How To Make User.cfg Work Again (+ Patched Sys_Spec* Files)
#161
Posted 10 December 2012 - 12:08 PM
Just unzipp the patch file and confirm e_Shadows = 0 is set in your low user.cfg
Nothing else to do!
#162
Posted 11 December 2012 - 08:50 PM
Whenever I run on sys_specs on high (3 or 4), the game looks great but becomes unplayable during a big firefight. Outside of firefights, or when just fighting one or two enemies, FPS is playable 30-40. In a big firefight with 6-16 mechs, FPS can go as low as 12-13 and is unplayable.
Whenever I run on all sys_specs low, the game is playable even during the big firefights, but it doesn't look as good and I feel like my system has potential to deliver much better visual experience.
In both of these settings, the game does not utilize my computer in an optimized way. My graphics card runs around 50-60% most of the time, and all 4 CPU cores 50-70%. I am pretty sure that even though CPU cores are not running 100%, the CPU is bottlenecking it.
I would like to find a configuration where I can utilize the graphics card more, giving me a better visual experience, while trying to minimize/optimize the CPU usage. However, I don't really know much what settings need to be changed in the user.cfg to reduce the CPU usage, and which settings I could put higher to allow the game utilize my graphics card more (and make it look better).
If someone who knows more about the user.cfg settings could make a version of it where most of the settings are commented in a more detail, especially telling whether a particular variable will affect more more CPU or GPU, it would be very helpful.
Processor: AMD FX-4100 Quad Core (AM3+) @ 4GHz
Graphics Card: ASUS EAH6950 DirectCU II (AMD HD 6950) 2GB GDDR5
Motherboard: ASUS M5A97 AM3+ (AMD 970 Chipset)
Memory (RAM):G.Skill 8GB (2x4GB) Sniper DDR3 1866MHz
Edited by Osmobot, 11 December 2012 - 09:05 PM.
#163
Posted 11 December 2012 - 09:06 PM
e_TerrainTextureLodRatio=
5/10/20 (higher will give better performance)
#164
Posted 11 December 2012 - 10:45 PM
#165
Posted 12 December 2012 - 12:14 AM
Try the hi-end config in combination with the patch...
@Colonel Pada Vinson
Are you sure with that? Usualy a lower LOD gives better performance because it forces to use smaller textures and less detailed wireframes.
default for e_TerrainTextureLodRatio is 1
@voodoolou kerensky
seriously ... it's time for a new video card! ^^
For your system I'll recomend a Geforce GTX 470 with 1280MB ... buy it second hand for around 100$ ... You'll be fine wwith that.
#166
Posted 12 December 2012 - 01:27 AM
Motherboard: Asus P5Q - PRO
CPU: Dual Core E8400 @3.6ghz
RAM: OCZ DDR2 PC2-6400 GOLD 4gb
Do you have any possible suggestion for make game at least working with this set up, any user.cfg suggestion (already downloaded patched config, grain removal and some user.cfg but not helping up with audio trouble at all) ? I have impossible FPS with down frames on 10-8 when just turn my Mech, audio stuttering too. Any helpfull suggestion ?
Thank you all.
#167
Posted 12 December 2012 - 02:21 AM
Edited by JudgeDeathCZ, 12 December 2012 - 02:22 AM.
#168
Posted 12 December 2012 - 04:02 AM
#169
Posted 13 December 2012 - 03:14 AM
Thanks! I gave it a try, (if patch means unpacking the Config folder under the Engine folder). With that high-end user.cfg the game looks good, and runs nicely (25-40FPS) until I get in firefight, where the FPS drops to about 15-20. In that cfg there are comments such as ";Shading (lowered from high setting of 16 to 12. lower more for FPS)", however when I look at the value below it, it is still 16. Do the comments mean that you have actually changed it from 16 to 12 for your own user.cfg, but left everything to original on this file?
I've noticed that the GPU usage is around 75-100% when just walking around (FPS 25-40), but when I get into the firefight and the FPS drops, the GPU usage also drops down to 50-75%, which suggests that something else (CPU?) is limiting the FPS during those situations. Do you have any suggestions of what settings I should lower in the user.cfg to improve the performance in the firefight situation?
Edit: I've done some more testing and it seems that it doesn't need to necessarily be a firefight. As long as there are many mechs in my view at the direction where I'm looking at, the FPS drops dramatically. Sometimes they don't even have to be in the view, just in that direction. Somehow it's the other mechs that are causing the FPS drops.
