

#41
Posted 06 November 2012 - 04:06 PM
#42
Posted 06 November 2012 - 04:07 PM
whiteboy007, on 06 November 2012 - 04:02 PM, said:
I realize builds like mine are the minority and therefore seem extreme, but it isn't outside the realm of possible. And in that I think you find the problem with DHS. They just aren't efficient enough to warrant the cost and space needed to utilize them. I know you can tell a difference between a build with DHS and SHS. I've felt the difference personally.
However, making DHS less efficient indirectly makes weapons like ERLL's and ERPPC's less effective. Maybe if the damage of PPC's, for example, were higher maybe it would offset the lower rate at which they can be fired.
Just an idea.
My builds have literally not changed at all and yet, it is now harder to overheat.
Now, is it a fact that, like usual there's thresholds where certain items aren't ideal in a build? Yes, welcome to a MechWarrior game. Some mechs are limited by tonnage, others by critical slots. This is not new. You pick and choose the ideal components for your use of your chassis.
#43
Posted 06 November 2012 - 04:08 PM
and this has been checked I have 6 double heatsinks installed but it only says I have 14 heatsinks instead of the 16 I should have... also when I add engines it will say you need 2 or 4 or whatever extra heatsinks for the engine....
dunno seems not right ... a smaller engine should be lighter and slower... not heavier and slower for the same effeciency
#44
Posted 06 November 2012 - 04:14 PM
JingleHell, on 06 November 2012 - 04:07 PM, said:
My builds have literally not changed at all and yet, it is now harder to overheat.
Now, is it a fact that, like usual there's thresholds where certain items aren't ideal in a build? Yes, welcome to a MechWarrior game. Some mechs are limited by tonnage, others by critical slots. This is not new. You pick and choose the ideal components for your use of your chassis.
This is true, but as someone pointed out the DHS will not function without a further increase in efficiency when clan tech hits the game. Currently, they are more useful on builds without endo/ferro, shortages in tonnage but additional crit space. This is generally the 25-50 ton range. I can't fit them on my Cat with endo, I did the math and I'd be losing a sink. The Founders Atlas I run also can't benefit at all. I have put them on my Jenner and Hunchy, and found that on the hunchy I went from 1.13 to 1.23 upgraded the sm to med laser and added a ton of Ac/20 ammo. It's not much, and probably tough to justify 1.5mil but not terrible either.
#45
Posted 06 November 2012 - 04:15 PM
Also remember your pilot lab will make your heat management even better thats why they had to be toned down anyways or else it just turns into a mindless FPS with no consequence. I'm sure someone of you would love that tho. Mostly the Americans. アメリカ人は本当に面倒ですよ!
Edited by AceTimberwolf, 06 November 2012 - 04:18 PM.
#46
Posted 06 November 2012 - 04:16 PM
#47
Posted 06 November 2012 - 04:16 PM
Aratan Aenor, on 06 November 2012 - 02:58 PM, said:
Mhh maybee they should only take 2 internal slots to...i really don't understand why they change a over years proved system sure Double HS are efficient...but i ask myself what will they do to Clan-Tech? Clan-Tech is overpowered by definition.
#49
Posted 06 November 2012 - 04:19 PM
Instead it would be better if the devs now turn to improving the overall heatscale & dissapation itself. Lower the cap, raise dissapation?
Hard to say without more game time...will report back after more testing

#50
Posted 06 November 2012 - 04:25 PM
#51
Posted 06 November 2012 - 04:26 PM
Noganite, on 06 November 2012 - 04:16 PM, said:
Not sure if Serious or Trolling. Anyone care to take a guess? But Like everyone said the 1.59 wasn't your heat efficiency it was just a number generated by taking into account that your engine heatsinks were also doubles.
#52
Posted 06 November 2012 - 04:26 PM
AceTimberwolf, on 06 November 2012 - 04:15 PM, said:
Also remember your pilot lab will make your heat management even better thats why they had to be toned down anyways or else it just turns into a mindless FPS with no consequence. I'm sure someone of you would love that tho. Mostly the Americans. アメリカ人は本当に面倒ですよ!
Speaking as an American who approves all of this except the stupid ad hom attack, that would certainly explain the exact observation I was having.
#53
Posted 06 November 2012 - 04:27 PM
do me a favor, and if you dont understand how this should work in both TT and MWO then just dont post here. devs know what I mean, trust me
Edited by Ezrekiel, 06 November 2012 - 04:28 PM.
#54
Posted 06 November 2012 - 04:30 PM
#55
Posted 06 November 2012 - 04:32 PM
Xervitus, on 06 November 2012 - 04:16 PM, said:
Ezrekiel, on 06 November 2012 - 04:27 PM, said:
do me a favor, and if you dont understand how this should work in both TT and MWO then just dont post here. devs know what I mean, trust me
well i for once understood, that they will take up tonnage but not criticals.
Whats wrong about that?
If you, oh great Lord, are so smart, can you explain it, for those of us, that are not blessed with such smartness?
Edit:
pesco, on 06 November 2012 - 04:30 PM, said:
thank you, makes sense
Edited by Elder Thorn, 06 November 2012 - 04:33 PM.
#56
Posted 06 November 2012 - 04:33 PM
#57
Posted 06 November 2012 - 04:36 PM
Valder, on 06 November 2012 - 02:53 PM, said:
EDIT: The consensus is that the 1.52 was a bugged value that was saying that everything (including engine internal heatsinks) was all 2.0.
EDIT EDIT: This thread is NOT to discuss the finer points of nerfing over brandy. It was to figure out if the dev's intended implementation is bugged. If you want to talk about 1.4 vs 2.0 being better OP or nerfed or "double means double" go spam general forum.
The heat sinks are showing the correct heat now they are working I even removed one double heat and still have no heat issues
#58
Posted 06 November 2012 - 04:36 PM
Elder Thorn, on 06 November 2012 - 04:32 PM, said:
well i for once understood, that they will take up tonnage but not criticals.
Whats wrong about that?
If you, oh great Lord, are so smart, can you explain it, for those of us, that are not blessed with such smartness?
Edit:
thank you, makes sense
An engine with less than 10 HS inside, like a 200 engine, has the tonnage for the 2 HS you have to build in your mech outside the engine factored in. The bug is, now they're taking the weight twice.
You may appease me with a sacrificial lamb, drugs and wild orgies.
#59
Posted 06 November 2012 - 04:37 PM
#60
Posted 06 November 2012 - 04:39 PM
Now.
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