

Ways To Beef Up My Hunchy
#1
Posted 06 November 2012 - 11:07 AM
#2
Posted 06 November 2012 - 11:11 AM
#3
Posted 06 November 2012 - 11:17 AM
#4
Posted 06 November 2012 - 11:29 AM
Broceratops, on 06 November 2012 - 11:17 AM, said:
It'll also heat you up like a motherf**ker and eat ammo like popcorn, so make sure you're ready for that.
#5
Posted 06 November 2012 - 11:35 AM
Lavrenti, on 06 November 2012 - 11:29 AM, said:
It'll also heat you up like a motherf**ker and eat ammo like popcorn, so make sure you're ready for that.
yeah, to actually do it you're definitely going all-in on those AC/2s. but in terms of DPS this is the best thing you can do in a hunchback by a wide margin. Beats the hell out of x2 UAC/5 for the same weight and less space.
#6
Posted 06 November 2012 - 11:36 AM
#7
Posted 06 November 2012 - 11:38 AM
Worked fine.
#8
Posted 06 November 2012 - 11:41 AM
#9
Posted 06 November 2012 - 11:42 AM
Broceratops, on 06 November 2012 - 11:35 AM, said:
yeah, to actually do it you're definitely going all-in on those AC/2s. but in terms of DPS this is the best thing you can do in a hunchback by a wide margin. Beats the hell out of x2 UAC/5 for the same weight and less space.
Its not the best thing you can do. Gauss riffle is the best option, its not for everyone. I have tried every combination under the sun, including 2 large pulse lasers in the arms, a med in the head, and 3 machineguns for the dakka dakka funns. Gauss riffle was always the most effecient. Endo steel for the extra tonnage for the weight of the gun, the case for the torso, and one more ton of ammo brings you to 30 shots, and 3 medium lasers if you drop 16 points of armor from the body in places.
You play it like a slow sniper with medium lasers for backup when enemies get too close. If you try and play it like a brawler woul would be better off with some ac goodness.
#10
Posted 06 November 2012 - 11:43 AM
I like the load out of the big AC with some back up weapons. It starts with near max armor (only lacking in legs) so besides AMS there isn't a lot more you can add to give you more durability.
Mostly your just going to have to play it diff, you can't stand there and slug it out, people will aim for your RT to take out that AC. Play it more as a skirmisher. Or follow around an assault mech and when he engages a target pop around and hit the weak points, if you see him getting tore up ... jump in and soak a volley of fire so he can keep dishing his damage.
#11
Posted 06 November 2012 - 11:46 AM
Broceratops, on 06 November 2012 - 11:17 AM, said:
Until they realize that the shake means nothing to your target reticle.
#12
Posted 06 November 2012 - 11:48 AM
I always like when a hunchy stops to line up their shot at me. One alpha strike to the right shoulder and your biggest threat is gone.
#13
Posted 06 November 2012 - 11:48 AM
If they have more and bigger targets you are less likely to be singled out.
[Guide] Playing with Friends, Groups, and Teams
#14
Posted 06 November 2012 - 11:49 AM
- Standard 225 Engine for a bit of speed increase.
- Two AC2s + 2 tons of ammo.
- Head mounted Med Laser (or Med Pulse, forget which it is at the moment)
- AMS + 1 ton ammo
- See what you have left and do whatever you want with it (I didn't add any other guns to mine).
The two AC2s give good long range ability aswell as work rather well up close still alongside the laser. Having the Laser in your head slot means you can still fight even after your shoulder has been shot off (everyone is going to shoot that massive block on your shoulder to disarm you), actually you can fight until someone blows up your torso, head or both legs.
#16
Posted 06 November 2012 - 11:56 AM
Medium Mechs, no matter their armor and armament, are skirmishers. I run almost nothing but Hunchbacks and Centurions. Use cover, ghost the terrain, and keep moving, hit and fade. I run my Founder Hunch with an AC/20 (4 tons ammo) 2 Medium Lasers, AMS and 12 DHS, along with near max armor. Yep, if you don't keep your head on a swivel, you will get that huge hump smashed fast, and then, no firepower. Play smart, stay mobile and it is fine. (I do prefer Yen-Lo, though. Arm mount AC means room for big engine and lots of speed).
#17
Posted 06 November 2012 - 11:59 AM
Jules Gonzales, on 06 November 2012 - 11:36 AM, said:
Seconded. The gauss, far and away, is currently the best weapon. The key is to practice lining up shots real quick like so that you can protect that right shoulder. In brawling range I'll roll my torso with the right shoulder away from what is shooting me to soak the damage on the left side. When the gauss cooldown is up, turn and fire. I try to aim for something squishy, like arms or previously damaged components. I've found some people panic when they start going red or lose a part and make really bad decisions.
#18
Posted 06 November 2012 - 12:02 PM
Taryys, on 06 November 2012 - 11:48 AM, said:
If they have more and bigger targets you are less likely to be singled out.
[Guide] Playing with Friends, Groups, and Teams
Not really, I always go after the medium mechs first, after lights. Specially centurions, because they're easy to core. Unless there's a optimal mech around like a streak or grcat, then those would be first on my list.
Edited by lsp, 06 November 2012 - 12:03 PM.
#19
Posted 06 November 2012 - 12:04 PM
Broceratops, on 06 November 2012 - 11:50 AM, said:
Until you realize that they can shoot and move at the same time, requiring movement of your reticule.
Not hard to adjust. It takes someone with some form of skill in FPS games or a cool hand to do it. Its not rocket science.
#20
Posted 06 November 2012 - 12:34 PM
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