LordDeathStrike, on 13 April 2012 - 02:14 AM, said:
think of the possibilities that could be harrnessed with fusion power.
instead of bulky heavy armor, we could engineer mechs with 2 power plants, 1 for moving and weapons, a 2nd for charged force field armor. charged force field armor is quite simple, you take highly conductive armor plateing, it only needs to be a few molecules thick, and does not need to be very tough, gold foil would work very well. this skin as it were, is then charged with the massive power output of a fusion reactor across the various band spectrum of em fields.
Why do you need two reactors? A B-tech reactor already produces vasts amount of power, A single small laser all ready has a yield of over 100 megajoules of energy, and that's being a bit conservative (it actually takes roughly 200 megajoules to melt a single point -if you did the math), assuming it fires for a half second that an output of 200 megawatts! And you can stuff a lot of small lasers on a mech...
B-tech armor is already quite strong. Not only dose it require over 500 megajoules to melt a single ton of armor, it's kinetic resistance is quite impressive, as a single ton of armor can stop a 125kg slug traveling at hypersonic velocity's, the kinetic energy's is equivalent to mid sized battleship shells (which would I am told disintegrate current day MBTs), missiles are a bit harder to view, but at the lest their no different from what we have to day, though Era report 2750 mentions that "advances" in technology made B-tech missiles much smaller, what was once a three meter long missile is now less than one... With warheads being almost 100% explosives and IIRC the body as well...
In any case B-tech missiles are in the same weight range of many infantry use AT missiles...
Quote
the effect would be armor that can completely repel laser particle slug and missiles attacks that have less incoming energy then the armor is outputting. you would effectively need to over come the armors shield field to breach it!
honestly with fusion powered shields, i dont see normal mech mounted weaponry breaching them, it would take orbital bombardment with things like large asteroids going very fast slamming into the mech to do it!
but then that would be kind of unbalanced, just give me one of these mechs so i can punish anyone caught cheating in game

Well if that is the case then I would suspect that they would find a way to bring them down, weapons technology has often had not long to wait till it caught up...
Though interestingly B-tech dose have a energy shield of shorts called blue shield, but it's highly temperamental (only working for 60 seconds at a time) and only reduces the effects of energy weapons by half (which stacks with Reflective (AKA blazer) armor).
Then theirs the ballistic shields but their simply hand held lumps of armor plate...
Dakkaface, on 26 April 2012 - 10:09 PM, said:
The two things that make BT mechs slightly more realistic than masses of conventional firepower:
1)BT armor. I don't know what the stuff is made out off, but it's CRAZY strong, to deal with railgun and laser hits and not be instantly destroyed. Tanks can't mount as much armor without mounting a fusion engine, at which point they get really, really big.
Well we know it's comprised of Steel and CBN (a form of Boron Nitride) augmented with diamond fibers, with Ferro adding diamond fibers to the Steel layer(s), but as Cray (a Materials engineer by trade) of the B-tech forums says how it works is simply magic...
However B-tech tanks in fact can mount more armor than a Battlemech can even if they have an ICE, the engen type has no barring on how much armor it can carry (well out side of taking up the mass for it), An 100 ton B-tech tank can mount 390 points of armor, a 100 ton mech only 307. However tanks do get disabled more quickly (I.e. crits), My take on this is that this is likely due to tanks being not as "mobile" as a mech is and get hit a bit harder manifesting in higher crit chances.
LordDeathStrike, on 27 April 2012 - 08:12 PM, said:
roll down a ****** window maybe? except on vacuum maps, or hostile atmo maps, or most scenarios really.
i know i know! run refrigerant through the seat cushions, ahhhhhhh icey balls.
Well The odd thing is mechs that do not have overheating issues have it, take the Locust for example the only way for it to overheat (out side infernos) is for it to run with an engine hit, as well as a heat sink crit and have it firing its medium laser...
Quote
and i dont see why my atlas cant mount a few GAU-8 gatling guns, 1 on earch arm 1 in the right torso? they fire uranium slugs at supersonic speeds, very rapidly, they exist now, surely in 1000 years they are tried and true tech for large war machines wanting to inflict massive dmg on armored targets 1 mile away or closer.
Well first off assuming 30mm rounds in B-tech are roughly the same weight (about 800 grams per round), you can fit about 28 of them in weight of a single shot of AC-2 ammo, that's roughly a half a second burst from a GAU-8. However B-tech autocannons suposedly have better rates of fire, and use better ammo (higher accuaracy, higher MV and better design) than current day weapons for enhanced performence on the armor of the day. For all we know a typical B-tech AC-2 firing a 30mm round could have a MV of 2,000m/s or more, and have an accuacy of 99% at that 12m wide cricle at 1,200m. And then theirs the AC-10s and 20s fring 75mm or larger shells (up to 203mm)...
As for range, well thats game play reasons, a square map with realistic ranges would...
1. require 144 or more mapsheets (representing a 6 x 6km playing area)
2. require the entierty of a good size room just to play...
3. In any case most playing areas probly can only handle someting like 2 x 2 or 3 x 3 mapsheets at a time...
Adjusting the scale brings other issues...