@Colonel Pada Vinson
Thanks for the suggestion. I tried e_TerrainTextureLodRatio 20, 10 and 1. I tested it in Forest Colony in each time. With e_TerrainTextureLodRatio=20 I got the worst performance, FPS being around 20 when just walking around in the beginning. e_TerrainTextureLodRatio=10 was slightly better with around 25FPS, and e_TerrainTextureLodRatio=1 was the best with 30+ FPS (when not in firefight).
Edited by Osmobot, 13 December 2012 - 10:23 PM.
#170
Posted 13 December 2012 - 10:47 PM
Big number = FPS
GPU t = GPU temperature (irrelevant)
GPU % = GPU utilization
CpuL = CPU core utilizations (4 cores)
From this I can conclude that my graphics card could easily deliver around 35-45 FPS, but something else (CPU?) can't keep up whenever I look at direction where several mechs are in the view.
I lowered some of the physics settings in the user.cfg (as it says they are highgly CPU intensive), but it didn't make much difference to the performance. I didn't know which ones to lower, so I took the values from Colonel Panda Vinson's version of user.cfg and used those. Otherwise I'm using the high-end version user.cfg from BladeXXL.
Edit: One question, since the user.cfg sys_spec_x settings have no effect, is the only way to change those now to edit the sys_spec_x.cfg files under the CVarGroups_MWO folder? Or are these completely irrelevant now and all of those settings in user.cfg override the whole sys_spec_x settings?
Edited by Osmobot, 13 December 2012 - 11:23 PM.
#171
Posted 14 December 2012 - 12:21 AM
You know your CPU (FX-4100) is NOT a Quad-Core!? It has 2 "modules".
It's more like a dual core with hyper threading (2 threads per core/module). Some better then dual core in many cases but far away from quad. Even AMD says: 1 module is like 1,8 cores ...it's a fake - it's just marketing!
Now you know your bottleneck! And if 1 thread is to slow it will slow down the whole game...
No cfg can cure your fps drops...
btw. googling around I found some threads that says a HD 6950 can be flashed with 6970 bios unleaching the deactivates Shaders and givin a ~20% boost. I can't recommend this, but if you are familiar with tweaking, you may have a look at... but again: your VGA is not the problem!
#172
Posted 14 December 2012 - 12:49 AM
Thanks for your reply. I thought it is a quad-core.. No wonder it was so cheap. I guess I should start looking for a new CPU, as it clearly is bottlenecking my system. Meanwhile, if anyone can give any tips of optimizing the user.cfg for my CPU, I would be very thankful.
Edited by Osmobot, 14 December 2012 - 12:49 AM.
#173
Posted 14 December 2012 - 01:54 AM
using hi-end cfg and the script-patch is the best case for you a.t.m. ... let's see what the next game-patch can do for you!
I don't know you budget, but please have a look at the new AMD FX-83XX:
4 modules (cores) with 2 Integer-Cores each (persuades OS to be 8 cores - lol) ... try it without overclocking first!
#174
Posted 15 December 2012 - 06:16 PM
I have a dual core e8400 GTX 560 4 gigs ram.
I am getting around 18 to 20 fps in heavy fights. I found this thread and loaded this when i seen it would make the cfg files work again.
I forgot I had it saved in my documents. It seems to be working good. Its working better then setting everything to low with default game settings. I set everything to low in options in the menu screen as well. Also I changed the ATI to GTX 560 in the description... I am not sure if that makes a difference or not.
I was having problems with sound so you will need to delete the sound files.
Edited by Zarash, 15 December 2012 - 07:29 PM.
#175
Posted 16 December 2012 - 05:54 AM
#176
Posted 16 December 2012 - 10:15 AM
System Spec:
Intel Intel® Core i7 CPU @ 2.67GHz (Quad Core)
6GB of RAM
Nvidia GTX460 1GB using factory setting for clocks (Graphics: 725MHz / Memory: 1800MHz / Processor: 1451MHz)
Game Res 1920x1080x32
Using Game Menus to define performance:
Sliders on High or Very High
Motion Blur: No
No Engine Modification files
Get 25-50fps
Using Info from here define performance:
Engine Modification files from BladeXXL
High End User.cfg from BladeXXL first post
Get 35-50fps
BUT I get motion blur of the cockpit sides and frame - How can I turn that off?
Can't seem to find it, have been clearing Cache between changes.
#177
Posted 16 December 2012 - 11:37 AM
GateKeeper York, on 16 December 2012 - 10:15 AM, said:
Can't seem to find it, have been clearing Cache between changes.
MB can be turned off in options and .cfg . Commands are obvious.
r_MotionBlur = 0
r_MotionBlurMaxViewDist = 0
#179
Posted 17 December 2012 - 09:59 AM
Anyone else experienced something like this?
System:
i3 2110
HD6850 @ latest driver
8G DDR3
#180
Posted 18 December 2012 - 03:51 AM
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