Komori, on 08 November 2012 - 03:29 AM, said:
The problem I have with this philosophy is that it limits the number of avenues that players have for customization - meaning that "high level" play (and especially competitive play) will frequently see similar, if not identical, builds and loadouts, where lots of equivalent sidegrades mean that players will be more likely to come up with a variety of optimizations and niches. It's a very organic sort of variety that gives players more control and choice - always a good thing in my book.
Flat upgrades reduce options and force players to build in specific ways (every non-assault mech absolutely must run Endo Steel now, for example - there is no tradeoff or benefit for normal internals. Endo Steel is just flat out better as long as there are critical slots not being used [and on a light or medium, there always are]). Giving people choices would more likely lead to builds where people take different risks and spec out in different ways.