Kaijin, on 05 November 2012 - 05:02 PM, said:
I do too, particularly when my team is nothing but short to mid-range brawlers. That LRM-heavy opponent adds another dimension to the game. If LRMs are not good, nobody will use them and that dimension will be gone, making MWO a little less exciting and fun.
Again no one is asking for them to not be good. There were people that Got lead matches in kills and damage with LRM boats back when LRMs only did 1.6 damage and had horrid spread. They had to do more than sit back and just fire their missiles though. LRMs were billed as fire support weapons and the people that used them as such were deadly with them. There were people that cried that they couldn't just load up on all LRMs and go on killing sprees and they got buffed to 1.8 damage with smaller spread (which was needed due to the introduction of the AMS. At this point there was relatively little complaints about LRMs being worthless, or LRMs being OP. It was a nice balance. Major complaint was from premades that ran all AMS making LRMs worthless. But that hasn't changed. A team with all AMSes hanging together make LRMs worthless.
They then got buffed to 2.0 and had NARc and TAG added. Things that don't even fix the issue that made LRMs worthless to teams. Not more than a week after massive complaints about LRMs being OP crept upand they have continued and actually grown since going into OB.
Gone were the days where LRMing took some skill. In were the days when any one could just load up on them and fire away and get easy kills.
They can be good with less damage. They can be good with a change to spread for indirect fire. Right now they promote one style of play and dictate the match. It's not healthy for the game.
Edited by Noth, 05 November 2012 - 05:13 PM.