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Gauss rifle damage within 90m


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#21 p00k

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Posted 05 November 2012 - 06:08 AM

View Post3rdworld, on 05 November 2012 - 06:03 AM, said:

No the exterior of the projectile turns into extremely hot plasma from friction through the air which gives it the penetration capabilities. Thus rendering the projectile less effective at distances under 90m.

which wouldn't affect how much damage it could do. all projectile mass vaporized due to friction no longer stays with the solid bulk, so as the projectile slows down from friction and subsequently cools down, it wouldn't magically gain back that plasma mass and increase damage. so if it did less than 15 at <90m, it could never do 15 damage at >90m.

ignoring of course the scale of distance needed, for a projectile going as fast as a gauss round is supposed to to have such effects, would be much greater

armchair scientists, hurray

#22 3rdworld

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Posted 05 November 2012 - 06:11 AM

View Postp00k, on 05 November 2012 - 06:08 AM, said:

which wouldn't affect how much damage it could do. all projectile mass vaporized due to friction no longer stays with the solid bulk, so as the projectile slows down from friction and subsequently cools down, it wouldn't magically gain back that plasma mass and increase damage. so if it did less than 15 at <90m, it could never do 15 damage at >90m.

ignoring of course the scale of distance needed, for a projectile going as fast as a gauss round is supposed to to have such effects, would be much greater

armchair scientists, hurray


Wow, you put way more effort into arguing about sci-fiction than I thought possible.

Maybe you can get around to figuring out how the PPC works next time?

#23 p00k

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Posted 05 November 2012 - 06:13 AM

View Post3rdworld, on 05 November 2012 - 06:11 AM, said:


Wow, you put way more effort into arguing about sci-fiction than I thought possible.

Maybe you can get around to figuring out how the PPC works next time?


magic.

#24 Imagine Dragons

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Posted 05 November 2012 - 06:15 AM

View PostOrkimedes, on 05 November 2012 - 05:50 AM, said:


but how would it fire on an enemy at range if there was an ally standing next to it :/


"magic"

You know that transmitter in the middle of the base cap square? It communicates with your team and instructs allied mechs to alter the magentics of their fusion reactors to lesssen the strain on the computers that control the gauss rifles, thus enemy mech reactors will still interfere with your gauss rifle while allies would not...

Bam.

Edited by XenomorphZZ, 05 November 2012 - 07:03 AM.


#25 Bigpapasquatch

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Posted 05 November 2012 - 06:19 AM

A wizard did it.

#26 Nik Van Rhijn

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Posted 05 November 2012 - 06:37 AM

The min range in TT was an increased to hit penalty. This could be implemented by slowing down the convergence of the arm or torso in which the Gauss is mounted so it's much harder to hit with at close range. It still allows it to be a sniper weapon. RoF should also be increased.
Stopping it being a brawling weapon as well as a sniper is what is needed IMHO.

#27 p00k

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Posted 05 November 2012 - 06:47 AM

View PostNik Van Rhijn, on 05 November 2012 - 06:37 AM, said:

The min range in TT was an increased to hit penalty. This could be implemented by slowing down the convergence of the arm or torso in which the Gauss is mounted so it's much harder to hit with at close range. It still allows it to be a sniper weapon. RoF should also be increased.
Stopping it being a brawling weapon as well as a sniper is what is needed IMHO.


if you haven't noticed, the patch before they went to open beta, torso convergence dropped dramatically. a gauss mounted in an atlas's RT lags noticeably behind the torso '+' reticule if you try to snap shoot

#28 Roughneck45

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Posted 05 November 2012 - 06:57 AM

View PostSams0n, on 05 November 2012 - 01:53 AM, said:

Hahaha oh my god... Epic fail on my part. I meant the PPC.. I dunno wtf I've been smoking... I understand it's reduced damage, but how much?

I think the damage scale is linear from full to 0. At 90m you get full damage, at 45m you get half damage, so it just depends how close they are.

Edited by Roughneck45, 05 November 2012 - 07:04 AM.


#29 Vassago Rain

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Posted 05 November 2012 - 06:58 AM

View Post3rdworld, on 05 November 2012 - 06:11 AM, said:


Wow, you put way more effort into arguing about sci-fiction than I thought possible.

Maybe you can get around to figuring out how the PPC works next time?


It puts out a plasma tunnel that carries charged particles to the target. AKA, it's lightning.

#30 Banto

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Posted 05 November 2012 - 07:02 AM

I would guess the "FX" is a graphics effect, like a crack in the glass or sparks or something similiar. I would say a crack in the glass.

I don't know how you would interpret PPC secondary scrambling effects into this statement...?
I wouldn't said "no", but from the FX-Statement alone, I don't see it being implemented.

#31 Khobai

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Posted 05 November 2012 - 07:27 AM

min range on gauss rifle makes perfect sense. the canon reason is that it was designed as a sniper weapon and the targetting computer isnt calibrated for point-blank shots.

#32 Wingbreaker

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Posted 05 November 2012 - 07:29 AM

View PostKhobai, on 05 November 2012 - 07:27 AM, said:

min range on gauss rifle makes perfect sense. the canon reason is that it was designed as a sniper weapon and the targetting computer isnt calibrated for point-blank shots.



Actually, that's the case for most ACs as well, and didn't mean they couldnt fire, merely that they were harder to aim.

#33 PhilKingz

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Posted 11 November 2012 - 05:52 AM

I think there is something broken about Gaussrifles. A singleshot does more damage than one shot of 2 Largelasers and 2 MediumPulses, at least. This would mean that 15 > 30. ;)

Edited by PhilKingz, 11 November 2012 - 05:52 AM.


#34 OpCentar

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Posted 11 November 2012 - 05:59 AM

That's because lasers do damage over time unlike the Gauss which is insta 15 damage on hit <660m and somewhat lower above that.

Lag shield and crappy hit detection makes you think lasers do less damage.

#35 Lerzpftz

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Posted 11 November 2012 - 05:59 AM

A large laser does 9 dmg? So 2 of them are 18 damage. Yes, you get alot of heat. But you also gain the ability to correct your aim while shooting. Which is a great thing, if you try to pick off those lights legs or rears. So large lasers are fine. I only have a (slight) problem with those PPCs not getting those kind aim-adjustment advantage beeing alot worse than a gauss.

#36 Sarah Dalrymple

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Posted 11 November 2012 - 06:46 AM

According to fluff, the reason that standard PPCs have a minimum range due to an inhibitor that prevents it from firing at that range. The reason for that is because they had not yet figured out how to keep feedback from the PPC blast from damaging the Mech firing it. You could turn off the inhibitor, but it would leave your vunerable to said feedback. When the ability to make ERPPCs was found, it also included a new way to make PPCs that did not pose such a risk. However, since refitting InnerSphere Mechs at this time is expensive in both a monetary and time-wise sense, many older Mechs never get upgraded to the newer type of PPC.





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