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Should The Community Not Engage In Massive Premades


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#121 Agincourt

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Posted 05 November 2012 - 02:35 PM

View PostJade Kitsune, on 05 November 2012 - 12:28 PM, said:


You're not getting the point.

PGI is making these huge, sweeping changes to appease the Lone wolf crowd, in a game that is supposed to be focused around teamwork.

They're breaking up teams [if only for a short time] in a way that is not conducive to the overall experience, because those of you who want to "Launch solo all day ere day" complained that you weren't special snowflake enough.

Well now guess what's going to happen, those premades you complained about, will be broken up a bit and spread out more, which means now you have MORE of a chance to run into 4 man premade groups... 4 guys on comms working together will still be too tough for you guys who were complaining.

Mark my words.

This game should work like Chromehounds... you HAVE to join a team to play. Or make your own.

I wasn't looking forwards to the Phase 1 changes to the matchmaker, but it's suddenly feeling like it'll be great fun after reading this post. If the pubbies were whinging about rare organized group encounters before, just wait until the other 4 players on your team are a premade that wants nothing to do with you and doesn't care if you live or die. Also, their friends are likely going to end up on the other side of the match, so good luck getting help with that.

Pubbies should really start getting used to the term 'meat-shields'.

#122 hanitora

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Posted 05 November 2012 - 02:35 PM

View PostWildcat, on 05 November 2012 - 01:47 PM, said:


there will be a Group of 4 Premades per a team, this will even things out, not all 4 group Preamdes will be good, in fact you may see the same amount of skill if not better in the 4 PUGs side of the Group...

Like I said, it is possible for one High Skilled Player to turn the Tide of the Battle... some times its as easy as killing 1-2 Enemy Assault Mechs to turn the Tide of the battle...

Anyone has the ability to the turn the tide of the Battle, sometimes its Luck, sometimes it is Skill alone...

the Fact remains, a group of up to 8 Premades can be soo efficient that nothing can be done to stop them with any PUG Group....

Groups of 4 as I said will even this out, and game play will be somewhat Fair (unlike it is currently) until the second and 3 stages of the Matchmaker are put into place....

Skill doesn't matter. And 1 highly skilled player will do nothing if his team is **** and the enemy team isn't.

Yes a highly skilled player in a match filled with completely crippled players is going to turn the tide of a battle, but who the hell counts on such luck?

A 4 man lance on one side on the other hand will, as a rule, change the battle.

#123 RG Notch

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Posted 05 November 2012 - 02:35 PM

View PostVaux, on 05 November 2012 - 02:33 PM, said:



I did a small test of 5 pug matches Sat. I checked the MWO TS servers to see if the teams we were up against were on coms. Four of them were and all of the matches were losses. This isn't a valid sample size of course, but it seems to indicate that pugs may be going up against premade more then folks here think.

So wait a minute if I was in 5 matches that only had 1 premade would that mean that there are less pre mades than some people think? Because that just happened. Or would that be ridiculously unscientific sample?
I give up logic is out the window on this topic.

#124 DJMarine

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Posted 05 November 2012 - 02:36 PM

View PostLin Shai, on 05 November 2012 - 02:32 PM, said:


And I don't think you'll find any of us arguing against any of those points.
  • The matchmaker should be skill (ELO) based. Check! (#1 problem IMHO)
  • VOIP should be available in game for PUGs. Check! (Even though I'd argue that won't actually help, it would get rid of that as an excuse for losing)
  • New players in trial mechs should not be thrown in with the sharks. Check!
But the reality of the situation is that we have none of these things right now.

What we do have are workarounds with no barrier to entry. Given that, the logical thing to do is to use them, and encourage others to do so.


Whether or not in-game voip will matter, admittedly that can go either way. It really depends on the playerbase. In NS2 or again, CS:GO most of the time I'm on a team that's utilizing voip and at least trying to work together. If that happens at the same frequency on MWO, it will be a difference maker.

#125 Lin Shai

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Posted 05 November 2012 - 02:37 PM

View PostJayTac, on 05 November 2012 - 02:31 PM, said:

What voice comms do I have available to me and can use to communicate with each random team I play with if I'm not in a clan?


The way it works currently is that the majority of 'pre-mades' are random people with microphones.

You log into one of the public TS3 servers, you jump into a group of random people, you play. The difference is you're with that same random group for as long as you'd like.

Is it perfect? No ... it doesn't have the convenience of just hitting 'launch' but at the same time it tends to be a far better experience because you're not playing with a different random group of people each match. Pros and cons there to be sure, but it's not like you have to make a commitment or play with some internet napoleon who's barking out orders.

Edited by Lin Shai, 05 November 2012 - 02:38 PM.


