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[Suggestion] Optional subscription model


15 replies to this topic

Poll: Premium Subscription (50 member(s) have cast votes)

I would be interested in a monthly subscription.

  1. Yes (26 votes [52.00%])

    Percentage of vote: 52.00%

  2. No (24 votes [48.00%])

    Percentage of vote: 48.00%

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#1 ThePhil

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Posted 04 November 2012 - 11:59 AM

There are a few other F2P games with an optional sub model with additional rewards for those players. Personally I like the idea and am wondering what PGI's thoughts are on this.

As an example: $15/mo gets me 2k MC to spend each month and premium boost for as long as my sub runs for.

(I selected 2000 MC as an arbitrary number that makes sense as a place-holder for discussion purposes.)

#2 Schmetter

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Posted 04 November 2012 - 12:04 PM

good idea wot has the same option

#3 Corvus Antaka

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Posted 05 November 2012 - 08:43 AM

+1

#4 Kurayami

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Posted 05 November 2012 - 10:47 AM

not sure about this exact implementation, but i do think that they should have different options, including said "complex offer"

#5 ThePhil

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Posted 17 November 2012 - 11:37 AM

bump

#6 Slaughterama

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Posted 17 November 2012 - 01:52 PM

I would sign up after my founders premium time ran out.

#7 Arisaema

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Posted 17 November 2012 - 02:03 PM

What I want PGI to implement is a method by which I can turn MC into C-Bills. The exchange rate on selling a mech is absolutely horrible. Allow me to exchange them at a fixed rate, say 1MC to 400CBills.

And no, this is not pay to win.

#8 Oppresor

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Posted 17 November 2012 - 02:08 PM

I dont mind the idea of being able to buy additional MC as an option; but I firmly believe that MWO should be a bought product as with almost all other games.

#9 Bunz of Steel

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Posted 17 November 2012 - 02:25 PM

View PostArisaema, on 17 November 2012 - 02:03 PM, said:

What I want PGI to implement is a method by which I can turn MC into C-Bills. The exchange rate on selling a mech is absolutely horrible. Allow me to exchange them at a fixed rate, say 1MC to 400CBills.

And no, this is not pay to win.


After purchasing a mech, just so you can sell it for CB you will get:

1 MC = 1250CB

Example transaction:
Atlas AS7-D = 3870 MC
sell for 4,838,000 CB

$1.00 USD = 214 MC (average between all of the packages offered)
$1.00 USD = 267,500 CB

1 double heat sink = $5.60 (ouch!)

#10 wickwire

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Posted 14 February 2013 - 03:44 AM

bumping this for truth.

a monthly subscription option which gives some kind of MC bonus would be nice.

#11 Garth Erlam

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Posted 23 April 2013 - 08:10 AM

We've had this idea posted quite a lot now, but I'm still forwarding this :wub:

#12 Tennex

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Posted 23 April 2013 - 12:50 PM

not unless they want to split their playerbase

Edited by Tennex, 23 April 2013 - 12:50 PM.


#13 Target Rich

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Posted 23 April 2013 - 01:14 PM

Past MW titles had a bought game...and free play after that...

The title would be about $35-70 and you had free play after that. All other Mecha games have run on that model... Chromehounds did the same...and ran on the XBOX Live network... Although you paid $56 per year for that network...it was a shared installation with hundreds of other games... I personally have over 40 titles live on XBOX live and Steam.

Frankly...running a monthly fee assumes you have a viable product.

For Chromehounds...I had a Stand alone game which had about 30 decent missions. In addition, I was immediately eligible for MMP play...and the Chromehounds multiverse was every bit as complex as anything projected for MW5. over 3 "nations" at war for 100 major territories (worlds)... each territory had 2-4 separate game maps that could be conqured... AND you could select where and what map you wanted to play. Every condition imaginable was modeled..and played. Each battle had an impact upon your unit's rating...and the progress of your nation's side of the war... If you did well...you recovered battlefield salvage through the purchase system...and it was just amazing.

What we have here is about 4-5 maps with some snow...no viable matching system...no voice com...no weapon balance...no integrated units...and a exceptionally buggy game engine that doesn't play on a majority of the pc base market.

PGI has already captured its primary market...about 400k obsessive compulsive mech heads like me.

If they want to capture more...they will need to seriously review their economic business model. Rather than soaking this captive market like they are doing right now...they will need to make the game fun...affordable...and actually provide a viable product for that non captive market....

Given this scenario...Once (and if ever) PGI gets a viable reliable game engine that constistently WORKS on a much WIDER base of PC's...provides a base of mechs with a plethora of equipment...includes quality game matching modules....voice communication....a viable PvE single player game...plus a viable tournament play option....

Then PGI might be able to attract a much wider market.. Then they can follow the normal game concept of gaining a small amount of revenue from a HUGE market numbered in the millions....rather than the current market model of soaking the small mecha fan base for substantial amounts...

Frankly...a $15 a month fee is rather high....

Most popular games are more modest....and provide a wealth of single and multiplayer options that are not even on the table for discussion in MWO.

While WOW and similar games do both charge a monthly fee and sell game modules...you get a great deal for that investment.

#14 Hellcat420

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Posted 23 April 2013 - 01:14 PM

lol 8v8 cod deathmatch games are not worth a sub fee.

#15 Khanublikhan

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Posted 24 April 2013 - 12:17 PM

I think a subscription method could be attractive to a certain type of player - if it was priced competitively, if it included bonuses (such as MC, early access to paints / patterns / decals / a Community Warfare bonus).

As it stands, I find the pricing of paints and patterns particularly unattractive. If an additional subscription model were to be included, I'd be interested - to loyally aid the game - but I would expect a long hard look at the pricing of the game overall to make all payment options *more* attractive. Prices are too high. Which makes me think too hard on the decision. Which dissuades the casual purchaser (who think like me).

#16 Willie Sauerland

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Posted 24 April 2013 - 01:04 PM


To be honest I would spend more with a subscription
than I do now with the micro-transaction model.
To me I think this would be a turn-off.







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