Ballistic and Missile physical Impact causing shaking
Started by RoyalWave, Jun 27 2012 03:29 PM
10 replies to this topic
#1
Posted 27 June 2012 - 03:29 PM
I always liked this element from other games. A lrm 20 hitting your mech should cause some small shaking, an AC 20 blindsiding a light should send it teetering or possibly falling. LBX 10 hitting your CT should be a nice thud and slight teetering backwards etc.
I like it for a few reasons.
1. It adds more skill to gunnery, aka timing your weapons and rotating through to create maximum disruption.
2. It gives multipurpose to ballistics and missiles, an lrm 20 fire support mech can use it to not only deal some damage but reduce the aim of enemies. An AC20 is a good damage dealer, but can double as a disurptor when you feel an alpha strike coming or for knocking around light mechs when you finally get a bead on them.
3. It's more immersive, lasers don't have impact, but the physical impact based weapons do.
Now some balancing factors to consider. The "shake" factor has to be balanced and well tuned so it's not annoying but still noticable, this just means some fiddling with how fast it ends, how much shaking happens, how abrupt vs soft it is etc.
On top of this if you get detailed with locational based physics, aka a lot of impact on a leg to a running light would cause a fall, or an ac 20 blast to an atlas's leg would barely be noticeable, just a small shock. An upper torse hit would cause the mech shockwave to possibly tilt the mech up, or unloading on an arm to turn in that direction.
There is a lot of room for strategy and tactics to be built around ballistic and missile impacts so I think it would be a neat feature to have. If it's not possible in the short term, as a long term project to implement, it would be awesome.
I like it for a few reasons.
1. It adds more skill to gunnery, aka timing your weapons and rotating through to create maximum disruption.
2. It gives multipurpose to ballistics and missiles, an lrm 20 fire support mech can use it to not only deal some damage but reduce the aim of enemies. An AC20 is a good damage dealer, but can double as a disurptor when you feel an alpha strike coming or for knocking around light mechs when you finally get a bead on them.
3. It's more immersive, lasers don't have impact, but the physical impact based weapons do.
Now some balancing factors to consider. The "shake" factor has to be balanced and well tuned so it's not annoying but still noticable, this just means some fiddling with how fast it ends, how much shaking happens, how abrupt vs soft it is etc.
On top of this if you get detailed with locational based physics, aka a lot of impact on a leg to a running light would cause a fall, or an ac 20 blast to an atlas's leg would barely be noticeable, just a small shock. An upper torse hit would cause the mech shockwave to possibly tilt the mech up, or unloading on an arm to turn in that direction.
There is a lot of room for strategy and tactics to be built around ballistic and missile impacts so I think it would be a neat feature to have. If it's not possible in the short term, as a long term project to implement, it would be awesome.
#2
Posted 27 June 2012 - 03:42 PM
From the clips we have seen this certainly seems to be implemented, but I would caution against saying it shouldn't happen with energy weapons. Flamers? no - probably not... but PPCs I think would cause some of this, and lasers would ablate armor, causing a release of energy which *might* translate into the feeling of being impacted or rocked around a little.
#3
Posted 27 June 2012 - 04:02 PM
Those sounds like pretty cool ideas but... wouldnt someone/ team take advantage of this.
For example, if a team of mechs all took ballistic weapons and targeted one enemy mech, the continuous shaking would mean that he can't aim and fire back at all?
and is a falling mechanic going to be implemented? for example, getting hit by 3 LBX10s, will that topple a light mech? and he will have to struggle to stand back up?
For example, if a team of mechs all took ballistic weapons and targeted one enemy mech, the continuous shaking would mean that he can't aim and fire back at all?
and is a falling mechanic going to be implemented? for example, getting hit by 3 LBX10s, will that topple a light mech? and he will have to struggle to stand back up?
#4
Posted 27 June 2012 - 04:04 PM
Doomliger, on 27 June 2012 - 04:02 PM, said:
and is a falling mechanic going to be implemented? for example, getting hit by 3 LBX10s, will that topple a light mech? and he will have to struggle to stand back up?
From video we have seen, yes. Mechs can be knocked down. It appears that they get back up automatically.
#5
Posted 27 June 2012 - 04:06 PM
This happened in MWLL when missiles did a large amount of shaking people were using the Vulture with 4 streak SRM6's in chain fire mode to keep constant homing missile impacts on the target making it near impossible to shoot back with direct fire weapons.
They fixed it by reducing the amount of shake so people could fire back with a level of accuracy.
so be careful what you wish for
They fixed it by reducing the amount of shake so people could fire back with a level of accuracy.
so be careful what you wish for
#6
Posted 27 June 2012 - 11:17 PM
Doomliger, on 27 June 2012 - 04:02 PM, said:
For example, if a team of mechs all took ballistic weapons and targeted one enemy mech, the continuous shaking would mean that he can't aim and fire back at all?
While this May Sound Cheap as hell , its a perfectly viable Strat. For Instance a Grp of Mediums Ganging up on a Assault and just keep pelting him with AC's to keep him from firing back. There is Also a Counter Fo that as well which was the (dont remember the exact name but) something like the BGSU Ballistic Gyro Stabilizing Unit, Which in MW4 reduced the amount of Screen shake you had to deal with
#7
Posted 28 June 2012 - 12:34 AM
Judging from vids, even laser hit will have some effect on you.
#8
Posted 28 June 2012 - 12:36 AM
I used to chain fire weapons just to keep my enemy targeting inaccurate. Hell I designed mechs just for the purpose. Perfectly viable tactic, if you ask me.
#9
Posted 28 June 2012 - 01:17 AM
Didn't they already discuss that in a video or chat session? About the larger wpns knocking the mechs around and if someone hits you with a ppc and follows up with a AC20(example) you could even be knocked down...I don't wanna be shaking in a Medium or above mech if someones sniping at me with a AC2(unless they hit the cockpit) but wpns that do enough damage would be nice to see them reflect the imbalance of the mech cuz not only did you get hit by a PPC but you just lost 2/3 of a ton of armor in that hit location throwing your mechs balance off.
Edited by Wolftrap, 28 June 2012 - 01:18 AM.
#10
Posted 28 June 2012 - 10:46 AM
Since energy weapons are supposed to melt armor away in the BT universe a Shaking is very well in the realm of possibility if suddenly a ton of mass is missing at your right torso....
Edited by Fire for Effect, 28 June 2012 - 10:46 AM.
#11
Posted 05 November 2012 - 10:25 PM
Shaking MUST be proportional to the damage volley! A/c 2 shakes an Atlas more than LRM 20 in some caseds. WTF?
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