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New Players and Puggers frustrated over constantly losing: Here's the reasons why you lose.


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#1 Chrithu

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Posted 05 November 2012 - 05:46 AM

Reason #1:

You do not communicate.

Though it takes time to type it still makes A LOT of sense to use the chat to anounce your armament during the 10 second countdown and to use chat for announcing what the enemy is doing if you are a scout.

Reminder: Y (Z on QWERTZ layouts) is for Teamchat by default.

Reminder 2: At least agreeing on a basic tactic (defend or attack) will already change the outcome of the match a lot.

Reminder 3: Locking on targets (default key is R) is a form of communication, too. Other's should always look on their minmap. Target's that you have no Line of Sight to, but a teammate is locked on to, will appear on it. If you see blue triangles surrounded by red one's, leave your target alone and rush there to help your team.

Reason #2:

You rush ahead.

Especially if you're not piloting a scout mech (anything that goes under 110 KPH is NO useful scout) you should NEVER EVER charge in alone. Even if there is just one enemy mech. If the other team is smart they'll come to help him or he'll run to his guys and they core you in seconds.

And even if you are in a scout mech: Your purpose is to scout not to start the fight. If you found the enemies main force anounce it in chat and then regroup ASAP.


Reason #3:

You do not help your teammates and/or do not focus fire effectively.

Goes with Reason #2. You walk alone, you die alone and very quickly so. Always be in Teams of at least two mechs. Lock on targets (default key is R) to see where your mate is hitting it and try to hit the same parts (portions of the mech that got hit are flashing and changing color). And always remember: You will fail trying to kill an assault by coring him frontal. If you can't get behind it. Kill it's legs with focused fire.


Reason #4:

You lack an understanding of the basic strategies and tactics of the game.

In old times we had a saying: "Read the ******* manual". Though this game still lacks a proper manual we have a fabulous "Guides" Section in these forums where you will find advise on the different mechs, on how to fight different types of mechs and I've also seen a vfew Guides already that cover various strategies for the existing maps. Even better: There is a pinned post that guides you conveniently to any important thread in that section. I suggest you go read it and try to apply the advise given there in your next match.



These are according to my experience the four top reasons why a PUG does perform poorly, when it performs poorly. And it has nothing ABSOLUTELY NOTHING to do with the other team being premade. Even against another PUG you will get stomped 8:0 or 8:1 if half the team makes above mistakes.

Edited by Jason Parker, 05 November 2012 - 06:33 AM.


#2 Nari

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Posted 05 November 2012 - 06:15 AM

Sticky! :)

#3 Asmosis

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Posted 05 November 2012 - 06:18 AM

your too loose pugger, get tighter.

but yes, all true. Now if only staying in a match for 10 minutes was more rewarding than charging in and dying in 2 minutes, pug players would play more cautiously.

Its amazing how fast a pair of jenners can take down any lone heavy/assult mech. Its like watching a pack of hyena's take on a lion.

Edited by Asmosis, 05 November 2012 - 06:21 AM.


#4 Leetskeet

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Posted 05 November 2012 - 06:21 AM

Didn't read

#5 Calmon

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Posted 05 November 2012 - 06:21 AM

LOSE not LOOSE - fix it and people will read more seriously.

Edited by Calmon, 05 November 2012 - 06:23 AM.


#6 p00k

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Posted 05 November 2012 - 06:28 AM

View PostCalmon, on 05 November 2012 - 06:21 AM, said:

LOSE not LOOSE - fix it and people will read more seriously.

haha, i clicked the thread thinking it would be a joke post about needing tightening

#7 Chrithu

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Posted 05 November 2012 - 06:34 AM

View PostCalmon, on 05 November 2012 - 06:21 AM, said:

LOSE not LOOSE - fix it and people will read more seriously.

Thx. I am no native english speaker.

#8 Agent CraZy DiP

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Posted 05 November 2012 - 06:37 AM

I think we should look at this like a glass half full... If everyone is losing... Somebody is winning.

#9 Dagnome

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Posted 05 November 2012 - 06:38 AM

View PostAgent CraZy DiP, on 05 November 2012 - 06:37 AM, said:

I think we should look at this like a glass half full... If everyone is losing... Somebody is winning.


Agreed, mainly me and my evil premade team!

#10 WarMonkey14

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Posted 05 November 2012 - 06:39 AM

very true. getting real tired of all these crybabies whining about everything. i play mostly with pre-mades, but every now and then I pug for fun and still win 50% of the time by constantly chatting. I even won a match with mostly trial mechs, including myself in a trial awesome. MAN UP and get better. the trials are there so you dont lose any money and make a ton no matter what, so use them till you understand the game and know what mech you want

#11 Imagine Dragons

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Posted 05 November 2012 - 06:47 AM

Give teams (made by the RBQ) VoIP, typing is just too slow and lacks detail, nobody is going to stop shooting, or moving to type out a sentance FFS.

