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Cataphract discussion


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#1 jtyotJOTJIPAEFVJ

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Posted 04 November 2012 - 04:44 PM

After poking around in the pak files, I found xmls for the ctf-3d and 1x. I'm not 100% sure these are correct but at least they agree with what sarna says about the variants.

According to sarna, it comes stock with an XL 280 engine, meaning 64.8 kph speed. This gives it a speed range of 77.8 to 51.8. Pretty good for a 70-tonner.

3D:
RA: 1 ballistic, 1 energy
LA: 1 energy
RT: 1 ballistic, 1 energy
LT: 1 energy

armor:
HD 18/18
CT 52/19/88
RT 32/18/68
LT 32/18/68
LA 44/48
RA 44/48
LL 38/66
RL 38/66
470 total max armor

Looks like a decent all-round build, allowing for either dual ballistic weapons with decent energy backups or just 4 large energy weapons. Only problem I can see is that by shooting off the RT, you will lose both ballistic hardpoints. I guess this could make a good replacement for the gauss cat, allowing dual gauss with one of them being in the arm, while also having 4 med lasers, two of which are in the arms, allowing you to shoot lights or other things with them.


1X:
RA: 2 energy
LA: 1 energy
RT: 1 ballistic, 1 energy
LT: 1 energy

Armors are the same.

5 Total energy hardpoints, 3 in the arms, 2 in torso. One ballistic hardpoint in the torso. This would make for a good LL boat, or two PPCs and some backup weapons as well. Again, losing RT makes you lose most of your firepower.

Edited by Piipu, 04 November 2012 - 04:53 PM.


#2 Slater01

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Posted 04 November 2012 - 04:58 PM

Thanks, thats pretty cool.

Now only if i understood what a pak file was? (don't answer that, just find more!)

Edited by Slater01, 04 November 2012 - 04:59 PM.


#3 Draken X

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Posted 04 November 2012 - 05:05 PM

CTF-3L is much better than CTF-3D in default loadouts.

1 ER PPC
1 LB-10-X AC
4 MPLs
DHS instead of SHS
XL Engine 280 fitted
MASC replaced Jump-jets
Armor tonnage is the same

The absence of jump-jets might not be a good thing, but MASC allows you to gain extra maneuverability to flee from a nasty situation in a short burst.

Again, if it's for CTF-3D that has a 2 ballistic hardpoints, I will never make a cheese build of dual Gauss rifles for such a decent mech. Nothing but a waste of tonnage.

#4 Mechwarrior413183

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Posted 04 November 2012 - 08:53 PM

Nice armour on it but an XL engine kinda detracts from that, guess would have to make heavy use of torso twist to spread the damage.

#5 Raso

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Posted 05 November 2012 - 10:03 AM

I'm holding out for the Cataphract and Highlander to launch before I buy any MC. I want to know if I want to save up for one of them or drop it on something else. I'm hoping they'll make them usable as trial mechs when they launch.

#6 Faithsfall

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Posted 05 November 2012 - 10:12 AM

This is the mech i have been waiting for, i would like to have a hero version as well, there are 3 to choose from.

this is from the sarna wiki page.

Custom Variants
  • CTF-2X Cataphract George - Taking a 2X variant Cataphract salvaged after the 7th Crucis Lancers capture of Tikonov to replace his aging Warhammer, in the lead-up to the War of 3039 Fox's Teeth member George Lytton's Lucky Thirteen was outfitted with an experimental NAIS Mk. III ER Large Laser prototype to replace the standard model and corrosive coolant Double Heat Sinks[10]. BV (2.0) = 1,367[3]
  • CTF-3X Cataphract Sara - Salvaging her father's 'Mech after his death fighting Clan Jade Falcon on Wotan in 3051, fellow Fox's Teeth member Sara Lytton had Lucky Thirteen fully upgraded prior to the FedCom Civil War. Adopting a modern take on the 2X variant's weapons load-out, the now production grade ER large laser is joined by two ER Mediums in the torso while the SRM-4 is swapped for a ammo-efficient Streak SRM-4 and single ton of reloads, with the standard autocannon replaced with a advanced Rotary AC/5 supplied with three tons of ammo. Mounting Ferro-Fibrous armor allows a ton less to be carried to be devoted to CASE in each torso, while switching all its heat sinks to doubles improves its heat dissipation. [11] [12]
  • CTF-5MOC Cataphract Naomi - Magestrix Naomi Centrella's customized variant used during ***** battles on Sian and later Canopus IV, the 'Mech has been equipped with a Heavy PPC in its right torso and a Plasma Rifle with 2 tons of ammo found its right arm. Also, it has 4 one-shot Ten-Tube Rocket Launchers mounted into both torsos. As secondary weaponry, it has been given a Medium Pulse Laser in its left torso and Extended Range Medium Laser in the right arm. To handle the heat load, the 'Mech has 15 Double heat sinks. Protecting the hull of the wife of the Chancellor, 'Mech is encased with Stealth Armor with it required Guardian ECM Suite. To give it mobility, the customized machine has four Jump Jets mounted into its torsos. BV (2.0) = 2,104 [13]


