Again, taking a queue from MW4 mercs mission play servers.
Sunder Junkies II server always had these types of game modes (they were incredible fun).
The idea was one team was dropped on a far side of a map (most maps were at leas the size of Alpine or 2x as big.
The defending team was dropped inside a base to defend with static defense (mostly Calliope turrets, but sometimes tanks and other armor as well).
There were 2 objective buildings team 2 (the attackers) needed to destroy. Both were walled in the base and heavily defended. Usually on opposite sides of the base.
Team 1's win condition was if they kept both objective structures alive for the 10 minute round duration or all of team 2 was killed.
Team 2 won if they destroyed both objective buildings or killed all of team 1. This also meant light mechs with artilery beacons were VERY dangerous, and needed to be eliminated asap. Same with mechs mounting long toms or thumpers. Thankfully for Team 1, those Calliope turrets did work. It was always a priority to have LRMs or PPC's to eliminate them outside their effect weapon ranges.
Edited by mwhighlander, 24 April 2013 - 12:35 PM.