Alexa Steel, on 19 November 2012 - 04:31 AM, said:
What a bunch of nonesense, of course heat needs tweaking, nobody is denying that but not to the degree many want it to be. TRIPLE the heat dissipation? Are you mad? I could hold the trigger in ALL of my mechs and I would NEVER overheat.
The ROF was changed while the heat stayed the same, so what? Stop comparing the TT with the video game, they cant be compared. The game is BASED on the TT not modeled AFTER the TT.
Example of why whether it'S a video game or a table top game doesn't always matter:
Heat Sinks that dissipate 1 heat per 10 seconds.
Weapon A: 500m range, 10 damage per shot, produces 10 damage and 5 heat, weighs 5 tons.
Weapon B: 500m range, 10 damage per shot, produces 10 damage and 1 heat, weighs 9 tons.
Weapon A and B start out with a rate of fire of every 10 seconds.
Result: to compensate the full heat of Weapon A, you'd need to spend 20 tons. The same weight you get for Weapon B. Both weapons ahve the same range and the same damage, so they are roughly balanced - maybe with an advantage for A, since you
can equip it with less heat sinks and go for burst and less time to fire the weapons. So that's about a potential 5 ton difference in favor of Weapon A.
On the other hand - if you want to equip a lot of A Weapons, so you will necessarily add more and more heat sinks per weapon, otherwise your mech will overheat way too fast (as the heat gain per weapon stacks, of course).
Now let's decide we change the rate of fire to every 2.5 seconds.
Now, Weapon A would need 3 times the tonnage to become "heat neutral" - and more than 3 times the tonnage to last as long as it did in a non-heat neutral build.
Weapon B also needs 3 times the tonnage - but in this case, it only needs to add 3 tons, rather than 15 tons. That's a 12 ton difference suddenly in favor of Weapon B.
At no point did we use TT here - the weapons are clearly not TT, the damage, heat and range and weight values just don't match any TT weapons. We just used a mathematical relation ship between these fictional weapons.
Edited by MustrumRidcully, 19 November 2012 - 04:43 AM.