#126 LogicSol

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Posted 05 November 2012 - 02:39 PM

View PostLin Shai, on 05 November 2012 - 02:32 PM, said:


And I don't think you'll find any of us arguing against any of those points.
  • The matchmaker should be skill (ELO) based. Check! (#1 problem IMHO)
  • VOIP should be available in game for PUGs. Check! (Even though I'd argue that won't actually help, it would get rid of that as an excuse for losing)
  • New players in trial mechs should not be thrown in with the sharks. Check!
But the reality of the situation is that we have none of these things right now.


What we do have are workarounds with no barrier to entry. Given that, the logical thing to do is to use them, and encourage others to do so.

This.

Edited by LogicSol, 05 November 2012 - 02:40 PM.


#127 Lin Shai

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Posted 05 November 2012 - 02:42 PM

View PostAgincourt, on 05 November 2012 - 02:35 PM, said:

I wasn't looking forwards to the Phase 1 changes to the matchmaker, but it's suddenly feeling like it'll be great fun after reading this post. If the pubbies were whinging about rare organized group encounters before, just wait until the other 4 players on your team are a premade that wants nothing to do with you and doesn't care if you live or die. Also, their friends are likely going to end up on the other side of the match, so good luck getting help with that.

Pubbies should really start getting used to the term 'meat-shields'.


This was my other thought. I know the guys that I tend to hang out with on TS3 aren't going to be %&%-bags about PGI making these changes, but there will be teams out there that will make efforts to "punish" PUGers because they now have to make four-man drops.

But even ignoring that, there's the simple fact that four people on my team aren't on comms. Aside from maybe a "Hey, stick with us, shoot what we're shooting at" at the start, most pre-made players aren't going to stop and type in the middle of a furball; that's why we're playing on TS3 in the first place.

#128 tvih

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Posted 05 November 2012 - 03:27 PM

View PostTaryys, on 05 November 2012 - 01:37 PM, said:

There is too much coincidence in your post for it to not be true.
Do not equate getting your *** handed to you equating to premade.

Except it is NOT coincidence. Otherwise you can just write off anything and everything as coincidence. We're talking about hundreds of matches here, not just one evening's gaming. There are plenty of ways to evaluate whether or not you're facing a premade. Now obviously nothing is ever 100% certain, but there are pretty good indicators. But as I said, pugs stomping pugs can happen. But experience clearly indicates there in fact ARE a lot of premades out there. Otherwise it most certainly wouldn't be my PUG team nearly every time being the one stomped within three minutes of match start instead of the other side.

Frankly it's a quite clear difference when you compare to something like WoT. There you have true PUGs, with only small platoons. And while landslide massacre victories happen, they happen much less rarely than here in MWO. And I've played over 8k matches of WoT (almost all of which prior to January, though), so I have a pretty damn good sample size on that side.

#129 gregsolidus

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Posted 05 November 2012 - 03:29 PM

They shouldn't but they will anyway.

#130 Insidious Johnson

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Posted 05 November 2012 - 03:41 PM

This thread again? DON'T THREAD ON ME!

#131 Sandpit

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Posted 05 November 2012 - 03:42 PM

View PostInsidious Johnson, on 05 November 2012 - 03:41 PM, said:

This thread again? DON'T THREAD ON ME!

MUCH better THIS thread AGAIN than multiple threads. Be careful what you ask for :)

#132 Shalune

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Posted 05 November 2012 - 03:44 PM

Hi there! I often play in one of those giant game-ruining premades you speak of. While this is only my perspective, I can shed some light on this from another perspective.

I push myself to do well, but I'm not an aggressively competitive person by nature. In fact I spend a lot of time in game solo queueing because I could hardly care less about my W:L or K:D ratios. I simply enjoy the game. One of the things I enjoy the most in this and other games is teamwork. Even when alone I always do my best to be a team player, it's not about trying to break a damage record (but hell yes when that happens!) Pugs will never give this consistently. So even if many fights are easy I do like working in premades because it means working together. Right now this means a lot of wins, but so long as everyone was doing their best I'd be almost as content consistently losing. Also in the current state of the game, I think it's much better balanced around organized team play than pugs.

Also this is a good point:

View PostTaryys, on 05 November 2012 - 11:53 AM, said:

First, I think it should be pointed out that you are not going against premades as much as people may think they are.
Paul has already mentioned this. Getting a beat down does not mean premade.


#133 Taryys

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Posted 05 November 2012 - 03:57 PM

LOL! Love this!
B)

View PostInsidious Johnson, on 05 November 2012 - 03:41 PM, said:

This thread again? DON'T THREAD ON ME!

View PostSandpit, on 05 November 2012 - 03:42 PM, said:

MUCH better THIS thread AGAIN than multiple threads. Be careful what you ask for :)


I think we are of the same pod.
These words could have come straight out of my mouth!

