how balance the game would be. What a joke. Did Piranha go out and hire the team that sunk the Star Wars online game? Its the only other game Ive played that fell apart this quickly.





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