

Light Mechs And Water
#1
Posted 05 November 2012 - 01:49 PM
#2
Posted 05 November 2012 - 01:51 PM
#3
Posted 05 November 2012 - 01:53 PM
Tabrias07, on 05 November 2012 - 01:51 PM, said:
Water is an impenetrable barrier to all guns except lasers, missiles and ballistics just explode on or bounce off the surface.
You know, like in real life!
Edited by QuantumButler, 05 November 2012 - 01:53 PM.
#4
Posted 05 November 2012 - 01:54 PM
#5
Posted 05 November 2012 - 02:01 PM
#6
Posted 05 November 2012 - 02:01 PM
#7
Posted 05 November 2012 - 02:03 PM
#8
Posted 05 November 2012 - 02:05 PM
#9
Posted 05 November 2012 - 03:04 PM
It's actually getting rather frustrating I have to ignore the scouts running around in water unless they actually decide to chase me onto land
#10
Posted 05 November 2012 - 03:32 PM
HugeGuns, on 05 November 2012 - 03:04 PM, said:
It's actually getting rather frustrating I have to ignore the scouts running around in water unless they actually decide to chase me onto land
Unfortuneately right now there's a bit of an issue with lag, which might be what you're encountering. Graphically you might appear to be hitting him, but you're may not actually be doing so (armour flash is the only true determination of this). This isn't to do with water, but netcode/ping issues. To correct for it, you need to aim a bit ahead of where the 'mech is.
This should be less of an issue come the patch tomorrow though (hopefully)..
On the original topic though, I run a scout and have fought scouts in deep water in River City. Weapons do work, but do seem to do less damage. The biggest problem I've found is that it's actually hard to tell how their torsos are aligned (if in very deep water) and the water can interfere with your visuals in general. Best thing to do, usually, is a sweeping motion with your lasers, at about mid-height of the 'mech from ahead of the 'mech towards them. You're not going to do a lot of damage, but at least you hit something (either part of torso, or the legs as they move)... And if you're fast enough, you can adjust your sweep, based on if their armour flashes damage to focus a bit more damage. It helps account for lag and visual difficulties,
I've managed to leg light 'mechs doing this, even in duel situation, though it takes a while. But if they're still trying for "lucky"/focused shots, you're at the advantage, generally. And it's useful against the shorter mediums as well, or when your cockpit gets submerged.
#11
Posted 05 November 2012 - 03:55 PM
The Echo Inside, on 05 November 2012 - 03:32 PM, said:
Unfortuneately right now there's a bit of an issue with lag, which might be what you're encountering. Graphically you might appear to be hitting him, but you're may not actually be doing so (armour flash is the only true determination of this). This isn't to do with water, but netcode/ping issues. To correct for it, you need to aim a bit ahead of where the 'mech is.
This should be less of an issue come the patch tomorrow though (hopefully)..
On the original topic though, I run a scout and have fought scouts in deep water in River City. Weapons do work, but do seem to do less damage. The biggest problem I've found is that it's actually hard to tell how their torsos are aligned (if in very deep water) and the water can interfere with your visuals in general. Best thing to do, usually, is a sweeping motion with your lasers, at about mid-height of the 'mech from ahead of the 'mech towards them. You're not going to do a lot of damage, but at least you hit something (either part of torso, or the legs as they move)... And if you're fast enough, you can adjust your sweep, based on if their armour flashes damage to focus a bit more damage. It helps account for lag and visual difficulties,
I've managed to leg light 'mechs doing this, even in duel situation, though it takes a while. But if they're still trying for "lucky"/focused shots, you're at the advantage, generally. And it's useful against the shorter mediums as well, or when your cockpit gets submerged.
Wow you really think I don't know about leading targets and netcode? I know how to hit a target, I usually hit my targets unless it's a scout in water.
I hit a commando on top of his head with streak (streaks hit target with lag) and no damage, lag doesn't explain that.
As for lasers I always sweep first to gather how far I need to lead after I see them taking damage, but I've never been able to hit a commando sitting in water with any weapons, not even for a reduced damage.
Edit: Also Armour flash doesn't tell you if you're hitting or not, that's the issue with hit detection. If you have higher latency like I do, you can be hitting the target on screen, getting armour flash and cursor flash and do no damage because you're not actually hitting them
Edited by HugeGuns, 05 November 2012 - 04:03 PM.
#12
Posted 05 November 2012 - 04:05 PM
*exit, stage left*
#13
Posted 05 November 2012 - 04:13 PM
And I started this thread to discuss water seemingly bugging weapons, I didn't come here for a lecture on how to play the game.
I guess I should stop posting without fraps footage, or we get assumptions like the above.
#14
Posted 05 November 2012 - 04:57 PM
Anyhow - used my Jenner 5xsmall lasers to do 2 strikes at the head to kill the Commando. He didn't even move after the first hit...

I have also noticed lasers and SSRMs not being too effective (if at all) in damaging submersed enemy mechs sections. Now I just try to hit what is above water.
#15
Posted 05 November 2012 - 05:01 PM
QuantumButler, on 05 November 2012 - 01:53 PM, said:
Water is an impenetrable barrier to all guns except lasers, missiles and ballistics just explode on or bounce off the surface.
You know, like in real life!
Water is actually an incredibly effective shield against most forms of ballistic weaponry. a couple feet of water is enough to completely protect someone from even high caliber rifle rounds.
#16
Posted 05 November 2012 - 05:13 PM
I've definitely hit a few light mechs in the head/shoulders for 0% damage. And not a matter of just lag when they're running straight line away from you and you pin them in the back of the noggin.
lol @ flamers working from under water.. shame flamers are only good for the visual effect.
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