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Missle Mechanics Will Ruin The Game.


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#1 Rocket2Uranus

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Posted 05 November 2012 - 09:13 PM

Joined today.
Played about 20-30 matches.
18 rounds mostly guys camping with missiles shooting at people through mountains and buildings.

I hope you guys plan on either making Missiles weak as hell or changing the targeting mechanics.

#2 Aurien Titus

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Posted 05 November 2012 - 09:21 PM

You realise the one of the current trial 'mechs comes with dual LRM15's? Hence why you see LRM's all the time. Move out of the way. We you see that ploom of missiles enter the sky, go ahead and move out. Don't stand there and wait for it to slam into you and then decide that you should move. It's too late at that point.

#3 Lavrenti

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Posted 05 November 2012 - 09:26 PM

View PostHomingSperm, on 05 November 2012 - 09:23 PM, said:

not like you, i actually know that AMS is better than moving out of the way.


And not like you, I know that not being hit is better than relying on AMS. AMS can only take care of a few missiles at a time, it won't stop many. But Aurien Titus is right; it IS possible to avoid the worst damage by moving. The best thing to do is hide behind something taller than your mech - the missiles arc in from above, and if there's something in their way they usually hit that.

#4 Boymonkey

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Posted 05 November 2012 - 09:27 PM

Missiles are fine, your tactics are not.
Skirt around the map and come at them from behind, talk to your lancemates to make a diversion. The things you can do against the boats are limitless.
This is a really tactical game, bring up the map and plan your route, communicate to your pals and you will be fine.

#5 Broceratops

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Posted 05 November 2012 - 09:28 PM

they used to collide with buildings but then people complained they were too hard to use. now they go through everything except the thickets of obstacles.

#6 Valtur

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Posted 05 November 2012 - 09:33 PM

1) If your attacker loss lock, you could avoid LRMs, they will not home on you. Get cover.
2) if You Stick to a large wall no matet of LRMs.
3) If they Have LRM, send the ligths of your team. Use the Chat.
4) Avoid the figths in the open...
5) Shoot them with your LRMs.
6) YES, every team must have LRM support. Its like WAR. If you are not running a full speed team (Like Mongols ;) Jenners here) you need artillery. EVERY ******* MODERN ARMY HAVE ARTILLERY SUPPORT. And will be the same in MW. Most of the team Builds will have LRM support. Get Used to it. And Like War, flank them with your Ligth cavalry (Ligths or fast Mediums movieng in the cover :o)

You are full of options. Stop Crying aout LRM support.

#7 Rocket2Uranus

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Posted 05 November 2012 - 09:43 PM

View PostAurien Titus, on 05 November 2012 - 09:21 PM, said:

You realise the one of the current trial 'mechs comes with dual LRM15's? Hence why you see LRM's all the time. Move out of the way. We you see that ploom of missiles enter the sky, go ahead and move out. Don't stand there and wait for it to slam into you and then decide that you should move. It's too late at that point.


"move out of the way"

I thought LRM locks onto target?
doesn't matter if ur behind a wall/mountain. it still flies to you.

do you even know how missles lock on in this game?
you don't have to have direct sight.
lol

View PostBroceratops, on 05 November 2012 - 09:28 PM, said:

they used to collide with buildings but then people complained they were too hard to use. now they go through everything except the thickets of obstacles.


that's sad.
lol.

so they gave idiots a weapon that won't miss.

#8 Krixic

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Posted 05 November 2012 - 09:44 PM

LRMs have a min range of 180 meters. Tell your team to man up and charge them. The longer you stay back the longer you are going to get pounded by LRMs.

#9 Rocket2Uranus

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Posted 05 November 2012 - 09:44 PM

View PostBoymonkey, on 05 November 2012 - 09:27 PM, said:

Missiles are fine, your tactics are not.
Skirt around the map and come at them from behind, talk to your lancemates to make a diversion. The things you can do against the boats are limitless.
This is a really tactical game, bring up the map and plan your route, communicate to your pals and you will be fine.


yeah. like most FPS and online multiplayer games lol. most of the player are just running around alone into enemy territories like Call of Duty series.

I even see players come into a new game with 24% health.

yeah, My tactics IS FINE.
LRM seems like an "easy button"

#10 Team Leader

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Posted 05 November 2012 - 09:45 PM

I remember playing against you. You stood in the open and charged while 2 LRM boats from my premade pasted you and everyone else fired into your burning husk. That was some good strategy, HomingSperm. Yes, LRMs are quite potent right now, but getting shot by gobs of them and the whole enemy team while walking towards them alone doesn't exactly improve your lifespan.

#11 Rocket2Uranus

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Posted 05 November 2012 - 09:46 PM

View PostKrixic, on 05 November 2012 - 09:44 PM, said:

LRMs have a min range of 180 meters. Tell your team to man up and charge them. The longer you stay back the longer you are going to get pounded by LRMs.


lol.. no .... my teammates charge lone. die
not like they go in behind cover.
they just run in... alone and get ganged up by like 4 people. it's like COD all over again

#12 Tickdoff Tank

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Posted 05 November 2012 - 09:46 PM

View PostHomingSperm, on 05 November 2012 - 09:43 PM, said:

"move out of the way"

I thought LRM locks onto target?
doesn't matter if ur behind a wall/mountain. it still flies to you.

do you even know how missles lock on in this game?
you don't have to have direct sight.
lol



that's sad.
lol.

so they gave idiots a weapon that won't miss.