View PostShalune, on 05 November 2012 - 03:44 PM, said:


Hi there! I often play in one of those giant game-ruining premades you speak of. While this is only my perspective, I can shed some light on this from another perspective.

I push myself to do well, but I'm not an aggressively competitive person by nature. In fact I spend a lot of time in game solo queueing because I could hardly care less about my W:L or K:D ratios. I simply enjoy the game. One of the things I enjoy the most in this and other games is teamwork. Even when alone I always do my best to be a team player, it's not about trying to break a damage record (but hell yes when that happens!) Pugs will never give this consistently. So even if many fights are easy I do like working in premades because it means working together. Right now this means a lot of wins, but so long as everyone was doing their best I'd be almost as content consistently losing. Also in the current state of the game, I think it's much better balanced around organized team play than pugs.

Also this is a good point:


#134 Greyfyl

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Posted 05 November 2012 - 03:59 PM

View PostTaryys, on 05 November 2012 - 11:53 AM, said:

First, I think it should be pointed out that you are not going against premades as much as people may think they are.
Paul has already mentioned this. Getting a beat down does not mean premade.


I stopped right there. It all depends upon what time fo the day you are playing - premades are RAMPANT in the evening hours.

Paul has every reason to hide that information at this point - in case you haven't noticed, open beta is not a huge success so far.

And here comes the defenders of PGI to tell me that it's beta........

#135 Sandpit

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Posted 05 November 2012 - 04:06 PM

View PostGreyfyl, on 05 November 2012 - 03:59 PM, said:


I stopped right there. It all depends upon what time fo the day you are playing - premades are RAMPANT in the evening hours.

Paul has every reason to hide that information at this point - in case you haven't noticed, open beta is not a huge success so far.

And here comes the defenders of PGI to tell me that it's beta........

No here comes someone to tell you that you have no evidence on your musings. Show me concrete proof you're playing against premades. You can't. You don't have access to that data.
As far as OB "not being a huge success" so far, again that's your opinion with no factual evidence.
You're merely doing what most people have done and going off of what you THINK and stating your OPINION as fact.
The fact taht you openly state "I stopped reading right there" means you haven't bothered reading 90% of what's been discussed in this thread which means you're ignorant as to what's been talked about AND spouting an opinion that pretty much says "I completely disregard everythign everyone else has said because I don't believe it, the devs are lying, and I'm right because.............. well because I said so."
I'd recommend actually reading through the posts and taking time to post something constructive as opposed to posting an opinion that pretty much states "I'm right so neener neener and if you disagree with me you're a PGI defending fanboy using beta as an excuse!"
Try articulating a little more and actually contributing to the conversation

#136 WhiteRabbit

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Posted 05 November 2012 - 04:25 PM

not to disrupt the little..... ehm disput you've got going here but lopsided matches are quite logical in a game without respawn... one or two mechs down on one side means more fire-power concentrated on the rest-> stomping is most likely the outcome (with the possible exception that the rest of the team is just way better and will win despite the numerical disadvantage)
So TLDR even without any form of grouping lopsided matches should be the majority

#137 bLaCkMaMbA

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Posted 05 November 2012 - 04:34 PM

View PostProphet0027, on 05 November 2012 - 01:32 PM, said:

Seriously don't get the QQing about premade groups. Mechwarrior is about groups of mechs coordinating their attacks, it's about team work. I for one, pug exclusivley and you will never, ever, hear me complain when the team I am on gets roflstomppwnd. I know that being on a pug team means that the team work will be minimal, with AFKers and suicides and rambo's, but I still have fun and as long as I can do a lot of damage and get at least one kill, im ok with that. Maybe they will implement Solaris like I have heard people talk about, and there may be 1v1 and 2v2 matches, who knows. At this point in the games development, I just don't see the point in people getting all pissed off about premades, it makes no sense. I'm sure there are corps out there that don't have minimum play times and that don't take the game to seriously.


Finally a Pugger with some common sense and personal accountability. I applaud you Prophet.

"I know that being on a pug team means that the team work will be minimal, with AFKers and suicides and rambo's,"

This is exactly what Pugger's need to understand. If you choose to pug... you pretty much need to realize that you entered yourself into a random lottery and your experience can jump wildly from one spectrum to the other. Chances are it'll be much more negative than positive because its totally random.

Too many Puggers are complaining about their experience when they literally decided to go that route. Why are you guys so shocked about joining a random team then having the majority of the team do their own thing and not listening which results in a massive loss? Being even 1-2 mechs down already puts you at a huge disadvantage... so why wouldn't you want to go with more reliable teammates? This is what people who enter premades have chosen so don't blame them for simply making that decision to make their experience better. It's all a choice... if you choose to go solo then don't QQ about it.

