Ac/2 - Why?
#1
Posted 03 December 2012 - 02:05 PM
Never used it. Someone please educate me on its uses......
#2
Posted 03 December 2012 - 02:22 PM
Chillbill, on 03 December 2012 - 02:05 PM, said:
Never used it. Someone please educate me on its uses......
It's a weapon that fires twice per second. Damage is all about the volume of fire with this weapon, not how much damage each hit does. DPS is equal to an AC10 with much longer range and a faster projectile making it easier to hit with. Only downside is the heat generation.
#3
Posted 03 December 2012 - 02:22 PM
The AC/2 has an incredibly high DPS and quickly chews mechs apart when they are exposed. The alpha strike is low, but the sustain damage rate is nuts.
AC/2s are by far one of the best (if not the best) ballistic weapons in the game right now. The fast rate of fire also knocks an enemy's screen all over the place (currently going to be nerfed....with good reason). The extremely long range is also very nice for shaking/damaging LRM boats and other snipers.
Love these guns, very useful and very powerful. Just beware that you will chew through ammo very quickly. Most effective builds I've seen are:
HBK-4G - x3 AC/2, x2 1Mmedium laser
CFT-4X - x4 AC/2, x2 Medium Laser (or small laser)
CFT-4X - x2 AC/2, x2 AC/5 (or UAC/5), x2 Small laser
CDA-3C - x2 AC/2, Small laser (or Medium Laser)
DRG-5N - x3 AC/2, x2 Small laser
#5
Posted 03 December 2012 - 02:54 PM
Chillbill, on 03 December 2012 - 02:05 PM, said:
Never used it. Someone please educate me on its uses......
It depends on what 'mech of course.
The AC/2 does 2 damage per hit, and fires twice per second, for a total of 4 DPS.
So let's say you need 33 damage to kill a 'mech (you're a dead-eye shot, so you fire at the head; 18 armour and 15 internal for a total of 33).
33/4 = 8.25 seconds of continuous fire to totally destroy that head (you'll likely kill it faster, since after 4.5 seconds you're through the armour and have a 42% chance of critting something that kills the 'mech)
Now DUAL AC/2s... *evil grin*
Edited by stjobe, 03 December 2012 - 02:55 PM.
#6
Posted 03 December 2012 - 06:55 PM
#7
Posted 03 December 2012 - 07:40 PM
Gigastrike, on 03 December 2012 - 06:55 PM, said:
Hence why I run x2 AC/2 and x2 AC/5.
#8
Posted 03 December 2012 - 08:14 PM
#9
Posted 03 December 2012 - 08:44 PM
for the one firing dual AC2's with lousy netcode and weapon convergence on a fast moving not too far away target, the rapid fire enables you to literally walk the shells to target. This is a huge advantage/workaround
Edited by RFMarine, 03 December 2012 - 08:44 PM.
#10
Posted 03 December 2012 - 09:02 PM
#11
Posted 04 December 2012 - 06:54 AM
I wish I had the Cataphract with 4 ballistic hardpoints so that I could boat 4 AC2s...
#12
Posted 05 December 2012 - 03:38 PM
nungunz, on 03 December 2012 - 07:40 PM, said:
Hence why I run x2 AC/2 and x2 AC/5.
I'll pick that up when they release the Blackjack
Personally I'm enjoying my Raven 4x featuring a single AC/2. While i'm out there on the fringe of the action passing along targeting information I'm using the AC/2 to flush people out of LRM cover. When things get nasty I actually try to time my AC/2 shots to the opponents reload (cause i'm usually pretty low on ammo at this point in a match) to get that screen jostle and hopefully buy me and my teammates more time.
Dogan
All in due time.
Edited by Dogan, 05 December 2012 - 03:42 PM.
#13
Posted 05 December 2012 - 05:22 PM
#14
Posted 05 December 2012 - 05:44 PM
AC/5 is better for damaging moving things, less heat, more damage, but slower RoF.
AC/2 is when you want the opponent to know you hate them at 2 rounds-per-second. AC/2 has 4 DPS non-stop, and high heat over time.
#15
Posted 11 December 2012 - 02:48 PM
It can really panic people with the amount of fire it puts down field.
Use it a lot and you can get good at plinking heads.
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