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Collision Issues

v1.0.134

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#1 IHateAtlas

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Posted 05 November 2012 - 03:58 PM

I've noticed a couple of things worth mentioning:

1. Missile collision vs environment - I can't tell you how many times I've watched missiles appear from the side of a skyscraper while hiding behind it, attempting to avoid missile damage. I'm very positive you can go to river city and replicate this over and over. Also, occasionally the same thing will happen to some tall rock formations.

Why? I've heard about making the environment destructible, and to do that you would need to program the polygons (did I say that right?) in certain places. While the building hasn't been destroyed, the missiles could be slipping through the polygons from where the [destroyed building's polygons] will be. Just a theory and I just hope I said all that right...

2. Mech collision - This could be lag because of where I live, but when I -or someone else- bumps into another mech, they seem to bounce back and forth (trading places) instead of get caught on each other. This may be the rubber-banding issues mentioned in the main issues, so if it is, ignore this.

#2 elbloom

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Posted 06 November 2012 - 01:34 AM

yes, some buildings and cliffs and other structures simply are not there for the missiles .... i can confirm this. on all maps.

#3 Thaddius

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Posted 06 November 2012 - 03:58 AM

Some of the mountains work well stopping LRMs but I must say that those buildings hurt my soul





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