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Bigger Battles And The Implications


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#1 Klaxon

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Posted 21 January 2013 - 04:39 PM

i kind of got thinking earlier about larger scale battles. 16v16 or maybe even 8v8v8v8.

anyone think this could ever happen? i imagine there would possibly be some technical implications. it would be pretty bad *** to have a larger scale battle though :-D i would play that even if there were queue times.

if people playing GW can wait hours for a world v world i can wait hours for a 100v100 :-p

Edited by Klaxon, 21 January 2013 - 05:20 PM.


#2 AnnoyingCat

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Posted 21 January 2013 - 04:47 PM

community warfare

#3 Draco Harkins

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Posted 21 January 2013 - 05:04 PM

View PostKlaxon, on 21 January 2013 - 04:39 PM, said:

i kind of got thinking earlier about larger scale battles. 16v16 or maybe even 8v8v8v8.

anyone think this could ever happen? i imagine there would possibly be some technical implications. it would be pretty bad *** to have a larger scale battle though :-D o wpuld play that even if there were queue times.

if people playing GW can wait hours for a world v world i can wait hours for a 100v100 :-p


1st.
Leave the gangsta talk and the cell phone reductions of english, myself not being a english born point that out to a english born is embarassing.

2nd.
Read the dev blogs and the dev comments before posting "genious" ideias. It will go a long way to avoid further embarassement. 12 on 12 is the basis of community warfare and with good reason.

#4 NRP

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Posted 21 January 2013 - 05:09 PM

Can we carry enough ammo for 12v12?

#5 Klaxon

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Posted 21 January 2013 - 05:09 PM

View PostDraco Harkins, on 21 January 2013 - 05:04 PM, said:

1st.
Leave the gangsta talk and the cell phone reductions of english, myself not being a english born point that out to a english born is embarassing.

2nd.
Read the dev blogs and the dev comments before posting "genious" ideias. It will go a long way to avoid further embarassement. 12 on 12 is the basis of community warfare and with good reason.


was looking for constructive comments, not hostility and trolling :-/ its my language, i will use and abuse it however i want thankyou very much.

#6 Klaxon

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Posted 21 January 2013 - 05:15 PM

View PostNRP, on 21 January 2013 - 05:09 PM, said:

Can we carry enough ammo for 12v12?


i think it would be pretty cool to see how ammo restrictions affect longer games. maybe resulting in people carrying less weapons to make room for more ammo which could slow the pace down a little.

#7 Devil Fox

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Posted 21 January 2013 - 05:30 PM

View PostKlaxon, on 21 January 2013 - 05:15 PM, said:


i think it would be pretty cool to see how ammo restrictions affect longer games. maybe resulting in people carrying less weapons to make room for more ammo which could slow the pace down a little.


What you will find most likely is that hard hitting builds will drop engine speed or armor for more ammo, but it will be their job to put down the enemy. So most likely you'll have a lance of hard hitters, with a lance of faster medium/lights with mostly short range srm's and lasers... then a lance of energy based snipers/brawlers to have at least some field-able firepower late in the game. Or you'll just see the importance of energy weapons being taken for battle longevity over punch (eg the LBX/SRM DDC).





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