#12 Chrithu

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Posted 05 November 2012 - 06:51 AM

View PostXenomorphZZ, on 05 November 2012 - 06:47 AM, said:

Give teams (made by the RBQ) VoIP, typing is just too slow and lacks detail, nobody is going to stop shooting, or moving to type out a sentance FFS.


Sure that's very true. Still the abscence of communication in PUGs has reached new heights since Open Beta started. I fear getting VoIP for PUGs will have very little impact as I suspect there is just a huge number of new players that have no real interest in teamplay and communication whatsoever hence they don't even say a word pre match when one tries to figure out what the team's plan is.

#13 Imagine Dragons

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Posted 05 November 2012 - 06:53 AM

:shrug: its still an advantage that 8 man premades typically have over PUG teams thats not supported by the game...

#14 Mrllamaface

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Posted 05 November 2012 - 06:55 AM

View PostXenomorphZZ, on 05 November 2012 - 06:47 AM, said:

Give teams (made by the RBQ) VoIP, typing is just too slow and lacks detail, nobody is going to stop shooting, or moving to type out a sentance FFS.


This would help but lots of people pug so they don't have to deal with voip. Guess you can't make everyone happy.

#15 Luewen

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Posted 05 November 2012 - 06:55 AM

Sticky time. Everyone should read this.

I didnt know should i laugh hysterically or go to corner crying when i saw all basic noob mistakes on SAME match.


1. Every damn mech split out and went to their own nest spot.
2. Everyone was picking potshots at different targets.
3. Then we have these 2 assaults that decided to go after that annoying scout and then stop at middle of open area and play merry go around with the scout. Quess what happened? Yeah, eaten alive by LRM's etc.
4. Another mech was lured to go after scout alone and to be crashed instantly.

Seriously.

Edited by Luewen, 05 November 2012 - 06:56 AM.


#16 Imagine Dragons

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Posted 05 November 2012 - 06:57 AM

View PostMrllamaface, on 05 November 2012 - 06:55 AM, said:


This would help but lots of people pug so they don't have to deal with voip. Guess you can't make everyone happy.


So you give them the option to mute people/everybody.

#17 WhiteCatInsurgency

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Posted 05 November 2012 - 06:57 AM

OP is caption obvious?

Pugs lose because they are PUGS. Premades win because they are PREMADE. Anyone who has played any competitive game will tell you the same. Premades always stomp pugs. The chance of a pug winning is at best 1 in 25 i'd honestly say, it really doesnt matter what the game is. MWO, Wow, CS, WoH, Dota etc etc etc.. Premades stomp pugs, for OBVIOUS REASONS.

As someone who is actually willing to type to pugs, give instruction and try to lead ... there is only so much that can be done with randoms. Even doing our best would often result in a loss, a closer loss but still a loss and still remarkably like a stomping. That being said, sometimes people do listen and we get results.

#18 Tabrias07

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Posted 05 November 2012 - 06:59 AM

I feel like in-game voice chat would fix most of these issues.

#19 Skull Ringer

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Posted 05 November 2012 - 07:00 AM

..everything in this tread proves why the game needs PUG vs PUG matching..

#20 Taram

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Posted 05 November 2012 - 07:20 AM

TBH there isn't much difference between a 'pug' and a 'premade'
1) Premade is communicating - Pug is not
2) Premade are experienced working together and have chosen to pilot mechs which complement one another usually. - This is the only other advantage a premade really has.

Case in point:
I normally drop with my unit but I also have a 'free' account that I play with my son on when he wants to play with me. Partially so people don't associate Taram with him and partially so that my stats with the unit aren't affected by my stats with my son (not that they're bad, 1.0 KTD and >50 Win/Loss ratio).

Hopped on the free TS3 servers provided by No Guts No Galaxy (also use the Comstar NA ones now and then) and joined a random group of folks.

Using TS3: In the course of about 14 drops we faced a couple pre-made teams (identities withheld) whom I know of and out of the 3 known Pre-mades we hit we beat two of them. 1 of them might have only been a partial group because some of the names in it were unfamilliar. The other we beat was absolutely a full pre-made as I've faced them before when dropping with Templars.

Communication is key. Experience working together (on the part of a true premade) is an advantage as well but giving all drops integrated voice chat would go a long long long way to getting rid of the 'pug vs premade' nonsense. The only kicker once you have comms is picking a leader.

Edit: Fixed a couple typos.

Edited by Taram, 05 November 2012 - 07:21 AM.






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