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Light Mechs And Water


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#1 HugeGuns

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Posted 05 November 2012 - 01:49 PM

Anyone else noticing that a lot of weapons don't penetrate water? A light mech can just sit mostly covered in water and you can't seem to hit 'em with anything.

#2 Tabrias07

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Posted 05 November 2012 - 01:51 PM

Water is supposed to cause a damage reduction but they should still get hit.

#3 QuantumButler

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Posted 05 November 2012 - 01:53 PM

View PostTabrias07, on 05 November 2012 - 01:51 PM, said:

Water is supposed to cause a damage reduction but they should still get hit.


Water is an impenetrable barrier to all guns except lasers, missiles and ballistics just explode on or bounce off the surface.

You know, like in real life!

Edited by QuantumButler, 05 November 2012 - 01:53 PM.


#4 Bloody

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Posted 05 November 2012 - 01:54 PM

actually certain weapons are ineffective versus very small mechs in deep water. Try it one time , used a bunch of Streaks to try target the CT of a small mech submerged and you will notice no damage as the missle hit and sink in the water,

#5 DrxAbstract

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Posted 05 November 2012 - 02:01 PM

Do you know what this means? We have the makings of underwater maps!

#6 Crayzed Lyon

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Posted 05 November 2012 - 02:01 PM

Missiles explode on water. Everything else penetrates for slightly less damage.

#7 Hex Dog

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Posted 05 November 2012 - 02:03 PM

Why do you care? It's not a very effective strategy for a scout to sit still, even in water, so call in skirmishers and rake that SOB with lasers and be done with it - or ignore him.

#8 Zeh

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Posted 05 November 2012 - 02:05 PM

Well a gauss shouldn't work through water. You can't even shoot a high-powered rifle through more than a couple inches before the bullet disintegrates into little peices. ACs are probably slow enough to penetrate.. missles I could definitely see having problems penetrating water if they're not designed for it. Lasers, can't say exactly how they'd function, but they'd definitely be weakened.

#9 HugeGuns

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Posted 05 November 2012 - 03:04 PM

I didn't mean just sit still, but nonetheless a few games ago I saw a commando running around in the water, and Missiles and lasers both couldn't damage him, even though they were all graphically hitting him. His head and shoulders were exposed so I jet packed above him to fire down, hit his head but still 0 Damage.

It's actually getting rather frustrating I have to ignore the scouts running around in water unless they actually decide to chase me onto land

#10 The Echo Inside

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Posted 05 November 2012 - 03:32 PM

View PostHugeGuns, on 05 November 2012 - 03:04 PM, said:

I didn't mean just sit still, but nonetheless a few games ago I saw a commando running around in the water, and Missiles and lasers both couldn't damage him, even though they were all graphically hitting him. His head and shoulders were exposed so I jet packed above him to fire down, hit his head but still 0 Damage.

It's actually getting rather frustrating I have to ignore the scouts running around in water unless they actually decide to chase me onto land


Unfortuneately right now there's a bit of an issue with lag, which might be what you're encountering. Graphically you might appear to be hitting him, but you're may not actually be doing so (armour flash is the only true determination of this). This isn't to do with water, but netcode/ping issues. To correct for it, you need to aim a bit ahead of where the 'mech is.

This should be less of an issue come the patch tomorrow though (hopefully)..

On the original topic though, I run a scout and have fought scouts in deep water in River City. Weapons do work, but do seem to do less damage. The biggest problem I've found is that it's actually hard to tell how their torsos are aligned (if in very deep water) and the water can interfere with your visuals in general. Best thing to do, usually, is a sweeping motion with your lasers, at about mid-height of the 'mech from ahead of the 'mech towards them. You're not going to do a lot of damage, but at least you hit something (either part of torso, or the legs as they move)... And if you're fast enough, you can adjust your sweep, based on if their armour flashes damage to focus a bit more damage. It helps account for lag and visual difficulties,

I've managed to leg light 'mechs doing this, even in duel situation, though it takes a while. But if they're still trying for "lucky"/focused shots, you're at the advantage, generally. And it's useful against the shorter mediums as well, or when your cockpit gets submerged.

