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Spreading the word, as asked by Russ


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#41 Joe Mallad

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Posted 05 November 2012 - 09:13 PM

View PostTechnoviking, on 05 November 2012 - 12:12 PM, said:

How do you guys know what "Dual Heat Sinks" should be? From BT? All Table values have been altered to meet the "real time/real world" game play of MWO. Double armor, reduced ammo values and ranges. Any sort of number crunching doesn't matter. Its all about gameplay, something that PGI Devs are playing on 2 to 3 patches in front of us.
no one here KNOWS how DHS should be handled except that if they are CALLED DOUBLE HEAT SINKS they should dissipate double the heat. Thats what everyone is up in arms about. Most dont care that they only dissipate 1.4 heat or that they (the Devs) still have to test them more. The problem is that these DHS are NEVER going to dissipate double the heat so the name of them needs to change. And we need to stop being charged to equip and unequip them if they dont do as they should and are broken. Lots of new gamers are losing a lot of money on a broken mechanic and so yeah they have every right to complain. Why would you want to grind just to buy something you think is going to better you in the game, just to spend all that money and find out... opps, we forgot... we are going to charge you the price of a small mech for DHS that you cant really use. Oh... and now you now, we have to charge you again to remove them. Have a grate day ;)
You have to be kidding!!!

#42 Kunae

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Posted 05 November 2012 - 09:13 PM

Russ Bullock said:

But we don't want a game where you have to have them to compete.


BS. As others have mentioned, they are the new standard for this time-period. Of course you need to have them to compete, it's new!

This is where they are messing up in their thinking. SHS are not supposed to be "balanced" with DHS.

#43 Dr Killinger

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Posted 05 November 2012 - 09:14 PM

View PostTechnoviking, on 05 November 2012 - 12:12 PM, said:

How do you guys know what "Dual Heat Sinks" should be? From BT? All Table values have been altered to meet the "real time/real world" game play of MWO. Double armor, reduced ammo values and ranges. Any sort of number crunching doesn't matter. Its all about gameplay, something that PGI Devs are playing on 2 to 3 patches in front of us.

View PostPurplefluffybunny, on 05 November 2012 - 12:14 PM, said:

Anyone who thinks that one can take a table top mechanic, such as DHS, and simply lift it across to a real time video game in a one-to-one fashion, is living in cloud cuckoo land. 1.4 is a good place to start the balancing process.

Agree with both of you. With the way people are complaining, you'd think they're playing the same patcht he devs are playing. I can totally believe that true DHS would break the game. These people are also assuming that TT DHS were balanced- they weren't. They were the new standard, and if the same thing were to happen here, any new player would be so far behind that it would really put them at a major disadvantage. And I'd be an ***** for not being able to fit them on my Assault. Essentially, it would be unfair to Assault pilots, ie increasing the usable firepower of heavies to a point where it surpasses an Assault.

View PostZeno Scarborough, on 05 November 2012 - 09:00 PM, said:

Can't wait until Double Douchesinks are in tomorrow so we can stop reading the same **** about DHS and read about how OP artemis is tomorrow!

It's the QQ flavour of the month. Honestly, end of last week people were going absolutely crazy about matchmaking.

#44 Ansel

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Posted 05 November 2012 - 09:14 PM

View Postwanderer, on 05 November 2012 - 11:56 AM, said:

Show me the "broken builds" with "exponential increases in firepower" you've mentioned from having DHS the way they should be.


I'll break this gently to you.

They lied throught their teeth when they said that.

If increaseing heat dissipation from 1.0 to 2.0 were an exponential increase then increaseing from 1.0 to 1.4 would still be an exponential increase. It isn't, it's still a linear increase in damage just as it should be.

They needed to fabricate an excuse to justify their decision and thats just what they did.

#45 Poopy Joe

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Posted 05 November 2012 - 09:20 PM

This is beta right.

Why couldent the devs try DHS as 2.0 vs SHS 1.0 heat dissipation and see if its way OP or not. Then keep tweaking them.


Hell keep them OP because right now in 3049 most pilots are using DHS because they are vast improvement in SHS. Its called new tech. DHS is an upgrade and should be treated as such.

