hanitora, on 05 November 2012 - 04:18 PM, said:
And where are your spotters? And where are your LRM equipped mechs?
You have a bunch of ****** heavies hunched in a corner armed with small lasers and nothing else, of course you're going to get wrecked.
You're acting as if your team has no balance and the enemy team is extremely balanced.
Unless you are implying that the enemy team is nothing but missile boats and 2 spotters, in which case you can just go wreck their **** with 4 mechs sneaking around while rest draw fire and brawl with the scouts near your spawn. All it takes for cat missile boats is to wreck their ears, Awesome is easy as **** to core and Atlas boats are the most dangerous. Those may be a problem so definitely a good idea to try avoid the firing arc of those. Or you can just camp on your arse and waste their missiles. If they are dumb, they'll gladly oblige.
Also if you lock, fire volley, unlock then the volley will miss. Unless the target stays PERFECTLY still or the missile boat is able to reacquire lock before the missile arrive.
I am not sure I understand....a tagged scout will die from 2+ missile boats the moment he is out of cover....so your teams scouts are dead or in cover. If you rush them...they do more damage then you, by a lot and it is all on your torsos.
Honestly perhaps you really have somehow managed to miss seeing full armoured atlas's under full ams umbrella literally melt in 5 seconds.....but it can be made to happen very easily. My point was that if you are hiding in one of the few places on the map that can be called "cover" you can still be spotted by their scouts with very very little chance to retaliate, if your scouts go out to meet them, they will instantly die. Ever seen a Jenner on Jenner+5missileboats fight? it is damn short. Now there is a point to spotting people in "cover" as "cover" in this game only works for one direction/angle....and guess what, you would have to be really silly to have all your missile boats with 180m minimum range all standing on the same hill.....so you always have more then one angle.
On the subject of reaquiring locks. You make it sound like a disadvantage, whereas I see that as one of the primary reasons they are so strong. WHEN YOU LOSE LOCK AND THEN REGAIN IT YOUR MISSILES WILL DO A FULL 180 TURN TO GET BACK ON IT, INSTANTLY. if you cannot figure out how to use this to your advantage then this whole post is lost on you. Missiles go to the last place they were fired, so losing and regaining locks is totally fine and almost always lock can be regained to make most missiles hit.
As to the scenario....it was an answer to people commenting on the usefulness of cover and their ability to instakill every scout that ever gets los. Cover is useless unless you are against a defending team with all their missiles in one place, instakilling scouts who are spotting for lrms as a "tactic" is just down right dumb.
The other counter is ofc, bring your own missiles and tag scouts. Have a tag dodging fight for 30 seconds then whoever wins that, barring huge skill/luck difference will win the game.
Yes competitive play is all about 100% headshooting with gausscats. If you do not miss then obviously a 2shot sniper is the strongest thing you can play. Even if each missile did 100 damage most competitive teams right now would still probably go gausscat as lrms have travel time and showing sniping skills is more impressive, nothing you can do will change this but missiles really make normal gameplay outside of that less fun
as the missile boat, the scout or the brawler
at least for me