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Idea: require LRM spotters to keep an LRM-style lock on the target.


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#1 Lefty Lucy

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Posted 04 November 2012 - 03:30 PM

Currently, all you have to do to spot for LRM boats is have line of sight to the target, and keep your lock box around him or her.

I think that this is significantly too easy, and does not do a good job of representing the mechanic that moving fast makes you a less-effective spotter from the TT.

How about if you are spotting for LRM boats, you get the same red-circle-lock pop-up, and have to maintain it in order to maintain your spotting?

#2 Kaijin

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Posted 04 November 2012 - 03:50 PM

Okay, but only if the LRM boats no longer have to maintain the lock themselves, as you are essentially asking for the spotter to carry the targeting system.

LRMs will truly be fire and forget.

Edited by Kaijin, 04 November 2012 - 03:53 PM.


#3 Adrienne Vorton

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Posted 04 November 2012 - 04:50 PM

sure, i´ll pair up with my fellow streak cat pilot to keep the lock for me... makes you happy? ^^

#4 Lefty Lucy

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Posted 04 November 2012 - 04:52 PM

View PostAdrienne Vorton, on 04 November 2012 - 04:50 PM, said:

sure, i´ll pair up with my fellow streak cat pilot to keep the lock for me... makes you happy? ^^


Actually, yes, I do think that would be cool, as it would promote synergistic strategies, rather than just send in the un-hittable lights. I realize that streaks have their own issues, but right now I think that streak cats spotting for LRM boats would be a pretty strong competitive build.

#5 Adrienne Vorton

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Posted 04 November 2012 - 04:55 PM

View PostLefty Lucy, on 04 November 2012 - 04:52 PM, said:


Actually, yes, I do think that would be cool, as it would promote synergistic strategies, rather than just send in the un-hittable lights. I realize that streaks have their own issues, but right now I think that streak cats spotting for LRM boats would be a pretty strong competitive build.

actually lights are bad spotters, since they HAVE to run all the time and constantly lose the lock...

don´t get it wrong.. im not totally against you idea, but i doubt it would change alot to the current situation... i can only maintain constant LRM fire mostly when the brawlers have you... and they lock you most likely anyway^^

Edited by Adrienne Vorton, 04 November 2012 - 04:57 PM.


#6 Sarevos

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Posted 04 November 2012 - 04:58 PM

Im gonna call map design on this one and abuse of lrms they have a role but can be very overpowered if you bring too many rather than nerfing them we need to have better heat efficiency on other weapons so people will actually use them. Though for the life of me i cant figure out why pgi is going to give us artemis BEFORE ecm as thats just going to make this a whole lot worse

View PostAdrienne Vorton, on 04 November 2012 - 04:55 PM, said:

actually lights are bad spotters, since they HAVE to run all the time and constantly lose the lock...

I think theyre bad spotters because the other team always rains missiles on the first thing they see so they dont last long XD

You know i hope we get laser guided missiles with Artemis... You know we fire them up in the air and guide them in with a tag like laser pointer that would be a whole lot more fun then just reading a book while i hit the left mouse button XD

#7 hanitora

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Posted 04 November 2012 - 04:58 PM

View PostLefty Lucy, on 04 November 2012 - 04:43 PM, said:


This wouldn't be so much a nerf as simply requiring more player skill to use LRMs at full effectiveness.

Actually it would be neither a nerf or requirement of more player skill. It would simply shift maintaining a lock from an LRM boat to the spotter. So spotter has more work and LRM boat can just keep holding down his fire button whenever a lock pops up.

#8 Adrienne Vorton

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Posted 04 November 2012 - 04:59 PM

View PostSarevos, on 04 November 2012 - 04:56 PM, said:

why pgi is going to give us artemis BEFORE ecm as thats just going to make this a whole lot worse

"worse" from your PoV^^ my LRM/SRM cat will be much more fun, i will have lots of fun going for direct fire ^^

#9 Lefty Lucy

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Posted 04 November 2012 - 05:00 PM

View Posthanitora, on 04 November 2012 - 04:58 PM, said:

Actually it would be neither a nerf or requirement of more player skill. It would simply shift maintaining a lock from an LRM boat to the spotter. So spotter has more work and LRM boat can just keep holding down his fire button whenever a lock pops up.


I think the best way to implement it would be to require both spotter and LRM carrier to maintain lock. In TT indirect fire adds all movement penalties both from the spotter and the firer, so I think that's a solid mechanic to keep IDF from being overwhelming here as well.