You can't have your cake and eat it too by joining up with randoms expecting victory majority of the time in a teamwork based game. You're asking to roll solo and to roll good teammates all the time who listen, who work together, who communicate and win... not gonna happen. You put youself at a disadvantage so you gotta live with your choice. You can't expect a fair match when your own decision to roll random put the odds of you being disadvantaged much higher. Yet, most puggers still refuse to take the one step to even the odds and start QQ'ing about what they got themselves into due to their own choice. The worst thing is, instead of taking that easy step, you're asking the entire company and gaming community to cater to you because you can't live with your choice. Plus... even when the company and community has already said that they're doing something about it... you still make daily threads complaining and crying about it like impatient kids who want it "now now now or I'll quit."

Prophet knows the choice he made and he knows the experience he signed up for by going that route... he doesn't QQ about the choice he made when it goes bad on him because he expects it already.

Edited by bLaCkMaMbA, 05 November 2012 - 05:00 PM.


#138 Sandpit

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Posted 05 November 2012 - 04:36 PM

View PostWhiteRabbit, on 05 November 2012 - 04:25 PM, said:

not to disrupt the little..... ehm disput you've got going here but lopsided matches are quite logical in a game without respawn... one or two mechs down on one side means more fire-power concentrated on the rest-> stomping is most likely the outcome (with the possible exception that the rest of the team is just way better and will win despite the numerical disadvantage)
So TLDR even without any form of grouping lopsided matches should be the majority

The major disputes involve what actually causes the stomps. Most everyone agrees the MM system needs work and needs to be adjusted. The arguments come in with the ideas of HOW to fix it or curb the stomps. It just gets tobe a pain to log on and everyday it's several posts akin to "Premies rolled over my lone wolf teams" when they have no idea what they're facing off against and it's usually more a problem of experience and skill versus inexperience and lack of skill. My biggest problem (well until tomorrow) is people blaming it on premies. That's not the answer and stomps will continue in the exact same manner as they're happening now regardless of how they reduce the grouping and teams

#139 Guido

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Posted 05 November 2012 - 06:02 PM

View PostGreyfyl, on 05 November 2012 - 03:59 PM, said:


I stopped right there. It all depends upon what time fo the day you are playing - premades are RAMPANT in the evening hours.

Paul has every reason to hide that information at this point - in case you haven't noticed, open beta is not a huge success so far.

And here comes the defenders of PGI to tell me that it's beta........


You're a wealth of logic and reason there aren't you?

"Premade" is being thrown around way too much, and everyone is trying to use it as a derogatory word. Hate to break it to you, but it's actually what this whole game is about. This game, in it's beta state, is balanced on it. The game is described as a "tactical team-based". The retail launch is centered around the Community Warfare launch, and I can guarantee you it's for teams. If/when they apply a solaris mode, that will be the sole place that lone wolf players can go without worrying about teams fighting together. It's not the way this game was made.

Aside from it being the point of this game, there's not very many ways to identify a Unit in the game right now. That's right, unit players are what you guys are trying to complain about. No one is complaining about the PuG players that match up in Teamspeak and play together, everyone is complaining that there's some groups that works together and actually understands what the game is about.

Anyway, there are a few ways to identify if someone is in a unit. First, you could ask them. 99% of units out there will tell you they are premade. To say "admit to it" actually offends me, because units aren't guilty of doing anything wrong. So if they don't tell you they're a unit because you chickened out on asking them, then you can always go find them on these forums. Their in-game name is the same as on the forums. Most units also keep a recruitment forum going, and their members post in there to keep it active. You've got to check everyone on the scoreboard to confirm it's a unit though.

Finally, if you can't find it there, keep a record of the players you fight (screenshot of end score is enough) and note a couple of easy to remember names. Then when you run into that player again, compare the scoreboards. At that point, you can at least conclude that the player groups up, and that they are at least organized PuG players, or they don't group up and are not part of a unit.

So unless you show me evidence that units are rampant at any time, I'm going to call you out on it. Prove it or prove that you're just trolling because you're disappointed this isn't another Xbox FPS where you feel like a BA because you shot that 10-year old in the face.

I believe that the most accurate post is Paul's, because he has data that others can't see. Krivvan did some research on this too, and found it to be 1/4 during the worst of times. Other statistics, such as Operation Steel which provided stats on the MWO community demographic (while old) showed that the entire Mercenary unit community was only 1/10 of the player base at best, and only 1/3 the size of players aligned to house factions. Taking that in context to the release of OB and only being a week in, either the numbers haven't changed, or they changed to make that fraction even smaller, due to the influx of non-affiliated players over the past week.

So prove me wrong, or start figuring out what you're doing wrong as a player in the game.

Edited by Guido, 05 November 2012 - 06:07 PM.


#140 Imagine Dragons

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Posted 06 November 2012 - 06:02 AM

Still need group indicators on the scoreboard.

Can't prove anything otherwise.





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