Rise of the LRM Boats
#1
Posted 03 November 2012 - 08:07 AM
#2
Posted 03 November 2012 - 08:11 AM
#3
Posted 03 November 2012 - 08:18 AM
daybefore was a gauss rifle
now it is LRM
yesterdays prediction of the future is we all use ballistic hard points
the day before gauss rifle was streak raven
to many people lasors for what ever reason are the control the perfect medium, I on the other had die more from lasors than any other weapon.
Flamer and machine gun should not exist, or be buffed. I fail to see the point of those. any one who uses them should feel bad.
I HATE TO SAY I DON'T THINK EVERY THING CAN BE OP. AS TO MOST THINGS ARE SITUATIONAL AND STRONG AGAINST CERTAIN MECHS!
#4
Posted 03 November 2012 - 08:19 AM
#5
Posted 03 November 2012 - 08:19 AM
#6
Posted 03 November 2012 - 08:22 AM
Edited by ManDaisy, 03 November 2012 - 08:22 AM.
#7
Posted 03 November 2012 - 08:22 AM
DemonDealer, on 03 November 2012 - 08:19 AM, said:
i am a light, i also use streaks. 3 of them on my commando. so i have to be close. The way the maps are designed are great in the fact that you can flank the LRM boats, the situations are great, take advantage of them. This is one of the most balanced games i have ever played. apart from machine guns and flamer. (I think they where added just for lore)
#8
Posted 03 November 2012 - 08:26 AM
#10
Posted 03 November 2012 - 08:28 AM
I really don't know how PGI came to the conclusion that damage would "exponentially increase" with real DHS. Setting aside that they're misusing exponentially and assuming they meant "increase a lot", that's still false. Going from what we have now to real DHS would give 10 extra heatsinks or fewer to everybody. Low to medium heat weapons would be able to spam (shock), and lasers still would not be spammable. I run a slunchback, and firing the 7 smalls really doesn't increase my heat very quickly, though it overheat pretty quickly if I bring my 2 mediums to bear. I that kind of silly, given that the mech is supposed to run with all medium lasers (except the head). I don't find it absurd at all that downgrading 2/3 of the weapons and upgrading to DHS makes heat pretty comfortable. Actually running the stock loadout is still super unviable.
Have some math.
Current situation (1.0EHS, 2.0 for others, Small lasers generate 75% of intended heat)
I have 19DHS, 10 of which are in my 260 engine, making a total of 28 dissipation.
7 Small lasers are supposed to generate 2 heat/shot/laser, but only do 75% that much, for 1.5/shot/laser. At 3.33 possible shots/second, the total heat/10 seconds of holding down the trigger on my smalls is 35.
Gap between dissipation and generation: 7
Future situation (1.4DHS, Small lasers fixed)
19DHS grants 26.6 dissipation.
7 Small lasers generate 2 heat/shot/laser, so holding down the trigger generates 46.67 heat/10 seconds.
Gap between dissipation and generation: 20.07
Correct situation (2.0DHS, Small lasers fixed)
19DHS grants 38 dissipation.
7 Small lasers generate 2 heat/shot/laser, so holding down the trigger generates 46.67 heat/10 seconds.
Gap between dissipation and generation: 8.67
Fix small lasers and make DHS into DHS, and the heat for the central bank in a swayback still goes up! It also means that medium lasers are at least a big more of an option, because smalls will still run pretty cool, but the heat gap between them and mediums will be much smaller (currently about 6x, would be just under 4x)
Current math for 19DHS and 7 ML firing:
28 dissipation
70 heat/10
Gap = 42
Math with working DHS
38 dissipation
70 heat/10
Gap = 32
Edited by buckX, 03 November 2012 - 08:33 AM.
#11
Posted 03 November 2012 - 08:43 AM
#12
Posted 03 November 2012 - 08:55 AM
Then there'll be the Gausscat phase, where everyone is getting destroyed by them and they don't know how to counteract them, then it'll be the AC2/AC5 phase. This pattern isn't new by any means people, we saw it after the last two resets in the Closed beta. It was just quicker, because closed beta players already knew the effectiveness of these weapons and how to counteract them. It's just a matter of rock, paper, scissors, except big stompy versions.
#13
Posted 03 November 2012 - 08:57 AM
#14
Posted 03 November 2012 - 09:11 AM
ManDaisy, on 03 November 2012 - 08:22 AM, said:
and tell me please... how the game was like before the AC2 AC5 buff? i recall premades with 2 streakcats and/or 2 gauss cats, 2 LRMS, 2 atlases (with gauss)
new players excuse is not working.. we have the same amount of streaks/gauss we had before. the only change is that now scouts are tired of being 2shotted by streakcats and so they carry 2-3 streaks too.
Edited by Corrado, 03 November 2012 - 09:12 AM.
#15
Posted 03 November 2012 - 09:16 AM
#16
Posted 03 November 2012 - 09:23 AM
Sarda, on 03 November 2012 - 09:16 AM, said:
that's strange... i carry 1980 LRMs on my 6 LRM5 CAT A1 and when i fire em all it's something like 70-80k rearm. and if i fire em all usually means i end with 800-1000 damage, several kills and a won match, translating in a 220-240k income minus 80k rearm.
#17
Posted 03 November 2012 - 10:34 AM
Corrado, on 03 November 2012 - 09:23 AM, said:
that's strange... i carry 1980 LRMs on my 6 LRM5 CAT A1 and when i fire em all it's something like 70-80k rearm. and if i fire em all usually means i end with 800-1000 damage, several kills and a won match, translating in a 220-240k income minus 80k rearm.
How do you carry more missiles and pay less o.O is there some modifier at work here?
#18
Posted 03 November 2012 - 10:37 AM
Edited by Inkarnus, 03 November 2012 - 10:37 AM.
#19
Posted 03 November 2012 - 10:42 AM
The Sniper, on 03 November 2012 - 08:07 AM, said:
I think a major factor in why so many lrm boats are poping up as well is because of the dodgy hitbox's at the moment with ballistics and lasers, Not only that but LRMS at the minuet are pub stompers so whats the counter to this? Well the awnser is AMS's but there pretty useless inless you can organise the other 7 players to stay in a tightly packed group while marching forward.. I think the game just needs evolving a bit more its still young and people are still havily in the learning curve of the game. Its just a teething problem and in time will fix its self
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