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Double Heat sinks taking three slots?


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#1 MechWraith

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Posted 04 November 2012 - 11:52 PM

Make it two, enough said!

#2 Sifulch

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Posted 05 November 2012 - 12:06 AM

But why ? please give a good explantion.

#3 Meth Borm

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Posted 05 November 2012 - 12:12 AM

Clan sinks take 2 Slots so NO!

#4 Sam Slade

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Posted 05 November 2012 - 12:26 AM

This topic exits already

#5 PapaKilo

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Posted 05 November 2012 - 11:00 AM

For advanced technology, Inner Sphere manufacturing techniques aren't as efficient as Clan techniques are.

IS DHS (per TT rules): dissipate 2 heat, take up 3 criticals
Clan DHS (per TT rules): dissipate 2 heat, take up 2 criticals

Just like ER PPCs and ER Large Lasers and Ferro-Fibrous armor...

IS ERPPC (per TT rules): 7 tons, 3 criticals, 15 heat, 10 damage, 840m range
Clan ERPPC (per TT rules): 6 tons, 2 criticals, 15 heat, 15 damage, 840m range

IS ERLL (per TT rules): 5 tons, 2 criticals, 12 heat, 8 damage, 840m range
Clan ERLL (per TT rules): 4 tons, 1 critical, 12 heat, 10 damage, 900m range

IS FF (per TT rules): 14 criticals, 12% more armor points per ton than standard armor
Clan FF (per TT rules): 7 criticals, 20% more armor points per ton than standard armor

...and it only gets worse with missile launchers and ballistic weapons.





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