

Not Earning Cbills On Loss
#1
Posted 05 November 2012 - 01:11 PM
#2
Posted 05 November 2012 - 01:41 PM
I think they are looking at the high repair costs of Ferro-fibrous armor as well. We will have to wait and see if the patch notes tomorrow indicate these issues have been fixed.
#3
Posted 05 November 2012 - 01:45 PM
#4
Posted 05 November 2012 - 01:47 PM
#5
Posted 05 November 2012 - 01:52 PM
Also if you overheat and accidentally blow yourself up, I believe the game treats this as a suicide and you will receive nothing if you quit before the match is over, and only earn c-bills according to what you did up until the point of your death if you stay until the end.
#6
Posted 05 November 2012 - 01:55 PM
#7
Posted 05 November 2012 - 02:27 PM
#8
Posted 05 November 2012 - 02:32 PM
2 games lost, 1 won, and no sign of c-bills and/or xp...
#9
Posted 05 November 2012 - 02:45 PM
Include all of this information for support so they can help you as best as possible.
#10
Posted 05 November 2012 - 02:52 PM
#11
Posted 05 November 2012 - 02:57 PM
#12
Posted 05 November 2012 - 03:13 PM
BigTaeng, on 05 November 2012 - 01:41 PM, said:
Lol and to think so many people are whinging they are OP....
Back on thread.. ..never played a match when my repair cost more than my earnings, even on the losing side. Might have had a couple of rounds when i earnt as little as 50k, but then i am in an Atlas.. ..light mechs should be the most economical way for making money, so if your not making money, even on a loss you need to take a look at why this is the case - do you get totally demolised by the enemy? Do you earn credits from spotting or destroying components, do you have an expensive reload bill e.g. missiles etc....
Edited by White Bear 84, 05 November 2012 - 03:21 PM.
#13
Posted 05 November 2012 - 03:15 PM
Is the screwy economy supposed to force you to play with trial mechs? Or is it just a middle finger to non-founders?
#14
Posted 05 November 2012 - 03:23 PM
A standard engine Hunchback 4G with standard armor and an AC/20 cannot possibly experience 75,000 in repair costs.
I always disable autorepair and autorearm because you can't really track economics with those features enabled.
Edited by Prosperity Park, 05 November 2012 - 03:24 PM.
#15
Posted 05 November 2012 - 04:44 PM
As you'll notice, that's a round when my armor WASN'T blown to hell. If I really get wheedled down instead of just outright cored, it raises the bill considerably past that.
For the record, I do have FF, but I shouldn't be forced into limiting my build decisions so I don't run into bankruptcy. This game relies too much on your teammates' skill levels for that to be fair.
Edited by Jigglesticks, 05 November 2012 - 04:52 PM.
#16
Posted 06 November 2012 - 06:58 AM
Jigglesticks, on 05 November 2012 - 04:44 PM, said:
As you'll notice, that's a round when my armor WASN'T blown to hell. If I really get wheedled down instead of just outright cored, it raises the bill considerably past that.
For the record, I do have FF, but I shouldn't be forced into limiting my build decisions so I don't run into bankruptcy. This game relies too much on your teammates' skill levels for that to be fair.
Yes, it does. If you use new tech like XL, End, FF, DHS, you have to pay for these. They are more expensive than normal ones.
The FF armor is breaking your numbers. Its to expensive. It may be because they have to adjust it, or because they want it this way. No matter, it cost a lot to
Take XL, take DHS, take Endo. I doubt you have room for both (FF and Endo).
And about making negative credits on a loss, well. If you take a expensive mech you have to pay for it if you dont preform well enough to repair it

With such a mech you should always be able to kill at least 1 or 2 of the opponents and be able to gain enough wins to make a plus.
The new matchmaking will, hopefully, help the pug at least a bit to be able to use lostech without making to much minus.
I am using a founder Jenner with everything but FF armor. And even on a loss, where i did no damage at all, i am making +60k. Highest repair was around 66k with him.