They lose lock if you are no longer being targeted, like if you are behind a building. And if you are behind a building the LRMs will hit the building instead of you. But, if they lose lock and you stand still the missles will travel to the location you were in when they were fired... if you don't move you will still get hit.

AMS helps, but it is not a "shield". You still need to use cover, make them break lock and either get closer to the enemy (less than 180m) or farther away (more than 1000m).

Once ECM is introduced we may have other options, but for now we don't. LRMS are mean, but they can be beaten.

#13 Rocket2Uranus

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Posted 05 November 2012 - 09:46 PM

View PostTeam Leader, on 05 November 2012 - 09:45 PM, said:

I remember playing against you. You stood in the open and charged while 2 LRM boats from my premade pasted you and everyone else fired into your burning husk. That was some good strategy, HomingSperm. Yes, LRMs are quite potent right now, but getting shot by gobs of them and the whole enemy team while walking towards them alone doesn't exactly improve your lifespan.


LOL

GOOD ONE!
too bad I was the only 2 players left in the game.

And your team still had 5 players left.
I was defeding the guy sitting at ur base.

Good tactics indeed!

#14 Kaziganthi

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Posted 05 November 2012 - 09:53 PM

View PostHomingSperm, on 05 November 2012 - 09:43 PM, said:

"move out of the way"

I thought LRM locks onto target?
doesn't matter if ur behind a wall/mountain. it still flies to you.

do you even know how missles lock on in this game?
you don't have to have direct sight.
lol



that's sad.
lol.

so they gave idiots a weapon that won't miss.



They stay on target as long as the firer has a target lock on you. If they lose lock, they will impact where you last were. One thing to note though, if the firer re-acquires you with missiles still in the air and gets lock before they land, they will home back in on you. Also missiles do not go through mountains or buildings, that did not get busted.

#15 Rocket2Uranus

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Posted 05 November 2012 - 09:56 PM

It's all good.
I'm just gonna join the fun.

Loaded up my Atlas with tons of LRM ammo.

View PostKaziganthi, on 05 November 2012 - 09:53 PM, said:



They stay on target as long as the firer has a target lock on you. If they lose lock, they will impact where you last were. One thing to note though, if the firer re-acquires you with missiles still in the air and gets lock before they land, they will home back in on you. Also missiles do not go through mountains or buildings, that did not get busted.


yeah i get it. I need to use a faster mech. Atlas blows at dodging missiles.

#16 Aurien Titus

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Posted 05 November 2012 - 09:56 PM

View PostHomingSperm, on 05 November 2012 - 09:43 PM, said:

"move out of the way"

I thought LRM locks onto target?
doesn't matter if ur behind a wall/mountain. it still flies to you.

do you even know how missles lock on in this game?
you don't have to have direct sight.
lol


Well I can tell you have no idea what the **** you're talking about. See if you break line of sight with 'mechs that have lock on you, the 'mechs that launched the LRM's also lose lock and the missiles stop tracking. So stop standing around and watching the pretty missiles that are incoming.

While there are cases currently where missiles fly through terrain this is the exception and not the rule. I've watched my missiles hit the side of mountains, rocks, and buildings. I see the same thing when missiles are incoming as well. So using cover does work.

#17 Vincent DIFrancesco

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Posted 05 November 2012 - 10:05 PM

<-- Successfully uses cover to avoid being hit by LRMs. If my old, senile, non-dextrous butt can do it, so can you.

#18 TheMadTypist

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Posted 05 November 2012 - 10:15 PM

Break lock by getting into cover, and keep moving for a bit even afterword- the lock continues for about a second after contact is lost, but after that it just impotently spats on the ground.

If they're hitting you behind cover, then they have a teammate targeting you. Break contact with that hostile or kill it. They might not need line of sight, but they need somebody feeding the info back to them- and that's the vulnerable one of the pair. Even just scaring him off can be enough- AC20 to the face!

Rule of thumb is that if you can target somebody with an empty triangle over their heads (as in, no other friendly has them targeted), they can probably target you, too. EDIT: Also safe to assume if you can see their 'mech and target them, they can do the same to you, as well.

Also, certain large formations can block missiles locked onto you, like the hills on the cave-side of Forest Colony, or the buildings on River City. If you've got long range guns, Peek, Poke, and Duck.

Move, move, move- you can see missiles go up at a distance, so break contact when you see the swarm, and laugh as expensive ammunition becomes expensive craters in the dirt. Harder to do with assault-mechs, as they're slow as hell.

Stick with somebody. Even if everyone takes off like a chicken with their heads cut off, following a random dude and shooting what he shoots makes things more survivable. After all, they might aim for him first! Not as effective as an atlas, because that intimidating skull also has a "shoot me first" sign on its forehead.

Learn where LRM boats like to sit and keep something between you and there. The caves are lovely this time of year.

If you have jump jets, you can dodge a few of the salvo by jumping- missiles sometimes have trouble tracking if you time it right. Does not always work as well under 300 meters because that's about when LRMS go from an arc trajectory to a direct flight, which seems to adapt better to this.

Edited by TheMadTypist, 05 November 2012 - 10:19 PM.


#19 Kaziganthi

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Posted 06 November 2012 - 12:16 AM

View PostTheMadTypist, on 05 November 2012 - 10:15 PM, said:


If you have jump jets, you can dodge a few of the salvo by jumping- missiles sometimes have trouble tracking if you time it right.


I always love waiting for mechs to start jumping within a certain distance, as their speed drops and they are unable to twist and turn to avoid them and they cop 50 missiles right in the face.

Edited by Kaziganthi, 06 November 2012 - 12:16 AM.






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