#11 HugeGuns

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Posted 05 November 2012 - 03:55 PM

View PostThe Echo Inside, on 05 November 2012 - 03:32 PM, said:


Unfortuneately right now there's a bit of an issue with lag, which might be what you're encountering. Graphically you might appear to be hitting him, but you're may not actually be doing so (armour flash is the only true determination of this). This isn't to do with water, but netcode/ping issues. To correct for it, you need to aim a bit ahead of where the 'mech is.

This should be less of an issue come the patch tomorrow though (hopefully)..

On the original topic though, I run a scout and have fought scouts in deep water in River City. Weapons do work, but do seem to do less damage. The biggest problem I've found is that it's actually hard to tell how their torsos are aligned (if in very deep water) and the water can interfere with your visuals in general. Best thing to do, usually, is a sweeping motion with your lasers, at about mid-height of the 'mech from ahead of the 'mech towards them. You're not going to do a lot of damage, but at least you hit something (either part of torso, or the legs as they move)... And if you're fast enough, you can adjust your sweep, based on if their armour flashes damage to focus a bit more damage. It helps account for lag and visual difficulties,

I've managed to leg light 'mechs doing this, even in duel situation, though it takes a while. But if they're still trying for "lucky"/focused shots, you're at the advantage, generally. And it's useful against the shorter mediums as well, or when your cockpit gets submerged.


Wow you really think I don't know about leading targets and netcode? I know how to hit a target, I usually hit my targets unless it's a scout in water.

I hit a commando on top of his head with streak (streaks hit target with lag) and no damage, lag doesn't explain that.

As for lasers I always sweep first to gather how far I need to lead after I see them taking damage, but I've never been able to hit a commando sitting in water with any weapons, not even for a reduced damage.

Edit: Also Armour flash doesn't tell you if you're hitting or not, that's the issue with hit detection. If you have higher latency like I do, you can be hitting the target on screen, getting armour flash and cursor flash and do no damage because you're not actually hitting them

Edited by HugeGuns, 05 November 2012 - 04:03 PM.


#12 The Echo Inside

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Posted 05 November 2012 - 04:05 PM

Yeah, what was I thinking including important information that you may or may not know. I should have just assumed you knew everything and this topic/question served no actual purpose and not tried to be helpful... Silly me. But, don't worry, even though I could give you more information/thoughts/tactics, you've shown me the error of my ways.

*exit, stage left*

#13 HugeGuns

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Posted 05 November 2012 - 04:13 PM

It seem perhaps weapons fired from underwater, to an underwater target may be working as intended. Firing weapons from above water to an underwater don't seem to be working, but I will be testing more often.

And I started this thread to discuss water seemingly bugging weapons, I didn't come here for a lecture on how to play the game.

I guess I should stop posting without fraps footage, or we get assumptions like the above.

#14 Eboli

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Posted 05 November 2012 - 04:57 PM

Had a situation last night watching a Commando in water (head only showing) standing still while flaming (x2) one of my team mates who was also standing still in water while shooting an enemy Atlas. Flames were coming out of the water - quite an interesting sight.

Anyhow - used my Jenner 5xsmall lasers to do 2 strikes at the head to kill the Commando. He didn't even move after the first hit... :)

I have also noticed lasers and SSRMs not being too effective (if at all) in damaging submersed enemy mechs sections. Now I just try to hit what is above water.

#15 Quxudica

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Posted 05 November 2012 - 05:01 PM

View PostQuantumButler, on 05 November 2012 - 01:53 PM, said:


Water is an impenetrable barrier to all guns except lasers, missiles and ballistics just explode on or bounce off the surface.

You know, like in real life!


Water is actually an incredibly effective shield against most forms of ballistic weaponry. a couple feet of water is enough to completely protect someone from even high caliber rifle rounds.

#16 HugeGuns

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Posted 05 November 2012 - 05:13 PM

Well logically of course water would cause a difference to damage and projectiles/energy weapons. But in this case it seems rather glitchy, perhaps the water we see and the servers idea of where the water is, are 2 completely different things.

I've definitely hit a few light mechs in the head/shoulders for 0% damage. And not a matter of just lag when they're running straight line away from you and you pin them in the back of the noggin.

lol @ flamers working from under water.. shame flamers are only good for the visual effect.





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