I definitively think there should be at least 2 ways to win every match. One being a timer, the other an objective. Maybe that objective is 'total annihilation' but even then at some point the enemy should just start to show up on the map and be unable to hide. (Just an idea to keep that Jenner from running from corner to corner with a single Atlas trying to chase)
Also reading all of these responses reminds me of a sig on the WoT forums. Paraphrased here "Most tactical errors in WoT are due to the small maps" It really is true, I think WoT major tactical failing is trying to take Tank battles and force fit them into 1km x1km map, makes lights really hard to use as they don't have the lateral movement to roam and spot without being in the cross hairs of most of the enemy.
Do we have an idea of the size of maps? I can make a separate topic on that as it really is a different issue, and also I have not forum searched that topic so if it is out there. I can look that up, or you could link it for the lazy OP
Thanks for all the discussion about this as I think it is fairly important. I do hope the game limits are dependent on game mode (Death Match, Capture and Control, etc) but I hope they aren't too long. I do like being able to get in a battle between classes or when I just want to be on for a 'quick' battle. I don't want each time I want to play have to be a long drawn out affair.
Sometimes I can only get away from RL for an hour or so and I would like to play a bit during that time, of course there might be a problem the Devs can't help hidden in that statement somewhere.
Trog
Can't wait to see you on the battle fields, and here is a preemptive apology to wargamming.net, but I will not be paying for WoT any more once this game comes out. Wonder how many Wot'ers are waiting for this game to migrate over, at least 1.