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Capzone Issue On New Forrest

v1.0.142

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#21 Get Some

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Posted 09 November 2012 - 09:19 AM

Encounter the same issue as the OP.  Our attempt started by two of us entering the base simultaneously.
We didn't have a lot of time to experiment.  We did all try to leave base and reenter, without success.  Other team was able to cap normally.

Edited by Get Some, 09 November 2012 - 09:19 AM.


#22 Chrohno

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Posted 10 November 2012 - 10:09 AM

Was just involved in a match where our team was leading 6-3 in Mechs killed. We figured it was an easy win and our remaining 5 mechs headed to their base to cap. Their two mechs headed to our base to try and cap first.

While 5 mechs stood on their cap, the cap bar would not drop at all. They ended up winning because we could not cap their base.

#23 SiSoB NightWish

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Posted 10 November 2012 - 10:10 AM

was in this match wasent fun

#24 bucurmish

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Posted 10 November 2012 - 10:20 AM

I can confirm this bug aswell (i was in the same match).

#25 Covah1606

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Posted 10 November 2012 - 11:37 AM

confirm me as well on this one

#26 madkat

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Posted 10 November 2012 - 01:42 PM

I can also confirm - happened to the MUX guys in a game today. The opposing team's cap countdown timer appeared to be working normally. No progress or movement at all on our cap countdown timer despite three mechs on the enemy base and no enemy mechs in sight.

#27 Gaussguy

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Posted 10 November 2012 - 01:55 PM

I was in a match last night that had another bug related to capping. One of the guys on my team was standing in our base and the capture bar started counting down and we were getting the Base is Under Attack message. As soon as he left our base it stopped, then he stepped back in it, and it started the message again.

We decided it would be best if he wasnt the one defending the base.

#28 Taron

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Posted 10 November 2012 - 01:56 PM

Well, maybe enemy had Capture Accelerator?

If so, all is OK, no bug.

Edited by Taron, 10 November 2012 - 01:57 PM.


#29 Stormgut

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Posted 10 November 2012 - 02:14 PM

View PostGaussguy, on 10 November 2012 - 01:55 PM, said:

I was in a match last night that had another bug related to capping. One of the guys on my team was standing in our base and the capture bar started counting down and we were getting the Base is Under Attack message. As soon as he left our base it stopped, then he stepped back in it, and it started the message again.

We decided it would be best if he wasnt the one defending the base.


I've also seen this happen. For us it was on the new Forest Valley Snow map.

#30 Chrohno

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Posted 10 November 2012 - 02:40 PM

View PostTaron, on 10 November 2012 - 01:56 PM, said:

Well, maybe enemy had Capture Accelerator?

If so, all is OK, no bug.


The capture accelerator just speeds up the rate at which you capture the enemies base. It does not claim to deter your own base from being capped by the enemy.

Like I said in the first post, we had 5 mechs standing on the enemy base, and the cap counter wasn't moving at all.

#31 Nokkeli

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Posted 10 November 2012 - 06:27 PM

I have been in lot's of games where the cap goes from something like 75% to 0, instantly winning or losing the game and I doubt this is because the capture accelerator.

#32 Cache

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Posted 10 November 2012 - 09:01 PM

View Postmikeon, on 07 November 2012 - 07:47 PM, said:

Map shows players as out of bounds at spawn for side starting near the giant crane. They do not receive the out of bounds warning.
http://i.imgur.com/xdklI.jpg

A capture zone border is shown on the island located at F4
http://i.imgur.com/mOBJU.jpg

Have experienced both issues. The OOB is not just the spawn, but it appears the boundaries of the map become shifted to the east--was very noticeable near the cave entrance nearest this spawn.

http://www.lordsofth...oob_bug_132.jpg

edit: I should also mention those who spawned OOB did not receive a warning and did not self destruct. Appears to be a mini-map/map issue.

Edited by cache, 10 November 2012 - 09:02 PM.






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