Did these Devs play TT or read into the Lore of BT... Im betting money on no.

#46 CeeKay Boques

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Posted 05 November 2012 - 09:26 PM

What if they just said "Hey guys, we took away Single Heat sinks, all heat sinks are now 'double'. Nothing else has changed. And everywhere you looked it just said double. Same heat. These are all just words. "Better Heatsinks", 1.5 million. K?


View PostPoopy Joe, on 05 November 2012 - 09:20 PM, said:

This is beta right.

Why couldent the devs try DHS as 2.0 vs SHS 1.0 heat dissipation and see if its way OP or not. Then keep tweaking them.


Hell keep them OP because right now in 3049 most pilots are using DHS because they are vast improvement in SHS. Its called new tech. DHS is an upgrade and should be treated as such.

Did these Devs play TT or read into the Lore of BT... Im betting money on no.


They completely have and are the most canon yet. You think they are playing the same patch as us? Nope. They are playing 2 or 3 versions ahead, they've already had a "straight 2.0" try, and said "Nope." This is the compromise from those patches.

#47 Joe Mallad

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Posted 05 November 2012 - 09:27 PM

View PostPoopy Joe, on 05 November 2012 - 09:20 PM, said:

This is beta right.

Why couldent the devs try DHS as 2.0 vs SHS 1.0 heat dissipation and see if its way OP or not. Then keep tweaking them.


Hell keep them OP because right now in 3049 most pilots are using DHS because they are vast improvement in SHS. Its called new tech. DHS is an upgrade and should be treated as such.

Did these Devs play TT or read into the Lore of BT... Im betting money on no.
the problem is they waited to long to get DHS out and were rushed into Open beta and so we are now having to deal with broken mechanics in some systems that should have been taken care of in Closed Beta. In fact they should have handled DHS like they did with LRMs. When we got LRMs they were way too over powered and by us testing them and giving feedback, they were toned down, up and back down a few times. They should have did this with DHS sooner rather than later. But they wanted to throw this broken upgrade system at us that forces us to pay out of our behinds to upgrade and downgrade over and over again just to make sure you have to grind that much more.

Edited by Yoseful Mallad, 05 November 2012 - 09:30 PM.


#48 MCXL

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Posted 05 November 2012 - 09:28 PM

http://mwomercs.com/...r-the-solution/

In depth discussion of the heat system and how it's been fundamentally changed by PGI.

#49 Tuku

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Posted 05 November 2012 - 09:33 PM

Came expecting 40k Spacewolves thread....I am Disapoint......

#50 Poopy Joe

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Posted 05 November 2012 - 10:31 PM

If the DHS do barley nothing why do they cost 1.5M C-Bills to buy?

That is way too high.

#51 Vapor Trail

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Posted 05 November 2012 - 10:45 PM

View PostPoopy Joe, on 05 November 2012 - 10:31 PM, said:

If the DHS do barley nothing why do they cost 1.5M C-Bills to buy?

That is way too high.


Don't forget that each extra one you install costs more than a regular HS too.

#52 Stripes

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Posted 05 November 2012 - 10:59 PM

The thing is, i do not have problem with 1.4 factor on DHS... But them being 3 CRITSLOT LARGE. Anything larger then Catapult or do not need them, or can not mount them. Result? No one use Energy builds on anything heavier then 65 tonns.

Edited by Stripes, 05 November 2012 - 11:00 PM.


#53 Joe Mallad

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Posted 06 November 2012 - 10:17 AM

View PostStripes, on 05 November 2012 - 10:59 PM, said:

The thing is, i do not have problem with 1.4 factor on DHS... But them being 3 CRITSLOT LARGE. Anything larger then Catapult or do not need them, or can not mount them. Result? No one use Energy builds on anything heavier then 65 tonns.
the DHS will in fact help everyone out who upgrades to them as long as you have a build that for the most part uses the DHS in the engine. After todays patch, ALL HS in the engine will act as DHS when you upgrade. Its just fo those that will have to thrw extra DHS on their mechs outside of the engine... they will not be all that effective.





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