#7 Selfish

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Posted 05 November 2012 - 12:16 PM

View PostIceash, on 05 November 2012 - 10:12 AM, said:

This is the mech i have been waiting for, i would like to have a hero version as well, there are 3 to choose from.

this is from the sarna wiki page.

Custom Variants
  • CTF-2X Cataphract George - Taking a 2X variant Cataphract salvaged after the 7th Crucis Lancers capture of Tikonov to replace his aging Warhammer, in the lead-up to the War of 3039 Fox's Teeth member George Lytton's Lucky Thirteen was outfitted with an experimental NAIS Mk. III ER Large Laser prototype to replace the standard model and corrosive coolant Double Heat Sinks[10]. BV (2.0) = 1,367[3]
  • CTF-3X Cataphract Sara - Salvaging her father's 'Mech after his death fighting Clan Jade Falcon on Wotan in 3051, fellow Fox's Teeth member Sara Lytton had Lucky Thirteen fully upgraded prior to the FedCom Civil War. Adopting a modern take on the 2X variant's weapons load-out, the now production grade ER large laser is joined by two ER Mediums in the torso while the SRM-4 is swapped for a ammo-efficient Streak SRM-4 and single ton of reloads, with the standard autocannon replaced with a advanced Rotary AC/5 supplied with three tons of ammo. Mounting Ferro-Fibrous armor allows a ton less to be carried to be devoted to CASE in each torso, while switching all its heat sinks to doubles improves its heat dissipation. [11] [12]
  • CTF-5MOC Cataphract Naomi - Magestrix Naomi Centrella's customized variant used during ***** battles on Sian and later Canopus IV, the 'Mech has been equipped with a Heavy PPC in its right torso and a Plasma Rifle with 2 tons of ammo found its right arm. Also, it has 4 one-shot Ten-Tube Rocket Launchers mounted into both torsos. As secondary weaponry, it has been given a Medium Pulse Laser in its left torso and Extended Range Medium Laser in the right arm. To handle the heat load, the 'Mech has 15 Double heat sinks. Protecting the hull of the wife of the Chancellor, 'Mech is encased with Stealth Armor with it required Guardian ECM Suite. To give it mobility, the customized machine has four Jump Jets mounted into its torsos. BV (2.0) = 2,104 [13]






Afaik only the Lucky Thirteen falls into the timeline. They'd need to wait a couple years for the Sara (a refit of the Lucky Thirteen), and Naomi doesn't see action until almost two decades from now.

It's a solid mech and has enough ambiguity that the devs can whip up whatever they want with it.

I find it funny they censored *****.

#8 Zerikin

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Posted 05 November 2012 - 12:24 PM

It's viewable in the mechlab program as well that is being maintained by a player. IMO there is nothing you can't already do with a catapult that a phract can do better.

#9 WardenWolf

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Posted 05 November 2012 - 12:40 PM

I'm hoping that once this and the JagerMech make it in the game they invalidate the Cat K2's ability to mount Gauss. These other heavies give the same dual Gauss capability, but without requiring a mech to mount weapons it shouldn't be able to... and it gives these other mechs more of a purpose.

Personally, I am quite interested in seeing if I can come up with a dual Gauss Cataphract and make it work well... we'll see :)

#10 Infavol

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Posted 05 November 2012 - 04:08 PM

View PostWardenWolf, on 05 November 2012 - 12:40 PM, said:

I'm hoping that once this and the JagerMech make it in the game they invalidate the Cat K2's ability to mount Gauss. These other heavies give the same dual Gauss capability, but without requiring a mech to mount weapons it shouldn't be able to... and it gives these other mechs more of a purpose.

Personally, I am quite interested in seeing if I can come up with a dual Gauss Cataphract and make it work well... we'll see :)


no, get out, dual gauss is for nubbies. Anyway, any release date on the Phract?

