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Need to address base rush...quick


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#1 Zultor

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Posted 04 November 2012 - 09:30 PM

Out of the 6 games I have played tonight I have lost 4 of them to the other team rushing our base and capping within seconds. Basically they flank to the base and are there within a minute or so of the game start. We aren't talking Commandos and Cicadas (lights) either. They usually are Catapults, Centurions, etc. With 6+ enemies even when we have a couple of defenders we die in seconds and they cap quicker than any friendlies can get back.

This tactic seems to be taking over so please adjust the cap mechanic. A couple of suggestions:

1) Caps can't happen until x minutes into a match
2) Further reduce the bonus for multiple allied mechs in enemy cap space to caps take longer

I would guess that they are premades because in all instances at least 6-7 enemy mechs were running close formation and got to our base so quick they all had to have XL engines. I only play PUG's and getting 6 mechs to do anything is impossible plus the chances of 6+ mechs in a pug having xl engines isn't likely. I'm not sure how the other team thinks this is fun so I guess they are doing it to grind xp/credits.

#2 Odins Fist

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Posted 04 November 2012 - 09:36 PM

Then I guess "YOUR" whole team shouldn't have tried that as well...!! How did "YOUR" entire team not see them..??
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Oh wait, "YOUR" entire team blobbed one way, but couldn't cap as fast as the other team..?? Was that it..??
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I see a lot of that, because let me tell you, if you have lights at even half map, they can get back to base to at least stop the cap for a minute before they die, making enough time for a Medium or two to make it back and run them off...
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Also, I bought a bigger Engine (NOT XL) for my Centurion, he only goes 81 KPH, but I have to run back to base quite a bit...
Yeah getting quick capped stinks, but if "YOUR" team would have had anything even close to base, then problem "HALF" solved..

Edited by Odins Fist, 04 November 2012 - 09:38 PM.


#3 Inconspicuous

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Posted 04 November 2012 - 09:36 PM

Or defend your base...

#4 Lin Shai

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Posted 04 November 2012 - 09:36 PM

Stop not scouting.

If your team rushes off to nowhere and you don't know what the enemy is doing or where they are ... you're going to lose.

Every time.

#5 Darius Otsdarva

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Posted 04 November 2012 - 09:38 PM

The cap run seems like a particularly popular tactic to earn easy C-bills. I've been seeing it a lot more recently.

I just tend to tell my group to camp and wait. They usually rush in a line and we end up with a decent brawl at the base.

#6 KinLuu

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Posted 04 November 2012 - 09:38 PM

Actually, the everyone-stick-together-and-rush-their-base trick is one of the few strategies/tactics you can pull of with a PUG.

Premades most of the time will want to kill the enemy team on top of the capture.

#7 Mordin Ashe

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Posted 04 November 2012 - 09:40 PM

Not a big deal actually. Some premades do that, but this tactics only works as long as the enemy doesn't have a single assault aiming at the base. Two LRM boats covering the base from distance and the enemy team is screwed ... Happened many times to my team, lost only once.

#8 RAM

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Posted 04 November 2012 - 09:41 PM

Thank you for your feedback - fortunately additional gamemodes are coming.

Cheers!


RAM
ELH
MOD





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