Right now light have nothing to fear running straight at an assault firing the whole way only to slide off when they slam into its legs at full steam. Worse since little mech have no reason to avoid being in knockdown/melee range they can hide under a larger mechs angle of aim making them impossible to hit with torso weapons. Add to this the need to often lag shoot to hit them, and missles difficulty in hitting them and light have a signifigantly higher advantage over a larger mech than it should.
It is one thing to dodge and weave to avoid fire and avoid getting stepped on and another thing entirely to walk steadily at an atlas's legs under it's angle of fire blasting the whole time with no recourse but other team member who may be dead or engaged.
We need some for of collision back to once again give pilots a reason not to charge head on into other mechs.
Edited by Merrik Starchaser, 04 November 2012 - 01:50 PM.