#11 Draken X

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Posted 05 November 2012 - 05:24 PM

View PostInfavol, on 05 November 2012 - 04:08 PM, said:


no, get out, dual gauss is for nubbies. Anyway, any release date on the Phract?


Anytime by next week. But there may be a change in schedule.

And seriously, I'm getting sick of dual Gauss these days. Besides, they didn't even realized that the dual Gauss on CTF-3D is a "death-trap" to themselves.

Edited by Draken X, 05 November 2012 - 05:27 PM.


#12 Devil Fox

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Posted 05 November 2012 - 06:11 PM

Guass variant will be an experiment, I tend to test out anything with a ballistic with a Guass... the Raven was nice, the Cicada hit and Run was painful, now the Cataphract might give a way to punch lighter mechs easier. Just remember because the 2 guass ain't in the same location their convergence will weaken the build but provide a more mobile and robust mech for brawling.

Saying that I'm sure we'll see alot of unique load outs but I'm leaning towards dual LBX10's and MPL lasers or a fast Pulse boat for the 2 variants depending all on how the DHS change will affect energy weapons.

#13 Anyone00

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Posted 05 November 2012 - 06:30 PM

The thing I'm curious about is the Cataphract's geometry: it has a cockpit just about dead center of the chest and sticking out a bit and it's primarily supposed to be a heavy brawler.

#14 Devil Fox

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Posted 05 November 2012 - 06:41 PM

Be anything like the Catapult's now, it'll be hard to hit in a brawl... or if like the Cicada, prone to alot of stray head fire.

#15 Onyx Rain

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Posted 05 November 2012 - 06:44 PM

View PostAnyone00, on 05 November 2012 - 06:30 PM, said:

The thing I'm curious about is the Cataphract's geometry: it has a cockpit just about dead center of the chest and sticking out a bit and it's primarily supposed to be a heavy brawler.


Well as long as they don't supersize the head hit box like they did initially on the awesomes (anyone notice this has gotten better, like a stealth fix went in? I swear it has.)... We should be ok.

Notice that actually from where the center torso meets the legs on the art, it is not that tall a CT. Really no worse then other mechs of similar size. And the arms don't hang down, nor does the CT stick way out there like on the dragon so that is good. Also since those side torsos are so thin and have some protection from the arms, I think it will likely be a very viable XL build.

Edited by Onyx Rain, 05 November 2012 - 06:46 PM.


#16 Devil Fox

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Posted 05 November 2012 - 07:47 PM

So boredom got the better and these are rough builds which could prove quite deadly on the field.

Guass Cataphract:

Spoiler


Dual Guass Cataphract:

Spoiler


LBX Cataphract:

Spoiler


#17 Hex Pallett

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Posted 05 November 2012 - 10:22 PM

View PostPiipu, on 04 November 2012 - 04:44 PM, said:

3D:
RA: 1 ballistic, 1 energy
LA: 1 energy
RT: 1 ballistic, 1 energy
LT: 1 energy


I see a Gaussphrat approaching on horizon.

EDIT: *looked above* Hey! I'm not the only one thinking this!

Edited by Helmstif, 05 November 2012 - 10:24 PM.


#18 Selfish

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Posted 05 November 2012 - 11:12 PM

View PostOnyx Rain, on 05 November 2012 - 06:44 PM, said:


Well as long as they don't supersize the head hit box like they did initially on the awesomes (anyone notice this has gotten better, like a stealth fix went in? I swear it has.)... We should be ok.

Notice that actually from where the center torso meets the legs on the art, it is not that tall a CT. Really no worse then other mechs of similar size. And the arms don't hang down, nor does the CT stick way out there like on the dragon so that is good. Also since those side torsos are so thin and have some protection from the arms, I think it will likely be a very viable XL build.

They reduced the cockpit size for both the ?Catapult? and Awesome down to just the "glass".

#19 Onyx Rain

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Posted 06 November 2012 - 07:28 AM

View PostSelfish, on 05 November 2012 - 11:12 PM, said:

They reduced the cockpit size for both the ?Catapult? and Awesome down to just the "glass".



Is there official word on that anywhere? Not that I doubt you...that does seem to be my experience in game. I'm having a lot harder time getting head shots on awesomes, and maybe not quite as hard but more difficulty getting them on cats too. I've also felt more survivable in my awesomes for sure. I wonder how much of it is the netcode/hitbox problems in the game though....hopefully we all won't be complete sissy mechs after they fix that B)





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