Skyfaller, on 12 November 2012 - 06:12 AM, said:
Currently using SSRM is worse than using a SRM2 .. its .5 lighter but you end up having to wait for a lock. The damage is the same, spread is the same...and the SRM2 at least can benefit from Artemis and TAG.
Alternatively, make SSRM's behave like LRM's in their flight path. Fire UP and slam down hitting random parts of the mech.
This will turn A1s into ultra-AC20-cats except also fast and armored and jumping, no no no danger Will Robinson
Just seek some part of the collision model. I'd be okay if a whipping-around Commando made one streak seeking its' arm fly off into oblivion, but right now the Streaks are LESS accurate against slow targets than fast ones.
The exact opposite of which needs to be going on.
+1 on the "fast mechs run away from explosion" problem. Seeing it extensively as I work on all-elite Cat skills.
+10 on the "missiles go everywhere against stationary targets" problem. I shouldn't have to be inside 50M to make every one of them hit an Atlas facing me. Not even hit the desired CT... just hit, at all. Not with how hard it is for me to get locks with my increasingly atrocious framerates (a personal note, of no consequence to game balance /really/)