#10 Sarevos

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Posted 04 November 2012 - 05:01 PM

View Posthanitora, on 04 November 2012 - 04:58 PM, said:

Actually it would be neither a nerf or requirement of more player skill. It would simply shift maintaining a lock from an LRM boat to the spotter. So spotter has more work and LRM boat can just keep holding down his fire button whenever a lock pops up.

lol like i needed less things to do when i roll support XD

View PostAdrienne Vorton, on 04 November 2012 - 04:59 PM, said:

"worse" from your PoV^^ my LRM/SRM cat will be much more fun, i will have lots of fun going for direct fire ^^

IF they implement it in a fun way like i said earlier

#11 Adrienne Vorton

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Posted 04 November 2012 - 05:04 PM

View PostLefty Lucy, on 04 November 2012 - 05:00 PM, said:


I think the best way to implement it would be to require both spotter and LRM carrier to maintain lock. In TT indirect fire adds all movement penalties both from the spotter and the firer, so I think that's a solid mechanic to keep IDF from being overwhelming here as well.


View PostAdrienne Vorton, on 04 November 2012 - 04:55 PM, said:

don´t get it wrong.. im not totally against your idea, but i doubt it would change alot to the current situation... i can only maintain constant LRM fire mostly when the brawlers have you... and they lock you most likely anyway^^

i´d consider your idea "finetuning" of the system...

#12 Franchi

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Posted 04 November 2012 - 05:05 PM

View PostAdrienne Vorton, on 04 November 2012 - 04:50 PM, said:

sure, i´ll pair up with my fellow streak cat pilot to keep the lock for me... makes you happy? ^^

REPORTING AS ORDERED SIR!!!

Seriously if I could I would duct tape a tag onto my mech anyhow.

Edited by Franchi, 04 November 2012 - 05:07 PM.


#13 hanitora

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Posted 04 November 2012 - 05:06 PM

View PostLefty Lucy, on 04 November 2012 - 05:00 PM, said:


I think the best way to implement it would be to require both spotter and LRM carrier to maintain lock. In TT indirect fire adds all movement penalties both from the spotter and the firer, so I think that's a solid mechanic to keep IDF from being overwhelming here as well.

Why. It doesn't do anything except give a coordinated team or lance another massive advantage over the derpy pubs.

#14 Lefty Lucy

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Posted 04 November 2012 - 05:08 PM

View Posthanitora, on 04 November 2012 - 05:06 PM, said:

Why. It doesn't do anything except give a coordinated team or lance another massive advantage over the derpy pubs.


Well, of course the best way to fix that is to separate the pre-mades from the PUGs in the first place, but that's kind of off topic.

#15 hanitora

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Posted 04 November 2012 - 05:12 PM

It kind of isn't, because this change helps nobody and just makes using a LRM equipped mech impossible for a pub player unless he rolls with a lance. I mean more to the point, it's such a technically flawed suggestion that I don't know where to start questioning it. How for example would the scout/whatever obtain the ability to lock someones missiles for them? Using artemis? Using NARC? Tag? What? You can't just make people randomly lock things without any explanation just because there is a mech carrying LRMs in the bunch.

#16 Nazira

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Posted 04 November 2012 - 05:27 PM

View PostLefty Lucy, on 04 November 2012 - 03:30 PM, said:

Currently, all you have to do to spot for LRM boats is have line of sight to the target, and keep your lock box around him or her.

I think that this is significantly too easy, and does not do a good job of representing the mechanic that moving fast makes you a less-effective spotter from the TT.

How about if you are spotting for LRM boats, you get the same red-circle-lock pop-up, and have to maintain it in order to maintain your spotting?


I support this idea. It is more in line with the TT rules where firing normal LRMs with indirect fire at long range and moving Mechs (shooter/target/spotter) made it a virtual waste of ammo. Only if the spotter was using TAG and the shooter was using Semi-Guided LRMs could those penalties be minimized. Under the current mechanics, essentially every Mech has TAG by simple target lock and every LRM boat has SG-LRMs, bleh.

#17 Lefty Lucy

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Posted 04 November 2012 - 05:28 PM

View Posthanitora, on 04 November 2012 - 05:12 PM, said:

It kind of isn't, because this change helps nobody and just makes using a LRM equipped mech impossible for a pub player unless he rolls with a lance. I mean more to the point, it's such a technically flawed suggestion that I don't know where to start questioning it. How for example would the scout/whatever obtain the ability to lock someones missiles for them? Using artemis? Using NARC? Tag? What? You can't just make people randomly lock things without any explanation just because there is a mech carrying LRMs in the bunch.


I think that's a good point, but I also think that there should be *some* mechanic to make spotting more difficult than just "lol I see you."

#18 hanitora

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Posted 04 November 2012 - 05:38 PM

View PostLefty Lucy, on 04 November 2012 - 05:28 PM, said:


I think that's a good point, but I also think that there should be *some* mechanic to make spotting more difficult than just "lol I see you."

How about the fact that you have to actually see the person. It's not easy to lock down someone if he is running loops around a house or popping behind obstacles to lose lock and firing shots at you while at it. I mean if it's just a person who is standing out in the open anyway, then it's just as easy to hover mouse over him for a couple of seconds as it is to press R.





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