

Idea: require LRM spotters to keep an LRM-style lock on the target.
#1
Posted 04 November 2012 - 03:30 PM
I think that this is significantly too easy, and does not do a good job of representing the mechanic that moving fast makes you a less-effective spotter from the TT.
How about if you are spotting for LRM boats, you get the same red-circle-lock pop-up, and have to maintain it in order to maintain your spotting?
#2
Posted 04 November 2012 - 03:50 PM
LRMs will truly be fire and forget.
Edited by Kaijin, 04 November 2012 - 03:53 PM.
#3
Posted 04 November 2012 - 04:50 PM
#4
Posted 04 November 2012 - 04:52 PM
Adrienne Vorton, on 04 November 2012 - 04:50 PM, said:
Actually, yes, I do think that would be cool, as it would promote synergistic strategies, rather than just send in the un-hittable lights. I realize that streaks have their own issues, but right now I think that streak cats spotting for LRM boats would be a pretty strong competitive build.
#5
Posted 04 November 2012 - 04:55 PM
Lefty Lucy, on 04 November 2012 - 04:52 PM, said:
Actually, yes, I do think that would be cool, as it would promote synergistic strategies, rather than just send in the un-hittable lights. I realize that streaks have their own issues, but right now I think that streak cats spotting for LRM boats would be a pretty strong competitive build.
actually lights are bad spotters, since they HAVE to run all the time and constantly lose the lock...
don´t get it wrong.. im not totally against you idea, but i doubt it would change alot to the current situation... i can only maintain constant LRM fire mostly when the brawlers have you... and they lock you most likely anyway^^
Edited by Adrienne Vorton, 04 November 2012 - 04:57 PM.
#6
Posted 04 November 2012 - 04:58 PM
Adrienne Vorton, on 04 November 2012 - 04:55 PM, said:
I think theyre bad spotters because the other team always rains missiles on the first thing they see so they dont last long XD
You know i hope we get laser guided missiles with Artemis... You know we fire them up in the air and guide them in with a tag like laser pointer that would be a whole lot more fun then just reading a book while i hit the left mouse button XD
#7
Posted 04 November 2012 - 04:58 PM
Lefty Lucy, on 04 November 2012 - 04:43 PM, said:
This wouldn't be so much a nerf as simply requiring more player skill to use LRMs at full effectiveness.
Actually it would be neither a nerf or requirement of more player skill. It would simply shift maintaining a lock from an LRM boat to the spotter. So spotter has more work and LRM boat can just keep holding down his fire button whenever a lock pops up.
#9
Posted 04 November 2012 - 05:00 PM
hanitora, on 04 November 2012 - 04:58 PM, said:
I think the best way to implement it would be to require both spotter and LRM carrier to maintain lock. In TT indirect fire adds all movement penalties both from the spotter and the firer, so I think that's a solid mechanic to keep IDF from being overwhelming here as well.
#10
Posted 04 November 2012 - 05:01 PM
hanitora, on 04 November 2012 - 04:58 PM, said:
lol like i needed less things to do when i roll support XD
Adrienne Vorton, on 04 November 2012 - 04:59 PM, said:
IF they implement it in a fun way like i said earlier
#11
Posted 04 November 2012 - 05:04 PM
Lefty Lucy, on 04 November 2012 - 05:00 PM, said:
I think the best way to implement it would be to require both spotter and LRM carrier to maintain lock. In TT indirect fire adds all movement penalties both from the spotter and the firer, so I think that's a solid mechanic to keep IDF from being overwhelming here as well.
Adrienne Vorton, on 04 November 2012 - 04:55 PM, said:
i´d consider your idea "finetuning" of the system...
#12
Posted 04 November 2012 - 05:05 PM
Adrienne Vorton, on 04 November 2012 - 04:50 PM, said:
REPORTING AS ORDERED SIR!!!
Seriously if I could I would duct tape a tag onto my mech anyhow.
Edited by Franchi, 04 November 2012 - 05:07 PM.
#13
Posted 04 November 2012 - 05:06 PM
Lefty Lucy, on 04 November 2012 - 05:00 PM, said:
I think the best way to implement it would be to require both spotter and LRM carrier to maintain lock. In TT indirect fire adds all movement penalties both from the spotter and the firer, so I think that's a solid mechanic to keep IDF from being overwhelming here as well.
Why. It doesn't do anything except give a coordinated team or lance another massive advantage over the derpy pubs.
#14
Posted 04 November 2012 - 05:08 PM
hanitora, on 04 November 2012 - 05:06 PM, said:
Well, of course the best way to fix that is to separate the pre-mades from the PUGs in the first place, but that's kind of off topic.
#15
Posted 04 November 2012 - 05:12 PM
#16
Posted 04 November 2012 - 05:27 PM
Lefty Lucy, on 04 November 2012 - 03:30 PM, said:
I think that this is significantly too easy, and does not do a good job of representing the mechanic that moving fast makes you a less-effective spotter from the TT.
How about if you are spotting for LRM boats, you get the same red-circle-lock pop-up, and have to maintain it in order to maintain your spotting?
I support this idea. It is more in line with the TT rules where firing normal LRMs with indirect fire at long range and moving Mechs (shooter/target/spotter) made it a virtual waste of ammo. Only if the spotter was using TAG and the shooter was using Semi-Guided LRMs could those penalties be minimized. Under the current mechanics, essentially every Mech has TAG by simple target lock and every LRM boat has SG-LRMs, bleh.
#17
Posted 04 November 2012 - 05:28 PM
hanitora, on 04 November 2012 - 05:12 PM, said:
I think that's a good point, but I also think that there should be *some* mechanic to make spotting more difficult than just "lol I see you."
#18
Posted 04 November 2012 - 05:38 PM
Lefty Lucy, on 04 November 2012 - 05:28 PM, said:
I think that's a good point, but I also think that there should be *some* mechanic to make spotting more difficult than just "lol I see you."
How about the fact that you have to actually see the person. It's not easy to lock down someone if he is running loops around a house or popping behind obstacles to lose lock and firing shots at you while at it. I mean if it's just a person who is standing out in the open anyway, then it's just as easy to hover mouse over him for a couple of seconds as it is to press R.
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