Yes, dmg is not being reported accurately, at least not SSRMS. I shot about 30 volleys at a Cat + SPL chain and had 33 dmg at the end of the match, which is probably just the SPL. Really hurts on the xp/cbills.
170 replies to this topic
#161
Posted 06 November 2012 - 05:33 PM
#162
Posted 06 November 2012 - 05:53 PM
We are getting no DMG or EXP from firing missiles. My streak cat kills like 2 guys and gets 0 dmg at end of match?
This is clearly a bug, and makes it difficult to test out the new artimus system.
Please fix this so we don't have to run all gauss cats.
This is clearly a bug, and makes it difficult to test out the new artimus system.
Please fix this so we don't have to run all gauss cats.
#163
Posted 06 November 2012 - 05:58 PM
This is ridiculously terrible. I actually managed a 0kill 0 assist 0damage match where I'd actually killed 2 people with LRMs. This is a big big problem.
#164
Posted 06 November 2012 - 06:02 PM
My spam Trial Cata C2 LRM shots weren't being counted even though I saw the missiles clearly hitting.
#165
Posted 06 November 2012 - 06:05 PM
Harddown, on 06 November 2012 - 03:58 PM, said:
My link was a link to this thread. I went through all the other "missiles are bugged" threads and posted a link to this one, to get all the bug reports into one thread, so that the mods wouldn't have to wade through too much crap.
AH gotcha
yea well me too, streak cat, 2 kills 2 assist and at only 30 damage done ( and the sh*tty payout that comes from 30 damage)
#166
Posted 06 November 2012 - 06:20 PM
After any game, the damage statistik is not right.
I had many kills, but the statistik say... no damage Done!
I had many kills, but the statistik say... no damage Done!
#167
Posted 06 November 2012 - 06:39 PM
Having problems with Streak SRM2s and LRM10s. 200 rounds of Streak2s used last fight. 3 damage reported at the end of match. Direct line of fire for most rounds, no intervening terrain. Based on enemy armor response, most of those hits did no damage - though more than 3 damage in total.
LRMs report similarly in two matches out of three.
LRMs report similarly in two matches out of three.
#168
Posted 06 November 2012 - 06:55 PM
Ssrm2's now have a generous spread and no longer focus in the center torso area of a mech.
They miss more and do less overall effective damage.
They miss more and do less overall effective damage.
#169
Posted 10 November 2012 - 07:39 AM
Some times a player will get very low (40/60 dmg) or zero dmg shown on the score board even though they have been active the whole match.
#170
Posted 10 November 2012 - 10:52 AM
This is due to not hitting the target. I have had no issue with the game not accurately reporting damage I do.
Looking at people after I die I often see people firing while walking away from an enemy mech with their torso turned towards them but not enough to fire enough and hit them, but they keep firing.
This is due to player error for the most part the only issue that has asrisen recently (that has since been fixed). is people not getting credit for lrm damage with the most recent patch which was addressed in the lrm nerf hotfix
Looking at people after I die I often see people firing while walking away from an enemy mech with their torso turned towards them but not enough to fire enough and hit them, but they keep firing.
This is due to player error for the most part the only issue that has asrisen recently (that has since been fixed). is people not getting credit for lrm damage with the most recent patch which was addressed in the lrm nerf hotfix
Edited by Robdillard, 10 November 2012 - 10:55 AM.
#171
Posted 11 November 2012 - 02:30 AM
Its more than that I've had it happen myself and seen others have it happen to them. A guy with 2 AC20 yesterday racked up 40dmg even thought i did see his hits landing.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users
This topic is locked



















