What Is Your #1 Issue Right Now?
#61
Posted 05 November 2012 - 07:48 PM
#62
Posted 05 November 2012 - 07:49 PM
#63
Posted 05 November 2012 - 07:49 PM
#64
Posted 05 November 2012 - 07:55 PM
#65
Posted 05 November 2012 - 10:39 PM
#66
Posted 05 November 2012 - 10:41 PM
Quote
I almost voted in this poll... until I got to the bottom.
#67
Posted 05 November 2012 - 10:45 PM
#68
Posted 06 November 2012 - 12:22 AM
The main issue is the bad netcode and bad hit detection, this is unbalancing the game in favor of fast mechs, any balancing attempt not addressing those points would be just a workaround on the real issue and ultimately doomed to fail.
#69
Posted 06 November 2012 - 12:46 AM
#70
Posted 06 November 2012 - 01:02 AM
#71
Posted 06 November 2012 - 02:53 AM
#72
Posted 06 November 2012 - 03:18 AM
Edited by CaptainSodom, 06 November 2012 - 03:18 AM.
#73
Posted 06 November 2012 - 03:57 AM
Protection, on 05 November 2012 - 06:33 PM, said:
You shouldn't have to aim a laser 30 feet in front of a target to land a hit.
http://www.youtube.c...d&v=sAaIoC1Re0o
http://www.youtube.c...d&v=Z7iRscA8Vzc
omg wtf, this is some crazy ****. In midst of the battle you don´t have time to see this, but the slomo really blows up the pile of **** !
I hope this is #1 priority for todays patch, I heard it was not so bad in closed beta ?
#74
Posted 06 November 2012 - 04:13 AM
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