If you want to check out if and how much you win or lose, write it down. Note your credits before each match. Than you have the difference on the next match. This is your match reward minus the repair + rearm. Do this for 20 or 30 matches, and you can see if you making or lossing money.
If you are losing money, its you who is doing something wrong.
Even with an Altas, with full lostech, you should be able to kill at least 1 or 2 opponents before they kill you. Unless you are doing the lone wolf and charging right into the enemy force. And with this bonus, you should gain enough.
I cant say the system is broken and that you dont get the credits easy enough. And dont say i am founder, it dont count. I tried it as well with a non founder and made more than enough credits once i had my own mech in the closed beta. Getting the own mech took some time, but its good for learning the game if you are willing to learn.
#17
Posted 06 November 2012 - 07:43 AM
Jigglesticks, on 05 November 2012 - 03:15 PM, said:
In a lot of ways, it's this.
The founder's bonuses (and founder's mech bonuses) don't seem like a huge percentage, until you consider the affect that repairing a decent mech has on everyone's margins. A 75% bonus becomes a 300% bonus if players pay, on average, 75% of their base income in repairs.
Math:
175% income - 75% repairs = 100% net income with 75% bonuses
100% income - 75% repairs = 25% net income with no bonuses
100% / 25% = 400% of non-Founder net income receive by Founders
400% Founders - 100% non-Founders = 300% effective bonus to Founders
If your mech is expensive enough (and your win rate low enough because, for instance, you're not a founder and are new to the game) to make this margin even smaller (greater than 70% in repair costs), then the effect is even larger.
I'm struggling to finish my third Jenner (hooray almost elite!) , while my Founder friends are paying C-Bills for Catapults and Atlases.
As a second-rate MW:O citizen who wants to use competitive tech, I'll be playing upgraded lights for life, and occasionally trotting out a medium for fun.
I understand the F2P model, and have payed for content in other F2P games. Founders SHOULD definitely get a bonus for contributing the funds that helped this game through development, but this is ridiculous. Free players can't possible hope to sustain a well armed, well kitted Assault right now, and might have trouble with a Heavy.
Add a bug that is apparently preventing people from getting their match rewards some rounds, and it become down-right unacceptable. I didn't pay into this game on blind faith (though I probably would have if I'd heard about it and hadn't seen the game yet) and now can't justify putting any money into it until the F2P model is implemented in a way that is sustainable and actually justifies my investment by making it probable that this game will have a future.
#18
Posted 06 November 2012 - 08:49 AM
But mathematics provided above are correct. Although gotta mention that the founders bonus really isn't too impressive. I don't think I've played even a single match with my ASD-7DF after the wipe. Founder's bonus limits you to one single model (4 in case of legendaries) and most of those models really aren't too good in their crit department. (Esp the HBK -.-) Now _premium bonus_ - that really is something.
That being said I still do believe that high tech really should cost more than bulk. If you break your precious DHS, endo and XL you're meant to pay for it. In case of FF it's a bit ridiculous though. Armour is meant to be spent. If you play well you usually lose more cb due to armour repairs than by playing badly and getting cored outright. With FF it's actually possible to get cheaper avg repairs with XL-engine than with standard because you die with less armour dmg.
To the poster above complaining about hbk repairs. HBK repairs should never go above 50k even with 4SP and 4J which are the most expensive ones to run. 35k tops for 4P which is the cheapest. HBK:s have tendency to end games at least with half torso blown off. (if you ride 'em well - if you end up with ct cored and both torsos left you're doing sth wrong - if you end up with no dmg enemy is doing sth wrong) Changing your side facing enemy is important for survivability but you usually end up with most armour gone after few brawls - looking at that role sparing tonnage at expensive armour you have to pay repairs for really doesn't sound too wise does it? Get DHS and possibly endo if you can spare the crits after dhs but leave it at that. If you are using 4J for long range supportish mech you can usually get away with using XL and endo (no need for dhs here) - you shouldn't be in line of fire too often and more mobility from better speed helps more than having to worry about side torsos.
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