Zyllos, on 06 November 2012 - 06:56 AM, said:
*snip*
I think there is a way to account for the advantage of convergence. I believe (without being able to prove it), that the table top did in fact try to balance the weight of weapons (including ammo and heat sinks needed to operate them) vs. the damage output, with 2 considerations in mind
1) Range. The longer the range, the less efficient the weapon would be.
2) Damage per Shot. The higher the damage per shot, the less efficient the weapon would be.
In the table top, the 2) factor was really easy - you just could look at the absolute value of the damage.
For MW:O, you would get a little sophisticated. Basically 4 Medium Laser together deal the same damage as an AC20 together. The AC20 needs more slots and more weight than a medium laser, so generally speaking, it's much more difficult to "boat" AC/20s than Medium Lasers. SO to balance out their boating and convergence advantage,w e would not need to look at heat per shot, but at heat per shot relative to weight and crit slots.
SInce AC/20 and Medium Laser have approximately the same range, the AC/20 would need a small efficiency advantage due to its less favourable damage per shot to tonnage/crit ratio.