

Buff/nerf Armor Sections
Started by SkyCake, Nov 05 2012 04:06 PM
10 replies to this topic
#1
Posted 05 November 2012 - 04:06 PM
buff torso sections max armor values and nerf arm/leg max armor values
example is on the cat, those flimsy looking ears take way too long to peel off... even if you crit a streak cats arm, he only loses one streak, leaving him five... its way too hard to disarm streak cats, and way to easy to take out hunch/atlas main gun in right torso... guass cats have invunerable right and left torso sections so basically they should gain armor in the CT and lose it in the RT/LT... lights ROFLing around the map with impunity, this has got to stop, thier armor in general is too thick, it feels like im piloting/battling mediums... its nigh impossible to leg a mech, not that it would matter anyways, since losing a leg doesnt cause the mech to fall, just a reduction in speed.
we have already deviated from TT armor values by doubling armor overall, now i think its time we tweak armor in specific locations or on specific mech classes to balance the game...
example is on the cat, those flimsy looking ears take way too long to peel off... even if you crit a streak cats arm, he only loses one streak, leaving him five... its way too hard to disarm streak cats, and way to easy to take out hunch/atlas main gun in right torso... guass cats have invunerable right and left torso sections so basically they should gain armor in the CT and lose it in the RT/LT... lights ROFLing around the map with impunity, this has got to stop, thier armor in general is too thick, it feels like im piloting/battling mediums... its nigh impossible to leg a mech, not that it would matter anyways, since losing a leg doesnt cause the mech to fall, just a reduction in speed.
we have already deviated from TT armor values by doubling armor overall, now i think its time we tweak armor in specific locations or on specific mech classes to balance the game...
#2
Posted 05 November 2012 - 04:09 PM
I can agree that losing a leg should cause the mech to fall down immediately if he is running.
#4
Posted 05 November 2012 - 04:16 PM
I don't understand your reply. What speed? if he is running and gets legged he loses balance and drops. How long it takes to get up depends on the mech.
Once collisions are back this feature wouldn't take too long to implement as it's essentialy a knockdown just without the other mech crashing into yours.
Once collisions are back this feature wouldn't take too long to implement as it's essentialy a knockdown just without the other mech crashing into yours.
#5
Posted 05 November 2012 - 04:21 PM
OpCentar, on 05 November 2012 - 04:09 PM, said:
I can agree that losing a leg should cause the mech to fall down immediately if he is running.
Just because a section is "destroyed" and rendered "useless" does not mean it was blown completely off. The leg example means the myomer inner structure, armor, any ammo or heatsinks etc., in that area are destroyed. That's a misconception I think a lot of people have when they "destroy" a limb on a mech. That's how it's designed in MWO and even in tabletop it was rare to lose an entire limb. If you lost actuators from a limb being severely damaged then you had to make piloting skill rolls to stay standing, move at running speeds (even with a reduced movement due to leg being damaged), etc.
This equates to MWO by a mech being extremely slowed down in movement.
#6
Posted 05 November 2012 - 04:21 PM
Not having the "one leg gone and you're dead" mechanic from previous MW games is one of the greatest things in MWO.
#7
Posted 05 November 2012 - 04:23 PM
why is everyone focused on the leg?
#8
Posted 05 November 2012 - 04:32 PM
Sandpit, on 05 November 2012 - 04:21 PM, said:
Just because a section is "destroyed" and rendered "useless" does not mean it was blown completely off. The leg example means the myomer inner structure, armor, any ammo or heatsinks etc., in that area are destroyed. That's a misconception I think a lot of people have when they "destroy" a limb on a mech. That's how it's designed in MWO and even in tabletop it was rare to lose an entire limb. If you lost actuators from a limb being severely damaged then you had to make piloting skill rolls to stay standing, move at running speeds (even with a reduced movement due to leg being damaged), etc.
This equates to MWO by a mech being extremely slowed down in movement.
This equates to MWO by a mech being extremely slowed down in movement.
I have two problems with that.
My lore is bad but if you get damaged structure on both legs why does your mech not continue to crawl? the legs are still there?
Second, there's no piloting skill roll in MWO. And everyone is running at top speed because it's the best way to not get hit. I get that a bunch of light pilots might get pissed about falling down everytime their leg gets "damaged", but at least there should be a chance to score a crit hit which would cause them to crash.
Sorry for hijacking the topic

#10
Posted 05 November 2012 - 05:36 PM
Yeah, i would like to give one.
I first noticed some problems after buying a RVN-4X and playing a few games. Almost every time I was killed by having the torso center completely destroyed, while there was almost no dmg to the arms or legs. Yeah, the evil legs again.
So i stripped almost all armor plates from arms and legs and putted them into the torso. Noticing that there was already a very low amount of armor possible for the torso because of that front-rear-thing.
So... after fitting almost everything in the torso I played... and still got shot in/ through the guts with still only a bit dmg to other parts. Strange, isn't it?
I would say they shouldn't lower the armor of other parts, but increase the possible armor in the torso area. Because I think some mechs - mainly the ones with the big mouths like Raven, Dragon, etc - are very sensitive in the torso area. Making it far more easier to kill them by just holding into the center than shooting arms or legs to dismember them, which is pretty boring.
Additionally I just have to rant that those pesky LRMs hit the center area just too often and concentrated for my taste...
I first noticed some problems after buying a RVN-4X and playing a few games. Almost every time I was killed by having the torso center completely destroyed, while there was almost no dmg to the arms or legs. Yeah, the evil legs again.
So i stripped almost all armor plates from arms and legs and putted them into the torso. Noticing that there was already a very low amount of armor possible for the torso because of that front-rear-thing.
So... after fitting almost everything in the torso I played... and still got shot in/ through the guts with still only a bit dmg to other parts. Strange, isn't it?
I would say they shouldn't lower the armor of other parts, but increase the possible armor in the torso area. Because I think some mechs - mainly the ones with the big mouths like Raven, Dragon, etc - are very sensitive in the torso area. Making it far more easier to kill them by just holding into the center than shooting arms or legs to dismember them, which is pretty boring.
Additionally I just have to rant that those pesky LRMs hit the center area just too often and concentrated for my taste...
#11
Posted 05 November 2012 - 05:41 PM
It is true that a Cat's arms seem much harder to take off compared to a Hunchback's RT or a Cent's arm. Cat's have max, 40 armor and 10-20 internals (not sure which), while a HB stock usually has around 38(?) RT with 9-18 internal (once again, don't have a TRO handy).
Before they changed the Dragon's hitbox it was unlikely that you would take damage anywhere BUT the CT.
Zeranov, on 05 November 2012 - 05:36 PM, said:
Yeah, i would like to give one.
I first noticed some problems after buying a RVN-4X and playing a few games. Almost every time I was killed by having the torso center completely destroyed, while there was almost no dmg to the arms or legs. Yeah, the evil legs again.
So i stripped almost all armor plates from arms and legs and putted them into the torso. Noticing that there was already a very low amount of armor possible for the torso because of that front-rear-thing.
So... after fitting almost everything in the torso I played... and still got shot in/ through the guts with still only a bit dmg to other parts. Strange, isn't it?
I would say they shouldn't lower the armor of other parts, but increase the possible armor in the torso area. Because I think some mechs - mainly the ones with the big mouths like Raven, Dragon, etc - are very sensitive in the torso area. Making it far more easier to kill them by just holding into the center than shooting arms or legs to dismember them, which is pretty boring.
Additionally I just have to rant that those pesky LRMs hit the center area just too often and concentrated for my taste...
I first noticed some problems after buying a RVN-4X and playing a few games. Almost every time I was killed by having the torso center completely destroyed, while there was almost no dmg to the arms or legs. Yeah, the evil legs again.
So i stripped almost all armor plates from arms and legs and putted them into the torso. Noticing that there was already a very low amount of armor possible for the torso because of that front-rear-thing.
So... after fitting almost everything in the torso I played... and still got shot in/ through the guts with still only a bit dmg to other parts. Strange, isn't it?
I would say they shouldn't lower the armor of other parts, but increase the possible armor in the torso area. Because I think some mechs - mainly the ones with the big mouths like Raven, Dragon, etc - are very sensitive in the torso area. Making it far more easier to kill them by just holding into the center than shooting arms or legs to dismember them, which is pretty boring.
Additionally I just have to rant that those pesky LRMs hit the center area just too often and concentrated for my taste...
Before they changed the Dragon's hitbox it was unlikely that you would take damage anywhere BUT the CT.
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